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1500pt (roughly) Vostroyan Imperial Guard Army, Need suggestions  [RSS] Share on facebook Share on Twitter Submit to Reddit
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Made in us
Fresh-Faced New User





Ok heres what I think my future Imperial guard army will look like. I already have 1000pt of Vostroyans and I want to expand it to 1500pt. I wanted more tactical flexibility so for fast attack I choose 3 sentinels(1 multi laser, 2 lascannons) and 5 rough riders. This should give my army fast moving anti tank capabilities as well as an effective means to take down heavy infantry. Also I decided to add 2 basilisks with indirect fire in order to give my army indirect support as well as support for my allies during big multi table apocalypse battles. So feel free to criticize or suggest!

Command Squad-202
Heroic Senior Officer-95
Master Crafted Weapons-15
Power Sword-5
Frag Grenades-5
Veteran GuardsmenX4-82
Standard-20
Medic-5
Master-Vox-20
Grenade Launcher-8
Frags-5
Commissar-40

Elites- Tech Priest Enginseer- 110
Tech Priest- 45
Signum-15
Refractor Field-15
Gun Servitor- 10
Multi-Melta-25
Combat Servitor- 25

Troops1 (Infantry Platoons)-259
Squad1-97
Veteran Sargent-6
Flamer-6
Vox Caster-5
Frags-10
Heavy Bolter-10
Squad2-112
Veteran Sargent-6
Flamer-6
Vox Caster-5
Frags-10
Lascannon-25
Platoon Command-50
Power Sword-5
Plasma Pistol- 10

Armored Fist Squad-188
Squad1-91
Heavy Bolter-10
Flamer-6
Vox-5
Frags-10
Chimera-97
Multi-Laser-10
Heavy Bolter-5
Heavy Stubber-12

Fast Attack- 243
Sentinel Squadron (3 Sentinels)- 155
Mars Pattern(Multi Laser)- 10
Armageddon Pattern(Lascannon)X2- 40
Rough Riders Squadron (5 Riders)- 88
Melta Bombs X5- 20
Hunting Lances X3- 9
Grenade Launcher- 8
Veteran Sarge- 19
Power Weapon- 5

Heavy Support- 415
Leman Russ-165
Lascannon- 15
Heavy Bolter Pair-10
Basilisk X2- 250
Indirect Fire X2- 50

Regimental Doctrines-
Carapace Armour-20X5-100
Independent Commissar- 10
Restricted Troops- Tech Priest Enginseer/ Rough Riders



Total=1527

This message was edited 1 time. Last update was at 2008/06/01 22:47:49


 
   
Made in us
Fresh-Faced New User





you obviously know nothing about imperial guard, your army is porly orginized and the fact that you picked a cheap games workshop special regiment makes it obvious that you care more about getting atention than making a functional army
   
Made in us
Wrack Sufferer





Bat Country

dethkorpsrule229 wrote:you obviously know nothing about imperial guard, your army is porly orginized and the fact that you picked a cheap games workshop special regiment makes it obvious that you care more about getting atention than making a functional army


A little harsh for the first post here, eh?

Once upon a time, I told myself it's better to be smart than lucky. Every day, the world proves me wrong a little more. 
   
Made in us
Fixture of Dakka






.................................... Searching for Iscandar

Well...HBMC hasn't ripped you up and down yet, but I'm sure he will.

Vox, bad.
Engineers, bad.
Two basilisk, bad. One, good.
Five Rough Riders, bad. Eight, better. Power weapon and special weapon in RR, bad. All lances, better.
Armored fist, bad.
Sentinels with different weapons in the same squadron, bad.
Heavy bolters, bad. Autocannons, good.
Frags...frags....oh my for the love of...NO FRAGS ON IG!! Well, not till 5th anyway.
IG officer with CC ideas...bad.

Needs alot of work to be close to 'average', sadly.

   
Made in us
Fresh-Faced New User





arrgg trolling lolololoolololo,loollllololololololololoolollool!!!!! blarg
   
Made in au
Owns Whole Set of Skullz Techpriests






Versteckt in den Schatten deines Geistes.

BfgHierarchy

Before I say anything about this bloated and terribly disorganised list, I have one question to ask:

Are you using the Vostroyan Doctrines?

If your answer is yes, then don't, as Guardsmen are not worth 10 points each.

If your answer is no, then good.

BYE

Industrial Insanity - My Terrain Blog
"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
Made in us
Fresh-Faced New User





First of all, you people on Dakkadakka sure know how to criticize I think Ill go back over to warseer and Librarium where people are civil, and secondly I am trying to stick with only vostroyan miniatures so auto cannons, rocket launchers are out. Thirdly vox casters are a cheap and effective way of raising leadership and trust me guard need it. Fourthly enginseers are a must for any mechanized army, especially when everything hinges on having operational ordinance weapons. And fifthly vostroyan doctrines such as carapace armour are both necessary for fluff reasons and 4+ armour saves help too.

