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![[Post New]](/s/i/i.gif) 2008/05/09 01:35:02
Subject: Nobs!
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Courageous Skink Brave
Moscow
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is there any advantage to having them in an army? it seems that when i even begin to beef them up to make them better they take up WAY too many points. it doesnt seem that taking any less that ten makes sence, or fits the orkish spirit for that mattter. but ten Nobs would be 200 pts and that's not even with any upgrades! it seems like decent mob of Nobs would have to be close to 500 pts! thats just doesnt seem like its worth it. esp. when i can put in another two units of thirty boyz and then some!
this same point seems to apply to MegaNobz as well. a unit of ten for 400 pts just doesnt seem worth it at all.
are Nobs (and MegaNobz for that matter) just garbage?
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ilikepie |
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![[Post New]](/s/i/i.gif) 2008/05/09 02:26:52
Subject: Nobs!
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Morally-Flexible Malleus Hearing Whispers
Well I kind of moved near Toronto, actually.
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they are good in a trukk, I think.
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![[Post New]](/s/i/i.gif) 2008/05/09 02:31:33
Subject: Re:Nobs!
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Courageous Skink Brave
Moscow
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is that just beacause of the speed at which they hit then? beacuse if you get unlucky, out manouvered or out gunned enroute or when hoppin' out and you start to loose some units, the low amount of models in the unit seem to put you at a disadvantage... esp. when you can no longer take advantage of the Mob Rule.
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ilikepie |
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![[Post New]](/s/i/i.gif) 2008/05/09 02:38:07
Subject: Nobs!
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Morally-Flexible Malleus Hearing Whispers
Well I kind of moved near Toronto, actually.
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If I had a nob squad, each with 2 wounds, FNP and either a 4+ save or a 5++ invulnerable, the number one thing I would be worried about is S8 or S10 pie plates. Your 300 point squad can get smoked in one go. And if they have more than one they will get lots of chances to do it, too.
Other than that I think they are good squads, and a Trukk is a good way to make sure they make it into assault.
Putting them on bikes works too. Turn 1 24" Turbo. Turn 2 assault. At least if you want to pay an extra 250 points for a 10 man squad.
They should be mobile anyway.
Their leadership is an issue but it is no different from any other elite unit in 40k.
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This message was edited 1 time. Last update was at 2008/05/09 02:40:22
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![[Post New]](/s/i/i.gif) 2008/05/09 02:51:33
Subject: Re:Nobs!
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Courageous Skink Brave
Moscow
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those 300 pts for ten just lost me another thirty boyz and then some tho. thats the only issue that i have. are those ten Nobz going to even come close to what those thirty could? or would they be used mostly as a shock troop unit to hit hard and then take the losses?
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ilikepie |
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![[Post New]](/s/i/i.gif) 2008/05/09 03:10:26
Subject: Nobs!
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Morally-Flexible Malleus Hearing Whispers
Well I kind of moved near Toronto, actually.
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Well they have 20 wounds and a better save. They are also possibly better in close combat. I would say each is worth the points, they are just both effective in different ways.
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![[Post New]](/s/i/i.gif) 2008/05/09 03:43:12
Subject: Nobs!
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Pestilent Plague Marine with Blight Grenade
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Don't bother with units of Nobz, just give each and every one of your Mobz a Nob, preferrably with a big honkin' Power Klaw.
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This message was edited 1 time. Last update was at 2008/05/09 03:43:32
Triggerbaby wrote:In summary, here's your lunch and ask Miss Creaver if she has aloe lotion because I have taken you to school and you have been burned.
Abadabadoobaddon wrote:I too can prove pretty much any assertion I please if I don't count all the evidence that contradicts it. |
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![[Post New]](/s/i/i.gif) 2008/05/09 12:08:08
Subject: Re:Nobs!
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Courageous Skink Brave
Moscow
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well what about MegaNobz? they look stompy, but can they make up for the lack of numbers? plus they have Slow and Purposeful. at forty points a piece even a small mob it really expensive. also even tho kombi-weapons are only five points, could they make any difference at all? (this question for both Nobz and MegaNobz)
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ilikepie |
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![[Post New]](/s/i/i.gif) 2008/05/09 14:45:14
Subject: Nobs!
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Dakka Veteran
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If I took maga nobs (which I don't) I'd probably put them in a battlewagon with red paint, xtra armor, etc. to try and get them up close quick.
The problem I have with nobs in trukks is that it's a one trick pony. Once your opponent gets wise they simply blow up the trukk as quick as possible (which isn't hard). Usually that means running at least two trukks of nobs, which is a lot of points.
Normally I'd just spend the points on more boys.
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![[Post New]](/s/i/i.gif) 2008/05/09 20:40:30
Subject: Re:Nobs!
