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![[Post New]](/s/i/i.gif) 2008/06/16 03:23:10
Subject: Indirect fire in 5th Edition
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Automated Rubric Marine of Tzeentch
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So, how does indirect fire work in 5th? Is it better or worse than current?
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![[Post New]](/s/i/i.gif) 2008/06/16 03:50:51
Subject: Re:Indirect fire in 5th Edition
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Regular Dakkanaut
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not much of a rules question, lol.
But "better" i suppose. Indirect = Barrage. Its better in that it hits Vehicles in the Side armor. Worse in that it can scatter much much further.
Multiple Barrages got a boost as well. Being able to go off of any of the templates fired in the Barrage on a "hit"
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![[Post New]](/s/i/i.gif) 2008/06/16 03:58:12
Subject: Re:Indirect fire in 5th Edition
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Automated Rubric Marine of Tzeentch
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strange_eric wrote:Multiple Barrages got a boost as well. Being able to go off of any of the templates fired in the Barrage on a "hit"
You could do that in 4th also.
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![[Post New]](/s/i/i.gif) 2008/06/16 09:21:19
Subject: Indirect fire in 5th Edition
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[ADMIN]
Decrepit Dakkanaut
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They work like all other blast weapons for the most part.
You place the marker over a model in the target unit and make sure it is in range.
You then roll a scatter die and 2D6. If a 'hit' is rolled the blast is on target.
If a 'miss' is rolled but the target is within LOS you subtract the firer's BS from the scatter. If the target is out of LOS then the blast scatters the full 2D6.
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![[Post New]](/s/i/i.gif) 2008/06/19 20:32:35
Subject: Indirect fire in 5th Edition
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Leader of the Sept
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What about pinning from indirect barrage weapons?
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Please excuse any spelling errors. I use a tablet frequently and software keyboards are a pain!
Terranwing - w3;d1;l1
51st Dunedinw2;d0;l0
Cadre Coronal Afterglow w1;d0;l0 |
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![[Post New]](/s/i/i.gif) 2008/06/19 23:20:01
Subject: Re:Indirect fire in 5th Edition
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Battlewagon Driver with Charged Engine
Murfreesboro, TN
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All barrage are pinning still.
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As a rule of thumb, the designers do not hide "easter eggs" in the rules. If clever reading is required to unlock some sort of hidden option, then it is most likely the result of wishful thinking.
But there's no sense crying over every mistake;
You just keep on trying till you run out of cake.
Member of the "No Retreat for Calgar" Club |
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![[Post New]](/s/i/i.gif) 2008/06/20 10:52:10
Subject: Indirect fire in 5th Edition
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Lone Wolf Sentinel Pilot
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In 5th ed Indirect range or "guess" weapons work as follows.
1. Pick a target
2. Check range (min and max)
3. Roll 2d6 and the scatter dice. If a "hit" is rolled place the center of the template over the target. If the arrow is rolled the template moves in that direction whatever the result was on the 2d6.
4. Roll to wound any models under the template (even partially)
5. Defender rolls saves (if any)
6. If the defender suffers any causalities he must make a pinning check. If the check fails the unit immediately "goes to ground"
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"Ideas are more powerful than guns. We would not let our enemies have guns, why should we let them have ideas."
-Joseph Stalin
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![[Post New]](/s/i/i.gif) 2008/06/20 11:36:30
Subject: Indirect fire in 5th Edition
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[ADMIN]
Decrepit Dakkanaut
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Red_Lives wrote:In 5th ed Indirect range or "guess" weapons work as follows.
1. Pick a target
2. Check range (min and max)
3. Roll 2d6 and the scatter dice. If a "hit" is rolled place the center of the template over the target. If the arrow is rolled the template moves in that direction whatever the result was on the 2d6.
