Author |
Message |
 |
|
 |
Advert
|
Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
- No adverts like this in the forums anymore.
- Times and dates in your local timezone.
- Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
- Email notifications for threads you want to watch closely.
- Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now. |
|
 |
![[Post New]](/s/i/i.gif) 2008/06/10 09:53:33
Subject: Close combat fexes in 5E
|
 |
Sister Oh-So Repentia
Brisbane, Australia
|
Howdy
So, I don;t know the new 5E rules too much yet, but have heard rumours of new running rules.
Quite simply to the point, does anyone think these rules will make close combat fexes worthwhile?
The point of my question is simple, I like the look of combat fexes and they appeal to me, so I amn looking for an excuse to use them
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2008/06/10 13:45:48
Subject: Close combat fexes in 5E
|
 |
Numberless Necron Warrior
|
well n ow scary thing is the fact that you cant consolidate into another enemy troop, so even if you wipe out a squad or cause them to fall back then you are stuck in most armies nasty los for rapid fire and no covers most likely
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2008/06/10 14:29:18
Subject: Close combat fexes in 5E
|
 |
Slippery Scout Biker
Gaming club. ALWAYS.
|
I doubt it. Monstrous creatures only count as one model now and it seems like with their low initiative they would be easily overrun. I've never seen cc fexes used to any great effect and it doesn't look like that's going to change.
|
Morals — all correct moral laws — derive from the instinct to survive. Moral behavior is survival behavior above the individual level.
~Robert Heinlein |
|
 |
 |
![[Post New]](/s/i/i.gif) 2008/06/10 14:30:46
Subject: Close combat fexes in 5E
|
 |
Dakka Veteran
|
Bring devourers and then go for CC when you need too, maybe run first turn then walk and shoot. Fexxes are always good in CC but gets a little more flexibility this way.
Just stay away from powerfist units.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2008/06/10 15:55:03
Subject: Close combat fexes in 5E
|
 |
Rogue Daemonhunter fueled by Chaos
|
I think they'll a fun option in a smaller game, but there are still two huge problems:
1) Nid's don't suffer for great combat units
2) Fexes are good at other things
The discusion of close combat fexes is similar to a talk about fire support rough riders for IG: sure you can do it, but why? If you want a fex, take one for anti-tank or fire support. If you want a great combat unit, take stealers or hormies or ravenors.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2008/06/10 16:06:02
Subject: Close combat fexes in 5E
|
 |
Pestilent Plague Marine with Blight Grenade
|
Fexes can dish a bit in close combat, but they should only do that if they have to. You shouldn't ever try to get a Carnifex in close combat.
I suppose you might make a cheap Elite Carnifex to Run forward and be a fire magnet, but I can't really see any other use...
|
Triggerbaby wrote:In summary, here's your lunch and ask Miss Creaver if she has aloe lotion because I have taken you to school and you have been burned.
Abadabadoobaddon wrote:I too can prove pretty much any assertion I please if I don't count all the evidence that contradicts it. |
|
 |
 |
![[Post New]](/s/i/i.gif) 2008/06/10 16:26:56
Subject: Close combat fexes in 5E
|
 |
Nurgle Predator Driver with an Infestation
Hive Fleet Kraken
|
If fexs could deepstrike and assult then you could get them. Also they count as 10 models not 1. so they dont always get overrun.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2008/06/10 16:50:02
Subject: Close combat fexes in 5E
|
 |
Implacable Skitarii
|
TommyStriker wrote:I doubt it. Monstrous creatures only count as one model now and it seems like with their low initiative they would be easily overrun. I've never seen cc fexes used to any great effect and it doesn't look like that's going to change.
Yeah, but for the most part they are pretty hard to kill, so they can win combat handily against most units.
Kallbrand wrote:Bring devourers and then go for CC when you need too, maybe run first turn then walk and shoot. Fexxes are always good in CC but gets a little more flexibility this way.
Just stay away from powerfist units.
Thats how I would run them! Maybe only a single pair of Devourers and a pair of Scything Talons, thats what 4 shots at S6 reroll everything and 4 attacks on the charge? Should be enough to win combat against most squads without high strength power weapons or set to wound rolls. Plus with wounds counting towards combat resolution they have a greater chance to break their foes. And even if they dont then they can stick in CC to avoid getting shot at.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2008/06/10 17:00:24
Subject: Close combat fexes in 5E
|
 |
Omnipotent Lord of Change
|
MCs seriously only count for 1 model now? Ahhhhhhaha! For the record, I'm always interested in fex-heavy nids, and I think at this point I'd run scytals + barbed strangler + T7 + 2+ save, etc. - Salvage
|
This message was edited 1 time. Last update was at 2008/06/10 17:01:10
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2008/06/10 19:57:26
Subject: Close combat fexes in 5E
|
 |
Regular Dakkanaut
|
Close combat Fexes get a lot better in 5th. If thats enough to regularly field them will require a bit of testing though.
Here are some pros:
- Fexes can run. Mission objectives are more or less around the center of the map. Fexes can contest objectives.