I do agree with the suggestion of 8 RR all with lances, but I already have an armored fist squad and they own, they give my army quick reaction capabilities. And for the love of god why would I not have my officers fitted for close combat, thats what officers do, they have swords and gak and they feth gak up!

 
   
Made in sg
Executing Exarch





Sounds to me like you're not really interested in improving your list. There's nothing wrong with that, but why post it here, then?

Wehrkind wrote:Sounds like a lot, but with a little practice I can do ~7-8 girls in 2-3 hours. Probably less if the cat and wife didn't want attention in that time.
 
   
Made in au
Owns Whole Set of Skullz Techpriests






Versteckt in den Schatten deines Geistes.

BfgHierarchy wrote:Thirdly vox casters are a cheap and effective way of raising leadership and trust me guard need it.


You know a cheaper way of raising Guard Leaderhsip? Command Raidii from Officers. Those things are free. And you've taken Veteran Sergeants everywhere anyway, so you're not even getting much of a benefit. And if your aim was to be Ld9 or 10 from the CHQ, why take Veteran Sergeants??????

Voxes are a waste of points. You get Ld8 or 9 for free just by being near an Officer. Don't waste your points on Voxes.

BfgHierarchy wrote:Fourthly enginseers are a must for any mechanized army


No they're not. They're a waste of a Doctrine point. Being able to occasionally repair a vehicle is not worth the cost of another squad. Besides, your list isn't mechanised.

BfgHierarchy wrote:And fifthly vostroyan doctrines such as carapace armour are both necessary for fluff reasons and 4+ armour saves help too.


1. Don't post army lists, ask people to improve them, then throw it back in their faces with 'it's necessary for fluff'.
2. Cameleoline is half the cost and more effective and keeping you alive.
3. You're actually choosing, by choice, intentionally, to take Hardened Fighters, which is the worst Doctrine in the book alongside Cybernetic Enhancement.

BfgHierarchy wrote:I do agree with the suggestion of 8 RR all with lances, but I already have an armored fist squad and they own


Own what? And what have AF's got to do with RR's? RR's are counter-assault. They're there to blunt the enemy unit before it can cause any damage in HTH. All your AF squad does is cost 45 points more than it needs to (Carapace, Hardened Fighters, Vox).

BfgHierarchy wrote:And for the love of god why would I not have my officers fitted for close combat, thats what officers do, they have swords and gak and they feth gak up!


Because they're T3 W1 I3 Independant Characters. They don't belong in HTH because they're weak pathetic models that will die to Tactical Marines in a single round.


Your choices are this Heirarchy:

1. You can keep your list, bloat and all, not change and thing and stamp up and down madly about the horrific choices you've made as though they're all sparks of tactical genius.
2. You can listen to Dakka's Guard Collective, and improve your list.

The choice is yours, but before you make a choice, I'd like to point out that 235 points - that's 15% of your army - is wasted on Carapace, Hardened Fighters and Voxes. It's 1550 and you have three squads of men. Three squads of men is too little for 1000 points. Please take a look at other Guard threads (there's a bunch on the 2nd page on the army list forum I believe), and see what other people are doing.

Then get back to us.

I mean, on bloat alone we have an HSO when you don't need one, Master Crafted Power Weapons, Frags, veterans, master Voxes, Grenade Launchers, Medics, Commissars (with no equipment!), the Tech-Priest, the Veteran Sergeant, more Voxes, Frag Grenades, more Frag Grenades, more power weapons and plasma pistols, more Frags, another Vox, 3 mixed Sentinels in the same squadron (why would you do that? The Lascannon and Multi-Laser can't kill the same targets - why would you mix them when you have Fast Attack slots spare?), Meltabombs and a Grenade Launcher in Rough Riders (Wha...?), a hull Lascannon that'll never get used on the Russ, and 5 squads with Carapace & Hardened Fighters. That's 554 points on useless bloat. That's over a 3rd of your army doing nothing for you (or 454 if you haven't bought Hardened Fighters, which kinda goes against your 'necessary for fluff reasons' claim, as Hardened Fighters is one of their Doctrines). Whether it's 554 or 454 points difference, it's irrelevent. Your army is undermanned, undergunned and overpointed. It needs help.

BYE

This message was edited 2 times. Last update was at 2008/06/03 02:32:33


Industrial Insanity - My Terrain Blog
"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
 
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