4. Roll to wound any models under the template (even partially)
5. Defender rolls saves (if any)
6. If the defender suffers any causalities he must make a pinning check. If the check fails the unit immediately "goes to ground"
One more thing:
If the target is within LOS of the firer then the Scatter is reduced by their BS. If the target is out of LOS then the scatter is the full 2D6.
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![[Post New]](/s/i/i.gif) 2008/06/20 11:40:38
Subject: Indirect fire in 5th Edition
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Lone Wolf Sentinel Pilot
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I thought that doesn't happen with indirect fire regardless of sight?
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"Ideas are more powerful than guns. We would not let our enemies have guns, why should we let them have ideas."
-Joseph Stalin
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![[Post New]](/s/i/i.gif) 2008/06/20 11:45:44
Subject: Indirect fire in 5th Edition
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[ADMIN]
Decrepit Dakkanaut
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Red_Lives wrote:I thought that doesn't happen with indirect fire regardless of sight?
Nope, the only scatter the full 2D6 if they fire at a target they cannot see.
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![[Post New]](/s/i/i.gif) 2008/06/20 11:48:35
Subject: Indirect fire in 5th Edition
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Lone Wolf Sentinel Pilot
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yea... but blast weapons still blow in 5th ed. The average scatter roll for a space marine plasma cannon is 3" hooray it should now miss most of the time >.<
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This message was edited 1 time. Last update was at 2008/06/20 11:48:57
"Ideas are more powerful than guns. We would not let our enemies have guns, why should we let them have ideas."
-Joseph Stalin
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![[Post New]](/s/i/i.gif) 2008/06/20 12:41:32
Subject: Indirect fire in 5th Edition
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Longtime Dakkanaut
Springhurst, VIC, Australia
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One more thing:
If the target is within LOS of the firer then the Scatter is reduced by their BS. If the target is out of LOS then the scatter is the full 2D6.
minus the BS? that stucks for armies like orks
i thought that it was only 1D6 scatter if you have LOS
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![[Post New]](/s/i/i.gif) 2008/06/20 15:04:26
Subject: Indirect fire in 5th Edition
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[ADMIN]
Decrepit Dakkanaut
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Squig_herder wrote:
minus the BS? that stucks for armies like orks
i thought that it was only 1D6 scatter if you have LOS
No. 2D6- BS for blast/barrage/ordnance weapons firing at targets in LOS.
I wouldn't cry too hard for the Orks, they've got plenty of other things going for them.
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![[Post New]](/s/i/i.gif) 2008/06/20 15:56:51
Subject: Indirect fire in 5th Edition
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Wicked Warp Spider
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Red_Lives wrote:yea... but blast weapons still blow in 5th ed. The average scatter roll for a space marine plasma cannon is 3" hooray it should now miss most of the time >.<
But you have to remember that all of those partials count as hits now. That is a big deal, if you were using the marker properly in 4th. Remember, the fourth ed. rule said it was a partial unless the base was covered. That means if even a small amount of base is out, it is a partial. This means that if you do hit dead on, you could easily wrap up four or five guys in a plasma cannon shot.
Also, remember that if you do hit a cluster of guys, the way I understand the rules you roll for wounds THEN apply them before rolling any saves ( cover or otherwise ). This means if you nailed enough guys you could force an armor save specifically on a heavy weapon or some other prime target.
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![[Post New]](/s/i/i.gif) 2008/06/20 16:53:21
Subject: Indirect fire in 5th Edition
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Leader of the Sept
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On the subject of blast weapons in general, and barrage in particular, has there been any discussion about the interaction of blast weapons and cover saves from intermingled units?
I'm sure there is an argument for it, but I find the idea that two intermingled units would get cover saves from barrage weapons hitting models in both squads somewhat distateful.
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Please excuse any spelling errors. I use a tablet frequently and software keyboards are a pain!
