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Made in us
Longtime Dakkanaut






Getting my broom incase there is shenanigans.

I have moved from FL to AZ and I have been hanging out in LA for the last couple of weeks, so I have neglected my Article of my LVGT progress (see sig. below). I will be working on it again at the end of the week. But for right now I will show you the list I am thinking about.

The List

The list I am going to take to the LVGT is constantly changing, so I don’t know what I will end up with. I will post some slight evolutions of it, and what is (so far) the final draft.

I started out with St. Celestine. I like her because she can do a lot of things, and she can fill many roles. I had an a shooty Inquisitor Lord and Inquisitor, a Callidus Assassin, 2 SoB squads in Rhinos, a 6 person Seraphim squad and 3 Exorcists.

With the coming of 5th edition I changed out the seraphim for another rhino squad.

The final version:

Faith no more

Inquisitor Lord w/Liber Heresius, Scourging
2 Chirurgeons
2 Sages
3 Familiars
2 Gun Servitors w/Heavy Bolters
1 Gun Servitors w/Plasma Cannon

Inquisitor Lord w/Emperor’s Tarot, Psychic Hood, Psycannon
2 Mystics
2 Sages
3 Familiars
2 Gun Servitors w/Heavy Bolters
1 Gun Servitors w/Plasma Cannon

Calldus Assasin

9 Sisters of Battle w/Melta Gun, Heavy Flamer
Veteran Sister Superior w/Book of St. Lucious
Rhino w/ EA and Smoke

9 Sisters of Battle w/Melta Gun, Heavy Flamer
Veteran Sister Superior w/Book of St. Lucious
Rhino w/ EA and Smoke

7 Grey Knights w/2 Psycannons
Grey Knight Justicar

Exorcist w/Dozer Blade, Extra Armor
Exorcist w/Extra Armor
Exorcist w/Extra Armor


I am thinking about 2 units of 5 Grey Knights which will weaken them in assault, but with Shrouding and twice as many Psycannons will double their long range effectiveness, and give me 4 scoring units.

My early lists had 6-7 faith points, and now it is down to 2. Since there are only 2 squads to use them on, I do not imagine using them much.

The strategy of the army is to out-shoot the opposition. I have 2 Inquisitors with a lot of shooting backed up by 2-4? Psycannons with 3 Exorcists to handle the nasty stuff like enemy armor, Terminators and Oblits.


 
   
Made in us
Fixture of Dakka






.................................... Searching for Iscandar

Neat. Looks horrible on paper...you have CSM model counts, so you've already done something wrong.

Now decide which Inquisitor Lord you want to have, and drop the other one.

It's illegal to have more than 0-1 Inquisitor Lord in an army.

   
Made in us
Longtime Dakkanaut






Getting my broom incase there is shenanigans.

Stelek wrote:Neat. Looks horrible on paper...you have CSM model counts, so you've already done something wrong.


I like small elite armies.

Now decide which Inquisitor Lord you want to have, and drop the other one.

It's illegal to have more than 0-1 Inquisitor Lord in an army.


One is an allied Inquisitor Lord from the Demonhunter codex.


 
   
Made in us
Fixture of Dakka






.................................... Searching for Iscandar

Yes. I know.

It is illegal to do that.

That army isn't elite, btw.

   
Made in us
Longtime Dakkanaut



Brotherhood of Blood

Nice to see a non-cookie cutter army. I would like to see them combine both dexes anyway so you can take both sisters and GK's as troops without having to go the ally route. I too am used to running small elite armies and prefer having to think about tactics rather than no brainer uber lists.
   
Made in us
Longtime Dakkanaut





Whorelando, FL

Drop the tarot. With how army setup,etc. works this piece of wargear is obsolete...unless of course they FAQ it.

Capt K

   
Made in us
Fixture of Dakka






.................................... Searching for Iscandar

The tarot does allow you to sieze on a 5+, I believe Karuthors.

   
Made in us
Longtime Dakkanaut






Getting my broom incase there is shenanigans.

CaptKaruthors wrote:Drop the tarot. With how army setup,etc. works this piece of wargear is obsolete...unless of course they FAQ it.

Capt K


My codexes are in AZ, but doesn't Tarot give you a +1 on the dice roll to go first?

There is still the dice roll to go first, it's just deployment after that is what has changed.


 
   
Made in us
Regular Dakkanaut






Blackmoor wrote:
I am thinking about 2 units of 5 Grey Knights which will weaken them in assault, but with Shrouding and twice as many Psycannons will double their long range effectiveness, and give me 4 scoring units.

Your unit of 7 Grey Knights with 2 Psycannons is 250 points.
For 254 Points you can get a 4 man squad of Grey Knight Terminators with 2 Psycannons that can move and fire 36". This lets them maximize shrouding.

Two units of 5 Power Armored Grey Knights with 2 Psycannons each is 400 points.
For 345 Points you can get a single HQ Grey Knight Hero with Psycannon and an Elite Grey Knight Terminator Squad of four with two Psycannons that again will be able to move and fire the full 36" inches.

