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Made in us
Perfect Shot Black Templar Predator Pilot





Greenville

EDITED LIST HAS REPLACED THE INCORRECT ORIGINAL

* * * * *

Imperial Guard Exemplars
Full Army List

Doctrines
Restricted Troops: Special Weapon Squads
Alternate Organization: Drop Troops, Grenadiers
Skills and Drills: Iron Discipline, Veterans

HEADQUARTERS – 599pts

Command Platoon–524pts

Command Squad [6] – 133pts
Junior Officer [1]: Bolt Pistol, CCW, Honorifica Imperialis, [Iron Discipline]
Guardsmen [3]: Heavy Bolter [1], Lasgun [2]
Veteran Standard Bearer [1]: Laspistol, CCW, Company Standard
Commissariat Advisor [1]: Bolt Pistol, CCW

Fire Support Squad [6] - 95pts
Guardsmen [6]: Autocannon [3], Lasgun [3]

Fire Support Squad [6] - 95pts
Guardsmen [6]: Autocannon [3], Lasgun [3]

Special Weapon Squad [6] – 63pts
Guardsmen [6]: Flamethrower [2], Demolition Charge [1], Shotgun [1], Laspistol [2], CCW [2]

Special Weapon Squad [6] – 63pts
Guardsmen [6]: Flamethrower [2], Demolition Charge [1], Shotgun [1], Laspistol [2], CCW [2]

Sentinel Squadron [1] – 75pts
Sentinel [1]: Multilaser, Hunter-Killer Missile, Improved Comms

Colonel-Commissar Ibram Gaunt [1]– 75pts
Gaunt [1]: Bolt Pistol, Sword of Heironymo, Cameleoline Cloak, Frag and Krak Grenades

ELITES – 228pts

Hardened Veteran Squad [5] – 76pts
Veteran Sergeant [1]: Bolter, Close Combat Weapon
Veterans [4]: Plasma Gun [3], Lasgun

Hardened Veteran Squad [5] – 76pts
Veteran Sergeant [1]: Bolter, Close Combat Weapon
Veterans [4]: Plasma Gun [3], Lasgun

Hardened Veteran Squad [5] – 76pts
Veteran Sergeant [1]: Bolter, Close Combat Weapon
Veterans [4]: Plasma Gun [3], Lasgun

TROOPS – 940pts

Infantry Platoon – 245pts

Command Squad [5] – 75pts
Junior Officer [1]: Bolt Pistol, CCW, [Iron Discipline]
Guardsmen [4]: Meltagun [3], Lasgun [1]

Infantry Squad [10] –85pts
Guardsmen [10]: Lascannon [1], Lasgun [9]

Infantry Squad [10] –85pts
Guardsmen [10]: Lascannon [1], Lasgun [9]


Infantry Platoon – 245pts

Command Squad [5] – 75pts
Junior Officer [1]: Bolt Pistol, CCW, [Iron Discipline]
Guardsmen [4]: Meltagun [3], Lasgun [1]

Infantry Squad [10] –85pts
Guardsmen [10]: Lascannon [1], Lasgun [9]

Infantry Squad [10] –85pts
Guardsmen [10]: Lascannon [1], Lasgun [9]

Storm Trooper Grenadier Squad [10] – 225pts
Grenadier [10]: Close Combat Weapon [1], Hellpistol [1], Plasma Gun [2], Hellgun [7], Frag Grenades [10], Krak Grenades [10], Chimera Dedicated Transport
Chimera [1]: Multilaser, Heavy Bolter, Pintle Heavy Stubber, Extra Armor, Smoke Launchers

Storm Trooper Grenadier Squad [10] – 225pts
Grenadier [10]: Close Combat Weapon [1], Hellpistol [1], Plasma Gun [2], Hellgun [7], Frag Grenades [10], Krak Grenades [10], Chimera Dedicated Transport
Chimera [1]: Multilaser, Heavy Bolter, Pintle Heavy Stubber, Extra Armor, Smoke Launchers

FAST ATTACK – 345pts

Hellhound Flame Tank [1] – 135pts
Hellhound [1]: Inferno Cannon, Heavy Bolter, Pintle Heavy Stubber, Extra Armor, Smoke Launchers

Hellhound Flame Tank [1] – 135pts
Hellhound [1]: Inferno Cannon, Heavy Bolter, Pintle Heavy Stubber, Extra Armor, Smoke Launchers