Terranwing - w3;d1;l1
51st Dunedinw2;d0;l0
Cadre Coronal Afterglow w1;d0;l0 |
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![[Post New]](/s/i/i.gif) 2008/06/20 19:08:53
Subject: Indirect fire in 5th Edition
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Dakka Veteran
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Red_Lives wrote:yea... but blast weapons still blow in 5th ed. The average scatter roll for a space marine plasma cannon is 3" hooray it should now miss most of the time >.<
A hit is still a hit, i.e. no scatter. Combined with no more partials and even when missing you still have a chance to hit something (especially when targeting a horde), I think you're underestimating the usefulness of blast weapons.
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- Craftworld Kai-Thaine
- Task Force Defiance 36
- Sunwolves Great Company
- 4th Company Imperial Fists
- Hive Fleet Scylla - In progress
If the man doesn't believe as we do, we say he is a crank, and that settles it. I mean, it does nowadays, because now we can't burn him. - M. Twain
The world owes you nothing. It was here first. - M. Twain
DR:70+S++G+++MB-I--Pw40k03+D++A+++/rWD-R+T(R)DM++
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![[Post New]](/s/i/i.gif) 2008/06/20 19:50:45
Subject: Indirect fire in 5th Edition
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Dakka Veteran
The Hammer
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Will the templates still allow saves?
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When soldiers think, it's called routing. |
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![[Post New]](/s/i/i.gif) 2008/06/21 05:00:08
Subject: Indirect fire in 5th Edition
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Bounding Assault Marine
Los Angeles
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Red_Lives wrote:yea... but blast weapons still blow in 5th ed. The average scatter roll for a space marine plasma cannon is 3" hooray it should now miss most of the time >.<
That's only if you are firing at one small based model.
Most of the time you will be firing at units, and since the standard Plasma Cannon defense is to spread out, you hit more often (though you hit less models with each hit.)
I take at least one Plasma cannon dev squad, and they are DEADLY! I ususally get 2-4 models with each hit, and I usually hit a squad of ten models 3 times out of four easy, a larger squad, like a 30 man ork mob is pretty much hit automatically.
After you destroy most of a squad, you then should switch to more precision weapons, like heavy bolters and the like to finish off the stragglers, and get those plasma cannons on a fresh squad.
Seriously plasma Cannons are one of the best weapons the SM have these days.
This is also an example of how Mathhammer is not necessarily Warhammer.
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Not enough 殺氣 ( sorry i have to apologize i honestly dunno how to say this in english ... ) "kill aura" xD -Lunahound |
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![[Post New]](/s/i/i.gif) 2008/06/21 05:01:19
Subject: Indirect fire in 5th Edition
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Bounding Assault Marine
Los Angeles
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Flinty wrote:On the subject of blast weapons in general, and barrage in particular, has there been any discussion about the interaction of blast weapons and cover saves from intermingled units?
I'm sure there is an argument for it, but I find the idea that two intermingled units would get cover saves from barrage weapons hitting models in both squads somewhat distateful.
I'm sure there will be a FAQ about the "voodoo formation" after the First GT where someone tries it.
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Not enough 殺氣 ( sorry i have to apologize i honestly dunno how to say this in english ... ) "kill aura" xD -Lunahound |
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![[Post New]](/s/i/i.gif) 2008/06/21 05:57:42
Subject: Indirect fire in 5th Edition
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[ADMIN]
Decrepit Dakkanaut
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Flinty wrote:On the subject of blast weapons in general, and barrage in particular, has there been any discussion about the interaction of blast weapons and cover saves from intermingled units?
I'm sure there is an argument for it, but I find the idea that two intermingled units would get cover saves from barrage weapons hitting models in both squads somewhat distateful.
Standard blast and ordnance weapons follow the normal rules for cover saves: If the majority of models in the target unit are in cover from the majority of the firers then the unit gets a cover save. The physical position of the blast marker has absolutely no bearing on cover.
With barrage weapons, cover is determined by where the center of the blast ends up instead of from the firing model's LOS. But still, in the case of truly interspersed enemy units it isn't going to matter which direction the shot comes from, a cover save is going to be awarded.
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