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Courageous Skink Brave
Moscow
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so Nobs and MegaNobs are just not worth it really... that's too bad.
in a larger point game tho, would it be helpful to take some to form a unit with da Boss or other HQ lad?
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ilikepie |
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![[Post New]](/s/i/i.gif) 2008/05/09 20:56:53
Subject: Nobs!
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Decrepit Dakkanaut
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Nobz are a great way to get Battlewagons in your list that don't take up Heavy Support slots.
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![[Post New]](/s/i/i.gif) 2008/05/09 21:23:39
Subject: Re:Nobs!
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Courageous Skink Brave
Moscow
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with the Nobs already high cost, how much can you really add on to the Battlewagon before this one unit is taking up way too many points?
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ilikepie |
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![[Post New]](/s/i/i.gif) 2008/05/10 16:33:39
Subject: Nobs!
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Dakka Veteran
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I use them intermittently in my KOS army. they're not as terribly expensive as you might believe.. but you could usually field 2 trukks of boyz for the same cost.
they have to be used carefully.. use lootas and such to chain stun vindicators and russ/basilisk and they still stand a chance at getting into combat
str 5 init 5 5+ INV w/ feel no pain is nothing to sneeze at.. they can be pretty brutal
I only take 1 klaw in the squad.. its normally enough
8 nobz with cybork armor and 1 klaw comes out to 255.. just about twice as much as regular boyz. but they throw out 5 atks on the charge and are really durable
so are they really competitive?? not really. but they're good enough to use in fun games
NaZ
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![[Post New]](/s/i/i.gif) 2008/05/10 16:49:01
Subject: Re:Nobs!
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Courageous Skink Brave
Moscow
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wouldnt it be more benneficail to take a unit of ten simply because of Mob Rule? more points, but with only eight you're back down to Ld seven after just one dies. with ten you have that Ld, would those extra points be worth the increased Ld and the two more Nobz?
also, are Flash Gitz any good? they are twenty-five points, thirty with and upgrade, being 300 pts for a unit of ten. i have the same questions about these that i do about the Nobz, are they worth it? and is what is better to upgrage them with: More Dakka (Assault 2), Shootier (S6) or Blasta (subtract 1AP from the D6 roll to a minimum of one, Gets Hot) ...?
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ilikepie |
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![[Post New]](/s/i/i.gif) 2008/05/10 17:18:20
Subject: Nobs!
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Prescient Cryptek of Eternity
Mayhem Comics in Des Moines, Iowa
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The orc player using Meganobz in our league is doing well with em. He's got 6 of em lead by a Warboss in a truck. As I recall, they've done him good against the Sisters and Tau, almost single handedly wiped out the Guard player, and even when I out maneuvered them with my Eldar so they never reached HtH, they held their own in shooting and forced a draw, but that one was more flukeish (that's my story and I'm sticking to it).
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![[Post New]](/s/i/i.gif) 2008/05/10 20:22:52
Subject: Re:Nobs!
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Tough-as-Nails Ork Boy
Italy
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I tend to use nobs and a boss on a trukk and make them the hammer to the anvil (the mob of boyz I have coming up from behind.
In a 2,000 point game, I'll go ahead and deck them out with bikes, a painboy and goodies for a 500 point unit that is very killy. They are pretty much like heavy calvary of old, a one shot weapon, but when it smacks into the part of the enemy you want it to, it can hurt them badly.
I wouldn't use them in compititions, but they are blast to play in friendly games.
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![[Post New]](/s/i/i.gif) 2008/05/11 17:04:22
Subject: Re:Nobs!
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Courageous Skink Brave
Moscow
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well its good to know that they have some use. it does seem that people have mixed feeling about them tho. but i guess all units have thier ups and downs. so what is the best kind of transport to put them in? since the unit is no doubt going to be small, would a Battle Wagon be best, or should i just stick with a Trukk? the Battle Wagon would offer more protection and with a KillKannon it would make a big boom!
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ilikepie |
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![[Post New]](/s/i/i.gif) 2008/05/11 17:08:57
Subject: Nobs!
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Flashy Flashgitz
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Page 96 of the codex: "They may take a Battlewagon as a dedicated transport vehicle, though it may not have the Killkannon upgrade".
Just FYI.
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"Hello? You'll have to speak up, I'm wearing a towel." |
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![[Post New]](/s/i/i.gif) 2008/05/11 19:54:29
Subject: Re:Nobs!
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Courageous Skink Brave
Moscow
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bah. i didnt see that. that blows. the question still stands tho. would a Battle Wagon or a Trukk be better?
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ilikepie |
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![[Post New]](/s/i/i.gif) 2008/05/11 22:10:37
Subject: Nobs!