Sentinel Squadron [1] – 75pts
Sentinel [1]: Multilaser, Hunter-Killer Missile, Improved Comms

HEAVY SUPPORT – 326pts

Leman Russ MBT [1] – 163pts
Leman Russ [1]: Battlecannon, Lascannon, Extra Armor, Smoke Launchers

Leman Russ MBT [1] – 163pts
Leman Russ [1]: Battlecannon, Lascannon, Extra Armor, Smoke Launchers

WAR MACHINE DETACHMENT – 537pts

Baneblade “Malediction” [1]– 537pts
Baneblade [1]: Baneblade Cannon, Coaxial Autocannon, Demolisher Cannon, Twin-Linked Heavy Bolter [3], Lascannon [2], Pintle Heavy Stubber, Command Tank, Searchlight, Smoke Launchers

* * * * *

C&C Welcome. Thanks in advance.

CK

This message was edited 1 time. Last update was at 2008/06/02 07:07:48


"War is an ugly thing, but not the ugliest of things. The decayed and degraded state of moral and patriotic feeling, which thinks that nothing is worth war, is much worse. The person, who has nothing for which he is willing to fight, nothing which is more important than his own personal safety, is a miserable creature who has no chance of being free unless made and kept so by the exertions of better men than himself."
-- John Stuart Mill

Black Templars (8000), Imperial Guard (3000), Sanguinary Host (2000), Tau Empire (1850), Bloodaxes (3000) 
   
Made in au
Owns Whole Set of Skullz Techpriests






Versteckt in den Schatten deines Geistes.

4 Squads at 3000 points? 4 squads is big for 1000 points. You should have 10-12 at 3000.

Grenadiers serve no purpose at 1850, so why would 3000 suddenly make them useful? Why would giving them a power weapon make them useful? Why would making them 10-man make them useful?

Why Hull Lascannons?

What purpose do the Autocannon units serve in this army?

Veteran Sergeants?

No special weapons in Infantry squads?

BYE

Industrial Insanity - My Terrain Blog
"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
Made in us
Perfect Shot Black Templar Predator Pilot





Greenville

Sorry, I put up an older version of the list.

I've edited the OP to include the 'newer' version.

To answer your points:

Yes, 4 squads is small. This army is about half Deep Strike, half gunline. The relatively small number of ground troops support the the tanks by acting as stopgap anti-tank until my Drop Troops land.

The Grenadiers are there to act as slightly tougher, more accurate Guardsmen. Since BS3 isn't worth gak, the Grenadiers essentially provide that additional AP2 firepower that is needed in a gunline.

Four BS4 Plasma Guns put out 8/3 hits per turn at 24". Four BS3 Plasma Guns put out 6/3 hits per turn at 24". In a standard 6-turn game, that's an additional 4 plasma hits at 24" and an additional 8 at 12". Their Carapace Armor also means that they have a chance of sticking around instead of exploding on the roll of a 1.

Yeah, they're expensive, put they aren't completely dead-weight since their Hellguns will add to the weight of the Las-fire and Inferno Cannons when the enemy closes to within 24". If the enemy gets too close, they move forward, rapid fire with their weapons. They'll get eaten in assault, but then my whole army will mow them down when they can no longer consolidate into new units.

Hull Lascannons are for when my army suddenly is fighting a fully mechanized list, where only non-infantry models are on the board. Not great, but with 5th Edition's defensive weapons being Str4, what does it matter whether I take an Hull HB or not?

Veteran Sergeants go away in the edited list. They were initially there to eat points.

Special Weapons (i.e., Plasma Guns) are, IMHO, useless in gunline squads. The only weapon worth taking is the Plasma Gun, and at BS3, the model is about as likely to kill himself as he is to make his points back, especially since the squad tends to be shooting at tanks.

Eventually, if I get the urge to go drop some serious coin on a bunch of Plasma Gun/Meltagun Blister Packs, I'll pick up some Guardsmen while I'm at it to give me reason to field the Meltas (Deep Striking Command Squads w/ 3-4 Meltaguns is brutal).

I hope that clarifies a few things. C&C on the new list is welcome.