This message was edited 2 times. Last update was at 2008/06/02 22:47:57


"Someday someone will best me. But it won't be today, and it won't be you." 
   
Made in us
Longtime Dakkanaut





rhinos - are they for moving walls or do you intend to actually load the sisters up in them.

 
   
Made in us
Longtime Dakkanaut






Getting my broom incase there is shenanigans.

kadun wrote:
For 254 Points you can get a 4 man squad of Grey Knight Terminators with 2 Psycannons that can move and fire 36". This lets them maximize shrouding.

Two units of 5 Power Armored Grey Knights with 2 Psycannons each is 400 points.


Without 5th edition being out, I wanted to load up on troops. Now that I have seen the rulebook, non-troops can contest. I do not have to be so troop dependent.

I wanted GK Terminators because they have a huge upside. Strength 6 power weapons, move and shoot 36", 2+ save, etc. I will certainly think about adding them (also Cent99 swears by them).

I like the idea of 2x5 Grey Knights better than 1x8 for several reasons, and I think I will at least go with them, but when I looked up my army list, I had 8 GK last.


 
   
Made in us
Longtime Dakkanaut






Getting my broom incase there is shenanigans.

Sgt_Scruffy wrote:rhinos - are they for moving walls or do you intend to actually load the sisters up in them.


A little bit of both. If you can out shoot your opponent, they have to come to you. So early in the game they are useful as LOS blocking terrain, and then I can load up and move them out when I need to. They will also help me get my troops to where they need to be, and of course disembark the troops to lay down the heavy flamer and rapid fire where needed.


 
   
Made in us
Longtime Dakkanaut






Getting my broom incase there is shenanigans.

I like this a little better:


Inquisitor Lord w/Liber Heresius, Bolter
2 Sages
2 Familiars
2 Gun Servitors w/Heavy Bolters
1 Gun Servitors w/Plasma Cannon

Inquisitor Lord w/Emperor’s Tarot, Psychic Hood, Psycannon
2 Mystics
2 Sages
2 Familiars
2 Gun Servitors w/Heavy Bolters
1 Gun Servitors w/Plasma Cannon

Calldus Assasin

9 Sisters of Battle w/Melta Gun, Heavy Flamer
Sister Superior
Rhino w/ EA and Smoke

9 Sisters of Battle w/Melta Gun, Heavy Flamer
Sister Superior
Rhino w/ EA and Smoke

4 Grey Knights w/2 Psycannons
Grey Knight Justicar

4 Grey Knights w/2 Psycannons
Grey Knight Justicar

Exorcist
Exorcist
Exorcist

Still not perfect, but this is closer to what I am looking for.

Here is what I want out of my army: The ability to kill 180 Orks in 6 turns.

This message was edited 1 time. Last update was at 2008/06/02 23:42:22



 
   
Made in us
Fixture of Dakka






.................................... Searching for Iscandar

If only it wasn't illegal.

I can only hope to play it so I can table 200 points of cheat right away, then beat the rest.

Sigh. Then you'd say it wasn't a fair fight.

Oh well! Cheaters get what they deserve.

   
Made in us
Longtime Dakkanaut






Getting my broom incase there is shenanigans.

Stelek wrote:If only it wasn't illegal.

I can only hope to play it so I can table 200 points of cheat right away, then beat the rest.

Sigh. Then you'd say it wasn't a fair fight.

Oh well! Cheaters get what they deserve.


I asked the question in the YMTC forum a couple of weeks ago and not one seem to think it was illegal.

http://www.dakkadakka.com/dakkaforum/posts/list/211823.page

I guess when the LVGT forum opens up I can ask Dave Taylor if it is legal. Don't worry, I will not bring anything ruled illegal to the table. I always get clarification if there is ever a doubt.

This message was edited 2 times. Last update was at 2008/06/03 00:11:01



 
   
Made in us
Fixture of Dakka






.................................... Searching for Iscandar

Didn't even notice.

It's been illegal for a very long time.

0-1 Inquisitor Lord.

   
Made in us
[ARTICLE MOD]
Fixture of Dakka






Chicago

I think that, for this army, an eversor assassin is a better run than a callidus. They're close, but with infiltration always available in 5ed, you can pretty much get the pick of the table and go for a first-turn charge if you want to use him offensively, or use the 12" charge and hold him back in a counter-assault role if so needed.

I know the callidus lets you move enemy troops, but with less line-of-sight blocking terrain, I don't know how valuable that is (compared to 4ed - obviously it is of some use).

The eversor is a monster. My teammates and I ran similar lists in the team tournament this year, and the eversors were always useful, and pretty much won two games for us.

(And, yes, we were able to kill 180 orks in 6 turns with our similar lists)

Get those sisters books...

   
Made in us
Fixture of Dakka






.................................... Searching for Iscandar

There isn't really less LOS blocking terrain from foot troop squads, which is what you normally move.

Eversor is a pita any way you cut it, but if he's not in close combat (especially so in the counter assault role) isn't he just dead?

