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Made in us
Automated Space Wolves Thrall






Grand Rapids, MI

Ok The codex SW says the whole army has to enter in Drop Pods or none can. I vaguely remember, though, there being a rule where you need to have at least one model on the table for the game to start. Is that still a rule or ?

The FAQ says to use the Codex SM list for what can go in a drop pod. Basicaly I'm askin for how that would work, if I wanted to use Drop Pod Assault. I know I'm not clear here.

Beware the baying of the Wolves.

"No Dumb Bastard ever won a war by dieing for his country. He won by making the other Dumb Bastard die for HIS country!" General George S. Patton  
   
Made in us
General





Florence, KY

TimberWolf5871 wrote:I vaguely remember, though, there being a rule where you need to have at least one model on the table for the game to start.

No such rule exists, at least not in third or fourth editions.

'It is a source of constant consternation that my opponents
cannot correlate their innate inferiority with their inevitable
defeat. It would seem that stupidity is as eternal as war.'

- Nemesor Zahndrekh of the Sautekh Dynasty
Overlord of the Crownworld of Gidrim
 
   
Made in us
Automated Space Wolves Thrall






Grand Rapids, MI

So for a drop pod assault, I basically lose a turn completely, correct?

Beware the baying of the Wolves.

"No Dumb Bastard ever won a war by dieing for his country. He won by making the other Dumb Bastard die for HIS country!" General George S. Patton  
   
Made in us
Sneaky Kommando





You lose one turn minimum. If you roll poorly on your reserve rolls it is entirely possible to not have a unit on the table until the latter half of the game.

Epic Fail 
   
Made in us
Automated Space Wolves Thrall






Grand Rapids, MI

That thought is simultaneously frightening and hilarious. I'm doin it next game.

Beware the baying of the Wolves.

"No Dumb Bastard ever won a war by dieing for his country. He won by making the other Dumb Bastard die for HIS country!" General George S. Patton  
   
Made in sg
Executing Exarch





The first turn you "lose" is also pretty much "lost" by your enemy, who has nothing to shoot at.

Drop Pod armies are nothing new. Expect to lose your first couple of games, realise what you're supposed to do, then win every game after that until your opponents wise up to how it works (assuming they've never seen a Pod army before as of now). Or until you meet mech Eldar.

This message was edited 1 time. Last update was at 2008/04/28 10:02:07


Wehrkind wrote:Sounds like a lot, but with a little practice I can do ~7-8 girls in 2-3 hours. Probably less if the cat and wife didn't want attention in that time.
 
   
Made in us
Automated Space Wolves Thrall






Grand Rapids, MI

Been playing against imp guard lately. I hate when Leman Russes arent on my side. But I've faced down Eldar Mecha before. Came off on the lower half, but I gave as good as I got just about.

Beware the baying of the Wolves.

"No Dumb Bastard ever won a war by dieing for his country. He won by making the other Dumb Bastard die for HIS country!" General George S. Patton  
   
Made in us
Heroic Senior Officer





Woodbridge, VA

It can be a blast to play and all-deep strike/drop pod army and make your opponent go first. He spends two turns shuffling units around with no idea where you're coming in or anything. Course, on the flip side, he does get to position those units for the best fire lanes, LOS, etc.

Don "MONDO"
www.ironfistleague.com
Northern VA/Southern MD 
   
Made in eu
Deadshot Weapon Moderati





I'm building an all deepstrike marine force at mo so am very interested in what people think about these.

I was a bit confused tho, which rules should I use? IA or Codex:Space Marines as they have very different drop pod rules.

I'll have tac, dread and dev squads in drop pods and termies teleporting. I have 3 assualt squads who can deep stike with the jump packs.

Will this work? I dont mind not having an all conquering army but I dont wanna get mullered every time.

Also have I missed any particular rule that says I cant do this?

Cheers

fieldable:
WIP:

sleazy builds a Reaver! http://www.dakkadakka.com/dakkaforum/posts/list/207555.page 
   
Made in us
Heroic Senior Officer





Woodbridge, VA

sleazy wrote:I'm building an all deepstrike marine force at mo so am very interested in what people think about these.

I was a bit confused tho, which rules should I use? IA or Codex:Space Marines as they have very different drop pod rules.

I'll have tac, dread and dev squads in drop pods and termies teleporting. I have 3 assualt squads who can deep stike with the jump packs.

Will this work? I dont mind not having an all conquering army but I dont wanna get mullered every time.

Also have I missed any particular rule that says I cant do this?

Cheers


You would probably get more acceptance using the standard Marine Drop pod rules. If you're going to use IA, I'd clear it ahead of time to avoid confusion.

Playing all-deep strike can always be hit or miss, given reserve rolls, scatter, etc. I've had units never show up (Yes, I managed to roll a 1 for turns 4, 5, and 6!!). Also, if you play scenarios other than the ones in the rulebook, you might wind up in games where your Assault Troops can't Deep Strike and start on the table all by their lonesome. But all in all, looks like fun. Just beware the Jabberwock, my son, or in this case, the DH Inquisitor with Mystics.

Don "MONDO"
www.ironfistleague.com
Northern VA/Southern MD 
   
Made in us
Pestilent Plague Marine with Blight Grenade





The Frozen North

In 5th Edition, Reserves automatically enter play after a certain amount of turns. 4, I think.

Triggerbaby wrote:In summary, here's your lunch and ask Miss Creaver if she has aloe lotion because I have taken you to school and you have been burned.

Abadabadoobaddon wrote:I too can prove pretty much any assertion I please if I don't count all the evidence that contradicts it.
 
   
Made in us
Sneaky Kommando





The 5th platyest PDF had reserves auto entering on turn 5 as in fantasy. As far as drop pod armies they are extremely hit and miss (as has been said). I've played mine twice recently and had extreme luck in getting the entire army on the board at once on turn 2. That is really when it becomes effective because you can saturate an area with tactical squads and rapid fire pretty much everything to death.

For rules, use the ones in the SM codex. Not only are they standard rules not requiring permission in standard missions, but the drop pod rules in IA suck something horrible.

Epic Fail 
   
 
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