- Prohibited consolidation into new combats favours resilient units (high strength + good save) that can survive a turn of rapidfire. Combat resolution with its focus on wound-difference allows Fexes to destroy even numerous foes. The rather low initiative can even be good at times, when you want to win combat in your turn, but stay locked till the opponents turn.
- Vehicles being hit on the rear armour, and the reduced efficiency of the former anti tank (glance only) ranged weapons favour close combat against vehicles. Again something that will let the attackers stand in the open relying on toughness.
- Many of the classical counters to Fexes got worse: Powerfists lose an attack. Lascannons more limited, rending toned down especially regarding Harlequins and Assault Cannons.
Overall I think it might be worthwhile to run, skip ranged weapons, and maximise wounds in close combat, to win combat resolution more likely.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2008/06/10 20:03:26
Subject: Close combat fexes in 5E
|
 |
Grumpy Longbeard
New York
|
Boss_Salvage wrote:MCs seriously only count for 1 model now? Ahhhhhhaha!
Do numbers count for anything at all regarding close combat results now? I thought I read somewhere that they do not (please correct me if I'm wrong).
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2008/06/10 20:14:43
Subject: Re:Close combat fexes in 5E
|
 |
Longtime Dakkanaut
|
Consider yourself corrected.
|
"I've still got a job, so the rules must be good enough" - Design team motto. |
|
 |
 |
![[Post New]](/s/i/i.gif) 2008/06/10 21:05:27
Subject: Close combat fexes in 5E
|
 |
Regular Dakkanaut
Hillsboro, Oregon
|
Not often do fexs win CC in the first round and drive off the enemy. It usually takes at least two turns, so I'm not to worried about this, "can't sweep into new combat". Also, if you do win in the turn you charge, I don't really care if that opens me up to rapid fire, don't forget you are a fexs, small arms fire doesn't scare me. Lascannons scare me....
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2008/06/10 22:13:16
Subject: Close combat fexes in 5E
|
 |
Regular Dakkanaut
|
Darth Balls wrote:Not often do fexs win CC in the first round and drive off the enemy. It usually takes at least two turns, so I'm not to worried about this, "can't sweep into new combat". Also, if you do win in the turn you charge, I don't really care if that opens me up to rapid fire, don't forget you are a fexs, small arms fire doesn't scare me. Lascannons scare me....
How about some rapid fire plasma guns?
IMO dakka fex still lots better than CC ones.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2008/06/11 01:32:39
Subject: Re:Close combat fexes in 5E
|
 |
Raging Ravener
|
I think we'll have Elite template Fexes showing up alongside the Dakka Fexes & see some Alpha-CC Fexes pop up with the sole intent to cause havok and get into CC. It's going to be interesting I can say that!
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2008/06/11 12:36:21
Subject: Close combat fexes in 5E
|
 |
Regular Dakkanaut
|
I think after some tests ,you will find out that 2D6 scater with BS2 is not a very impressive thing, I would say it's just like a BS3 fex with BS in the 4th ed.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2008/06/11 21:16:17
Subject: Close combat fexes in 5E
|
 |
Highlord with a Blackstone Fortress
Adrift within the vortex of my imagination.
|
Fexes cant score, so is there any reason to run them forward, especially while they keep the two gun rule.
|
n'oublie jamais - It appears I now have to highlight this again.
It is by tea alone I set my mind in motion. By the juice of the brew my thoughts aquire speed, my mind becomes strained, the strain becomes a warning. It is by tea alone I set my mind in motion. |
|
 |
 |
![[Post New]](/s/i/i.gif) 2008/06/11 22:58:58
Subject: Close combat fexes in 5E
|
 |
Dakka Veteran
|
They can contest.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2008/06/11 23:28:20
Subject: Close combat fexes in 5E
|
 |
Prescient Cryptek of Eternity
Mayhem Comics in Des Moines, Iowa
|
They can get up to 12 attacks on the charge now for extra killy goodness.
+2 Tusks
+1 Scything Talons
+6 Crushing Claws
+3 Scythe Tail
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2008/06/11 23:42:08
Subject: Close combat fexes in 5E
|
 |
Fixture of Dakka
.................................... Searching for Iscandar
|
Aduro wrote:They can get up to 12 attacks on the charge now for extra killy goodness.
+2 Tusks
+1 Scything Talons
+6 Crushing Claws
+3 Scythe Tail
Yeah...6 carnifexes outfitted for close combat backed by 2 tyrant super units isn't exactly easy to drop.
Unlike a normal nidzilla army where you can focus fire on the gunfexes until the dakkafexes get in range...against a true foot pounding nidzilla army, you've really got to kill everything and there is no target priority.
CC Fexes + run + cover + move through cover + super unit backup + power fist nerf = viability.
That tyranid CC army I posted a while back has been refined a bit, but it's still a SOB to deal with. Especially on good fleet rolls on turns 1 and 2.
The Warrior version is also a PITA.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2008/06/12 04:00:23
Subject: Close combat fexes in 5E
|
 |
The Dread Evil Lord Varlak
|
Aduro wrote:They can get up to 12 attacks on the charge now for extra killy goodness.