CK

"War is an ugly thing, but not the ugliest of things. The decayed and degraded state of moral and patriotic feeling, which thinks that nothing is worth war, is much worse. The person, who has nothing for which he is willing to fight, nothing which is more important than his own personal safety, is a miserable creature who has no chance of being free unless made and kept so by the exertions of better men than himself."
-- John Stuart Mill

Black Templars (8000), Imperial Guard (3000), Sanguinary Host (2000), Tau Empire (1850), Bloodaxes (3000) 
   
Made in us
Grisly Ghost Ark Driver





NC

pwnage in a bag...

Falcon Punch!


 
   
Made in us
Combat Jumping Rasyat






Wait so you're gun lining but DSing the officers, does anyone else see the problem here?


The Grenadiers are there to act as slightly tougher, more accurate Guardsmen. Since BS3 isn't worth gak, the Grenadiers essentially provide that additional AP2 firepower that is needed in a gunline.

Then why not take a second FoC and buy more Veterans (and another HQ Ld bubble)? Better yet take the 200 pts you're spending on a single ST squad and buy 2 Las/plas squads. Guardsmen have a 4+ save, it's called cover.


Four BS4 Plasma Guns put out 8/3 hits per turn at 24". Four BS3 Plasma Guns put out 6/3 hits per turn at 24". In a standard 6-turn game, that's an additional 4 plasma hits at 24" and an additional 8 at 12". Their Carapace Armor also means that they have a chance of sticking around instead of exploding on the roll of a 1

You got a couple fallacies there.
1. You really think someone is going to let you rapid fire their squads with plasma for 6 turns straight?
2. Stormtroopers will not be firing in turn 1 nor 4, 5 or 6.
3. A Las/plas guard squad overheats less then double tapping Grenadiers and can put out the same number of AP2 shots since they cost half as much.
But thanks for establishing BS4 is better than BS3, I was scratching my head about that one.

They'll get eaten in assault, but then my whole army will mow them down when they can no longer consolidate into new units.

Your whole army being 40 men and two Russes? Oh yeah and your 6 autocannons. You realize you're playing 3000 pts right?

Hull Lascannons are for when my army suddenly is fighting a fully mechanized list, where only non-infantry models are on the board. Not great, but with 5th Edition's defensive weapons being Str4, what does it matter whether I take an Hull HB or not?

Because you're not moving you're Russ out of cover and will be shooting all weapons? The amount of vehicles you'll be seeing in a 3000 pt full mech army will not be stymied by a pair of 163 pt BS3 lascannons.


Special Weapons (i.e., Plasma Guns) are, IMHO, useless in gunline squads. The only weapon worth taking is the Plasma Gun, and at BS3, the model is about as likely to kill himself as he is to make his points back, especially since the squad tends to be shooting at tanks.

Are you serious? Who gives a flying gak if you lose a Guardsmen to overheats. Spray enough plasma and you won't notice the BS3. Kill a single SM you just made your pts back.
   
Made in au
Owns Whole Set of Skullz Techpriests






Versteckt in den Schatten deines Geistes.

avantgarde wrote:Your whole army being 40 men and two Russes? Oh yeah and your 6 autocannons. You realize you're playing 3000 pts right?


Exactly my point. This list is an ill-constructed, un-tweaked and inefficient 1850-style army with a Baneblade slapped on. Without the Baneblade it doesn't work, and with it you just have a big expensive target.

BYE

Industrial Insanity - My Terrain Blog
"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
Made in us
Fixture of Dakka






.................................... Searching for Iscandar

I think I can beat this with my 1750 point Tau list.

Really, it's that bad.

   
Made in us
Perfect Shot Black Templar Predator Pilot





Greenville

I think I can beat this with my 1750 point Tau list.

Really, it's that bad.


Really constructive Stelek. I'd call you on your bs if there was any chance we ever could play that game.

Good thing there's that handy "Ignore" Button in the bottom of each post.

CK

"War is an ugly thing, but not the ugliest of things. The decayed and degraded state of moral and patriotic feeling, which thinks that nothing is worth war, is much worse. The person, who has nothing for which he is willing to fight, nothing which is more important than his own personal safety, is a miserable creature who has no chance of being free unless made and kept so by the exertions of better men than himself."
-- John Stuart Mill

Black Templars (8000), Imperial Guard (3000), Sanguinary Host (2000), Tau Empire (1850), Bloodaxes (3000) 
   
Made in us
Perfect Shot Black Templar Predator Pilot





Greenville

To everyone else:

Seeing as how the list is not well received, let me try to defend my choices.

