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Made in us
Fresh-Faced New User




Well here's my next attempt. Please tell me what you think.

HQ: Grandmaster with 7 Terminators, hammerhand
Troops: 2x 8 GKs, melta bombs, 2 psycannons in one unit.
Heavy: 3 LRCs, smokes

Pretty Straightforward. LRCs each carry a unit of infantry into cc. I realize that 1/3 of my army could be destroyed with one shot to a land raider, but that is the case with any daemonhunters army that puts terminators in one.
   
Made in us
Confessor Of Sins






Scranton

6 kill points not bad....

I like the regular land raider more for GKs more, you need the Godhammer range.

 
   
Made in us
Executing Exarch





Los Angeles

Looks like a good list for 5th edition. As Frgsinwntr mentioned, you may want to mix in a couple of normal land raiders to ensure you have a bit of extra anti tank power from their las cannons. Other than that, it looks like a tough nut to crack.

**** Phoenix ****

Threads should be like skirts: long enough to cover what's important but short enough to keep it interesting. 
   
Made in us
Guardsman with Flashlight



Austin, Tx

Looks good, but as others suggested, put in a long range land raider. With the new 5th ed deep strike rules being so much more forgiving, I would let the terminators deep strike, and change their crusader into a regulard land raider. That way, you've got 3 14av targets, and still the mobility you need.

Good luck.

Jhagadurn (Zacchius)
I have mech guard.
And crons.
And nidz.
And kroot.
And I play like a d*** with them all. 
   
Made in us
Executing Exarch





Los Angeles

Jhagadurn wrote:With the new 5th ed deep strike rules being so much more forgiving, I would let the terminators deep strike, and change their crusader into a regulard land raider. That way, you've got 3 14av targets, and still the mobility you need.


I would recommend that you keep the terminators in the land raiders. We can debate if 5th ed deep strike rules are more or less forgiving (I think they are less, but that's not the point here). Regardless, your terminators can not assault the turn they deep strike, half of them come on durring turn 2 (probably) and the rest come on later in an unpredicatble fashion. All of these things make deep strike a generally bad idea, particularly when you already have the transports for the terminators. So keep the terminators in the land raiders where they'll be safe and just drive up. You can soften up the enemy on the way in and then deliver the final blow when you get there. And besides, that great World War 1 ramp technology that only land raiders have lets you assault out of them...that's worth its weight in gold here.

**** Phoenix ****

Threads should be like skirts: long enough to cover what's important but short enough to keep it interesting. 
   
 
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