+2 Tusks
+1 Scything Talons
+6 Crushing Claws
+3 Scythe Tail
And costs a fortune, and once you invest in the necessary protection in wounds, toughness and armour, you have way too many points invested in a unit with limited effect and considerable weaknesses (any dedicated assault unit with power weapons or rending will still cut you up, as will any concentration of heavy weapons).
Instead of looking to super-fex stacked with upgrades, look at the discount bin entries - scything talons and little else. For a touch over 100 points you’ve got unit that’s quite durable and will win the same combats as the super-fex.
If there’s a future for the melee ‘fex in competitive play, and we’ll probably know in about a year’s time, that future will lie in keeping the ‘fex cheap.
|
“We may observe that the government in a civilized country is much more expensive than in a barbarous one; and when we say that one government is more expensive than another, it is the same as if we said that that one country is farther advanced in improvement than another. To say that the government is expensive and the people not oppressed is to say that the people are rich.”
Adam Smith, who must have been some kind of leftie or something. |
|
 |
 |
![[Post New]](/s/i/i.gif) 2008/06/12 04:07:49
Subject: Close combat fexes in 5E
|
 |
Fixture of Dakka
.................................... Searching for Iscandar
|
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2008/06/12 06:05:39
Subject: Close combat fexes in 5E
|
 |
The Dread Evil Lord Varlak
|
Pretty much. Time will tell if it works against enough opponents, but the basics look solid.
|
“We may observe that the government in a civilized country is much more expensive than in a barbarous one; and when we say that one government is more expensive than another, it is the same as if we said that that one country is farther advanced in improvement than another. To say that the government is expensive and the people not oppressed is to say that the people are rich.”
Adam Smith, who must have been some kind of leftie or something. |
|
 |
 |
![[Post New]](/s/i/i.gif) 2008/06/12 14:47:08
Subject: Close combat fexes in 5E
|
 |
Sister Oh-So Repentia
Brisbane, Australia
|
Wow, suprised at the interest on this topic.
I like the fexes you have put together in your list Stelek.
I am tempted to run 2 fexes in that configuration, along with a dakkafex and a BS VC fex in my 1500 point army.
It'd be a bit different, and CC fexes look pretty schweet too, so thats a plus
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2008/06/13 01:19:52
Subject: Close combat fexes in 5E
|
 |
Stubborn Dark Angels Veteran Sergeant
Ontario
|
Harr harr harr. You should see what a fex can do when a Broodlord is also running towards the enemy from 12/18 inches away. Talk about drawing fire...
|
DCDA:90-S++G+++MB++I+Pw40k98-D+++A+++/areWD007R++T(S)DM+ |
|
 |
 |
![[Post New]](/s/i/i.gif) 2008/06/13 01:22:38
Subject: Close combat fexes in 5E
|
 |
Raging Ravener
|
Ratbarf wrote:Harr harr harr. You should see what a fex can do when a Broodlord is also running towards the enemy from 12/18 inches away. Talk about drawing fire...
Don't forget 40 scuttling Genestealers with re-rolls to wound/hit in CC... those bring a lot of distraction fire away from Fexes as well. As illustrated in Stelek's list.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2008/06/13 22:36:19
Subject: Close combat fexes in 5E
|
 |
Stubborn Dark Angels Veteran Sergeant
Ontario
|
Wh, the thing I like about it is that it really diverts the first few firing phases at the Brood lord cause they know if they ignore it it will come back to whack them in the nadz.
|
DCDA:90-S++G+++MB++I+Pw40k98-D+++A+++/areWD007R++T(S)DM+ |
|
 |
 |
![[Post New]](/s/i/i.gif) 2008/06/15 07:41:44
Subject: Close combat fexes in 5E
|
 |
Sister Oh-So Repentia
Brisbane, Australia
|
Okay, so I am thinking that it may be worthwhile taking 1 maybe 2 close combat fexes in 1500 points. They will either draw fire or the opponent ignores them and they end up hurting him hard.
I am also thinking its gonna be best to keep them cheap, possibly elite CC fexes will work best?
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2008/06/15 07:43:44
Subject: Close combat fexes in 5E
|
 |
Raging Ravener
|
Battlekai wrote:Okay, so I am thinking that it may be worthwhile taking 1 maybe 2 close combat fexes in 1500 points. They will either draw fire or the opponent ignores them and they end up hurting him hard.
I am also thinking its gonna be best to keep them cheap, possibly elite CC fexes will work best?
One thing to watch out for with only a couple cheap CC fexes... the enemy can pump some effective shots into them right away and then finish them with a tough CC unit of thier own in assault later... probably better to spam the opponent than give them easy pickings.
|
This message was edited 1 time. Last update was at 2008/06/15 07:44:32
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2008/06/15 14:37:19
Subject: Close combat fexes in 5E
|
 |
Dakka Veteran
|
With the inabilty to consolidate into new combats to roll upp gunlines it seems that if you wanna go CC you better commit to it.
|
|
 |
 |
|