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Grumpy Longbeard
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'Better' is purely contextual. Do you want a fast, cheap light vehicle or a slower, tougher more expensive one. Each has pros and cons. I like trukks, but I run KoS, so there's a lot of them about.
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Opinions are like arseholes. Everyone's got one and they all stink. |
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![[Post New]](/s/i/i.gif) 2008/05/12 00:08:46
Subject: Nobs!
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Dakka Veteran
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Stick them on bikes, get a painboy and a warboss and you have a powerhouse unit.
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![[Post New]](/s/i/i.gif) 2008/05/12 04:03:54
Subject: Re:Nobs!
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Fresh-Faced New User
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I use them for the free Troops battlewagons, mainly. You can fit three wagons in 1000pts without going over 20% in HS or Elites this way.
For nobs I run 5 and a powerfist at 125pts, and that's all - they're not that hot, but they can successfully kill something while providing the transport.
Meganobs are unfortunately bad, because of Slow and Purposeful - 3 attacks only on the charge. Still awesome models.
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![[Post New]](/s/i/i.gif) 2008/05/12 16:21:38
Subject: Nobs!
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Dakka Veteran
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I run them in a trukk always. fast and mobile. because of the ramshackle rule they can usually get out behind it and be safe after crossing 1/2 the board. if you're careful though and don't mind throwing the trukk into or behind terrain (thats what rams are for) then its all goodness.
rare that they don't get into combat.. and when they do 8 of them TEAR stuff up!!!
NaZ
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![[Post New]](/s/i/i.gif) 2008/05/12 16:55:19
Subject: Nobs!
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Lead-Footed Trukkboy Driver
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3 MAnobs in a trukk are quite a lot of fun. Slightly more expensive then a mob of boyz in a trukk, but they are actually more useful in some ways. I've been running them along with a warboss who is outfitted with a BC instead of a pk. He'll go for any IC's that might be around and they'll target the squad. The 2+ comes in handy.
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![[Post New]](/s/i/i.gif) 2008/05/12 17:44:58
Subject: Re:Nobs!
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Courageous Skink Brave
Moscow
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i think that i might opt for this:
6 MegaNobz - 260 pts
- 3 Skorcha/Shoota +15 pts
- Rokkit Launcha/Shoota +5 pts
(and load them in a)
Battle Wagon - 170 pts
- 'ard Case +15 pts
- Red Paint +5 pts
- Grot Riggers +5 pts
- Armour Plates +10 pts
- Reinforced Ram +5 pts
- Zzap Gun +15 pts
- 3 Big Shootas +15 pts
- Rokkit Launcha +10 pts
it's a total of 430 pts which i would use in a 2500 pts army.
here's another question: are Flash Gitz any good? they're Nob-esque i suppose but an unit of ten with an upgrade is 300 pts. same question as the Nobs, are the Flash Gitz good enough for me to put them in?
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ilikepie |
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![[Post New]](/s/i/i.gif) 2008/05/12 19:25:36
Subject: Re:Nobs!
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Shas'la with Pulse Carbine
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i think nobz are great when you give them certain options, I for one load out my nob squad like this
6 nobz
3 pk
2 huge choppa
waaagh banner
painboy
cybork bodies for all
yeah the unit becomes very expensive, but when a bike boss is attached they become the center piece of your army, ready to take on all comers.
i usually scoot them up behind trucks, and have them shoot out for a fast assault, or put them in front and dare people to waste shots on them. pretty much anything less than stealers/termies they're gonna stomp all over. stealers/termie and harder units like demon princes, greater demons, anything like that your gonna kill them but at a cost of a nob or 2. Overall i think they're a powerful unit that is quite underrated.
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![[Post New]](/s/i/i.gif) 2008/05/12 20:54:58
Subject: Re:Nobs!
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Courageous Skink Brave
Moscow
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six just seems like too few for them. eight seems a little more solid, but hey, what works... works. heh.
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ilikepie |
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![[Post New]](/s/i/i.gif) 2008/05/13 00:18:40
Subject: Re:Nobs!
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Tough-as-Nails Ork Boy
Italy
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Flash gits come with great guns and horrid BS scores. Not a great combo.
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![[Post New]](/s/i/i.gif) 2008/05/13 00:33:22
Subject: Re:Nobs!
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Courageous Skink Brave
Moscow
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well BS2 is pretty standard for the Orks. can the unit stand up tho? they'll hit something at some point, will those times make up for the fact that they can't aim their damn guns?
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ilikepie |
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![[Post New]](/s/i/i.gif) 2008/05/13 09:56:28
Subject: Nobs!
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Executing Exarch
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Probably not. You could have gotten better dakka for the price elsewhere.
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Wehrkind wrote:Sounds like a lot, but with a little practice I can do ~7-8 girls in 2-3 hours. Probably less if the cat and wife didn't want attention in that time. |
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