I mean, any ole' lascannon or ML will see him off if he fails his invulnerable.

Or is he able to hide but the troops the callidus moves can still see...hmmm.

Just playing devils advocate.

   
Made in us
Longtime Dakkanaut






Getting my broom incase there is shenanigans.

The way terrain works is that it is true LOS. So if there is something a little bit taller than that Eversor, you can hide him.

I have used the Eversor in the past, and what you don't know about me is that I roll bad. So I get one or 2 extra attacks, and then he dies. Also with the 5th edition counter-assault like rules, he gets piled into means that he needs to kill a lot of a large squad to stay alive, and will get killed by orks.

The Callidus on the other hand has the Word-in-your-ear ability which is almost worth it by itself. The ability to drag a basilisk, vibro cannons out into the open, or to move a shooting unit behind some LOS blocking terrain, or just so you get a 4+ cover save is worth it. In my army build I have to out shoot my opponents so if I can move a unit of Dark Reapers, Devastators, Lootas, etc behind some cover so they can't shoot for a turn is a huge advantage.

Then add into it that she can show up anywhere, hits with a template weapon, and then can jump in and out of combat means that she is worth it.


 
   
Made in au
Crazed Spirit of the Defiler






Eversor is very useful - basically he can crunch 1/3 of MEQ squads by himself a turn, which means that your ordinary troops have a much better chance of living. If you wanted character assassination, then Calidus is golden, but if you want to rip up squads, then the Eversor is the best by far.

Of course, if you want to cherry pick out power fist sergeants, then a vindicare can be useful. Though they are really less useful since CSM Aspiring Champions got boned, so there isn't such a need to axe them.

 
   
Made in us
Fixture of Dakka






.................................... Searching for Iscandar

I know how the LOS works.

*rolls eyes*

Sarcasm was intended.

She will probably have the H&R USR applied to her, so she might fail jumping out. Hard to say though, I'm assuming the WH FAQ won't be much use.

   
Made in us
Tough Tyrant Guard




North Carolina

Do you have a theme?

Biomass

 
   
Made in us
Longtime Dakkanaut






Getting my broom incase there is shenanigans.

Just Inquisition at this point.

I guess the reason why you would have these two Inq working together would be a Tzeentch infestation.

I am on vacation in LA right now an I have not been able to flesh it out. I will work on a proper theme in my article.

This message was edited 1 time. Last update was at 2008/06/03 02:41:28



 
   
Made in sg
Executing Exarch





Stelek, you realise one of those Inq Lords is a WH ally, right?

Wehrkind wrote:Sounds like a lot, but with a little practice I can do ~7-8 girls in 2-3 hours. Probably less if the cat and wife didn't want attention in that time.
 
   
Made in us
Fixture of Dakka






.................................... Searching for Iscandar

tegeus-Cromis wrote:Stelek, you realise one of those Inq Lords is a WH ally, right?


Yes. 0-1 on Inquisitor Lords.

Not 0-1 on allied Inq Lords.

They don't say the special characters break that rule for nothing.

   
Made in sg
Executing Exarch





What is the DH Inq labelled as? The WH version states "0-1 Ordo Hereticus Inquisitor Lord." Whether the DH version states "0-1 Ordo Malleus Inquisitor Lord" or just "0-1 Inquisitor Lord," it seems clear that they are different units with different limitations.

Wehrkind wrote:Sounds like a lot, but with a little practice I can do ~7-8 girls in 2-3 hours. Probably less if the cat and wife didn't want attention in that time.
 
   
Made in us
Fixture of Dakka






.................................... Searching for Iscandar

Just as clear as 0-1 'Venerable Dreadnoughts' in a SW army, right? Oh but if I take another Venerable Dreadnought and call it a Space Marine Venerable Dreadnought, it's ok? No, it isn't.

Sorry TC, GW ruled BS on this one a long time ago.

You can have only ONE Inquisitor Lord. You must take the special characters to bypass the restriction on only having one.

It's been ruled illegal to have more than one at the GT's for a very long time (since the two books were released).

   
Made in us
Cultist of Nurgle with Open Sores




Chicago, IL

I think it's an interesting list. Different from what people are used to seeing.

I believe the Inq. Lords are legal - FWIW.

What about more mystics in the other Inq retinue? That would let you get more shots at deep strikers even if you're spread out a bit?


Everytime you use the word fluff, a kitten dies
-Gav Thorpe

The only cheesy army is one that beats me because I am the greatest 40k player - ever. 
   
Made in us
Fixture of Dakka






.................................... Searching for Iscandar

You only get Mystics in a Demonhunter retinue...

   
Made in sg
Executing Exarch





Why isn't the Dread trick okay? Because you say so?

If the GTs have specifically ruled against it, then of course that's a different thing. Point is, by RAW, there is no issue--not that that helps Blackmoor if you're right about the ruling, since this army is headed for a GT after all.

Wehrkind wrote:Sounds like a lot, but with a little practice I can do ~7-8 girls in 2-3 hours. Probably less if the cat and wife didn't want attention in that time.
 
   
 
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