@avantgarde:
The officers in the line squads are deep striking. The Command Platoon's HQ is not. It has a Junior Officer with Honorifica, a Veteran Standard Bearer and a Commissar in it. That unit and Gaunt provide me with two Ld10 Bubbles for my line, one of which is re-rollable.

The purpose of this list is to remain FoC legal, sans the Baneblade. I already can get the second Ld Bubble with Commissar Gaunt.

The maths was just to show what the difference in firepower is between BS4 Stormies and BS3 Guardsmen.

Your whole army being 40 men and two Russes? Oh yeah and your 6 autocannons. You realize you're playing 3000 pts right?


Hence the 7 Deep Striking Squads with Plasma, Melta, and Demolition weapons. The "gunline" is there to put some bodies on the field for the first turn of the game. At 3000, I have little expectation that (nor do I have many experiences where) my army will survive for more than a few turns.

@HBMC:
What do you think is inefficient about it? I'm not looking for a deep analysis, just a brief touching on the weak points. I know it has a weak model count, and that's something I'm working toward changing (slowly), but as far as the rest, what?

I ask this because as someone who plays Guard, and who plays them well from what I can tell, and who actually gives advice to people, I respect your opinion. So tell me, within a reasonable budget (100 USD or so), what should be changed? There's a list of things I'm considering later on in this post.

This list obviously is going to do most of its damage with the Deep Striking units and the Russes. Let's take the Baneblade out of the equation for now, as that is something I'll only take come Apocalypse.

The Chimeras are there to be used as walls. In 5th, Battle Taxis are in, so they don't need to babysit the Storm Troopers around the battlefield. I see a charge coming that I want to stop? The Chimeras move forward (firing if they can, popping smoke if they can't) and get in the way. 210 points down the drain buys me another turn before the assaulters connect.

TBH, I have not found Special Weapons in my Line Squads to be effective. They're never in range of whatever vehicle I'm shooting at with the Lascannon, and seem to me to end up being an extra 10 points. The Stormies are in for 3 reasons. First, they're BS4, which means they hit more often. Second, they can buy a transport for my anti-charge wall, or ablative shielding if you will. Third, the models are damn pretty and look even better now that I've painted them up and dipped them in Minwax.

* * * * *

Assuming Changes are made, here's what I'd do:

HQ would remain the same, possibly removing the HB in the Command Squad. Autocannons may get a Lascannon conversion now that intervening squads protect them from enemy fire.

Elites will not change. They're fine.

Troops would get a 4 Line Squad increase. I'd add one to each of the current Platoons, and make two of them Armored Fist Squads. The Storm Troopers would then be relegated to fluff games, looking pretty on my shelf when not dying on the battlefield.

Fast Attack would gain a Hellhound at the loss of the Sentinel (which would move into the HQ Support Squad slot). Three Str6 AP4 Templates will crush horde armies.

Heavy Support would gain a Demolisher, for which there would be ample points with the removal of the Baneblade from the list. Seeing as how it's an Apocalypse-size vehicle, I'd probably just take it out, make a 3000 point army without the big tank, and then toss it in for bigger games or in place of something else at 3000.

* * * * *

Assuming those changes were made, would you all consider this list to be better?

CK

This message was edited 1 time. Last update was at 2008/06/03 23:27:51


"War is an ugly thing, but not the ugliest of things. The decayed and degraded state of moral and patriotic feeling, which thinks that nothing is worth war, is much worse. The person, who has nothing for which he is willing to fight, nothing which is more important than his own personal safety, is a miserable creature who has no chance of being free unless made and kept so by the exertions of better men than himself."
-- John Stuart Mill

Black Templars (8000), Imperial Guard (3000), Sanguinary Host (2000), Tau Empire (1850), Bloodaxes (3000) 
   
Made in us
Stoic Grail Knight






dude i'm sorry but you need more guardsmen

You shouldnt have Grenades or Close Combat weapons in IG your a gun line. or a bolt gun in you vets. Your Grendiers should have all plasma and melta and also Vet srg maybe maybe...Plasma Pistol.

Deep strike Your Sentiels with the Paltoon hqs arm them with lascannons and pop tanks.

Hydra Dominatus

World Wide War Winner  
   
 
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