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Made in us
Ultramarine Land Raider Pilot on Cruise Control






Plano, Texas

I thought about going pure khorne but I'm wondering if mixed isn't the route.

HQ:
Skulltaker on Jugger, attached to a crusher unit - A

Elite:
3 bloodcrushers, Fury, icon - A
3 bloodcrushers, Fury, icon - A
3 Flamers of Tzeentch - B

Troops:

10 Blood letters, Icon - A
10 Blood letters, Icon - A
10 Blood letters - B
10 Horrors of Tzeentch, Icon - A
10 Horrors of Tzeentch - B
10 Horrors of Tzeentch - B

Heavy:
Demon Prince, Iron Hide, Mark of Nurgle - A
Demon Prince, Iron Hide, Mark of Nurgle - B

Basically the all eggs in 1 basket approach.
Hopefully I get group A drop in shoot some things big scarry demon prince and blood crushers take the brunt of shooting. Turn 2 rest of the stuff comes in off of icons.
Anti-tanks will be in assault as in 5th its easier that way.

This message was edited 3 times. Last update was at 2008/06/23 13:12:55


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Made in au
Killer Klaivex






Forever alone

It's OK, Tzeetch and Khorne are EVIL together. However, Why Nurgle princes? I'd have one Khorne and one Tzeentch for fluff if nothing else.

People are like dice, a certain Frenchman said that. You throw yourself in the direction of your own choosing. People are free because they can do that. Everyone's circumstances are different, but no matter how small the choice, at the very least, you can throw yourself. It's not chance or fate. It's the choice you made. 
   
Made in us
Longtime Dakkanaut





I'd take Daemonic Gaze instead of Mark of Nurgle for your Daemon Princes. Further, I'd put Skulltaker on a chariot rather than attaching him to a unit, and I'd give all the Icons to Pink Horrors, rather than Bloodletters, since the enemy already wants to blast the letters.

All in all, fact is that Warhammer 40K has never been as balanced as it is now, and codex releases have never been as interesting as they are now (new units and vehicles and tons of new special rules/strategies each release -- not just the same old crap with a few changes in statlines and points costs).

-Therion
_______________________________________

New Codexia's Finest Hour - my fluff about the change between codexes, roughly novel length. 
   
Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

The list is too slow.
The Horrors are fast but you don't want to charge with them.

Former moderator 40kOnline

Lanchester's square law - please obey in list building!

Illumini: "And thank you for not finishing your post with a "" I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."

Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss 
   
Made in us
Ultramarine Land Raider Pilot on Cruise Control






Plano, Texas

Cheese - Well I'm not using demon models so fluff isn't really a problem.
I went with the nurgle princes as they're T6.

40k - Why should I put an IC on a chariot so he can get the crap shot out of him? And why do you like gaze? I've kind of got the marine killing wrapped up with the Assault elements.

wuesten - How is a deepstriking list slow? I'm not the kind of player to put his stuff far away from the opponent.

What about swappinthe icons off the 2 blood letters and onto the other 2 horrors?
That way the list would be:

HQ:
Skulltaker on Jugger, attached to a crusher unit - A

Elite:
3 bloodcrushers, Fury, icon - A
3 bloodcrushers, Fury, icon - A
3 Flamers of Tzeentch - B

Troops:

10 Blood letters - B
10 Blood letters - B
10 Blood letters - B
10 Horrors of Tzeentch, Icon, bolt - A
10 Horrors of Tzeentch, Icon, bolt - A
10 Horrors of Tzeentch, Icon, bolt - A

Heavy:
Demon Prince, Iron Hide, Mark of Nurgle - A
Demon Prince, Iron Hide, Mark of Nurgle - B

This message was edited 1 time. Last update was at 2008/06/23 13:40:51


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Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

How can a Daemon army be slow?
Well, all your models have (at most) 6'' movement.
A fast army could easily outmaneuver this list.
However, this will be easier with 4th ed rules than with 5th ed rules,
where tanks become pillboxes.

Former moderator 40kOnline

Lanchester's square law - please obey in list building!

Illumini: "And thank you for not finishing your post with a "" I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."

Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss 
   
Made in us
Grisly Ghost Ark Driver





NC

What 40kenthusiast is talking about is pittung skulltaaker on a chariot in order to present your enemy with more targets. This way your opponent must choose to either blast away a fatty squad, or kill 1 game breakingly good HQ. No matter what he chooses, you have something left alive to charge in.

Falcon Punch!


 
   
Made in us
Longtime Dakkanaut





40k - Why should I put an IC on a chariot so he can get the crap shot out of him? And why do you like gaze? I've kind of got the marine killing wrapped up with the Assault elements.

1. I think that having Skulltaker joined to a crusher unit is overkill. The enemy is already going to fire at Skulltaker and/or a Crusher unit, without the added prompt of you putting them together. Also, anything that is charged by either Skulltaker or a Bloodcrusher unit is going to be flattened, there's no real reason to restrict their presence to one section of the field. Lastly, the chariot gives you an extra wound. Sometimes that matters.

2. The enemy's target priority queue is something like: Bloodletters ->Flamers -> Skulltaker/Bloodcrushers -> Daemon Princes -> Pink Horrors. If they get to the point that they are shooting at Daemon Princes you've probably already lost. Thus I think additional defensive upgrades after Iron Hide aren't the way to go with the DP's. For this reason I'd drop Mark of Nurgle. You had already budgeted the points though, so I figured I'd suggest the other common-sense upgrade to a DP. Daemonic Gaze ought to kill 2 marines a round, paying for itself instantly. Even if you aren't up against marines it'll do fine vs. AV 10 vehicles, dakkafexes/stealers, whatever.

All in all, fact is that Warhammer 40K has never been as balanced as it is now, and codex releases have never been as interesting as they are now (new units and vehicles and tons of new special rules/strategies each release -- not just the same old crap with a few changes in statlines and points costs).

-Therion
_______________________________________

New Codexia's Finest Hour - my fluff about the change between codexes, roughly novel length. 
   
Made in au
Killer Klaivex






Forever alone

Good point, everyone seems to aim at Skulltaker and the Crushers. Send him in the second wave so he can mop up after your Horrors. And it's Daemons, you fool.

People are like dice, a certain Frenchman said that. You throw yourself in the direction of your own choosing. People are free because they can do that. Everyone's circumstances are different, but no matter how small the choice, at the very least, you can throw yourself. It's not chance or fate. It's the choice you made. 
   
Made in us
Painlord Titan Princeps of Slaanesh






Dallas, TX

We were discussing the addition of seekers, and I checked - yes, seekers can carry icons. They're also incredibly fast and incredibly cheap. You might consider adding them in somewhere.

40k Armies I play:


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Made in ca
Pestilent Plague Marine with Blight Grenade





The Frozen North

Fury of Khorne is ridiculously pointless, in my mind. What do Juggernauts need Rending for, given that they have Power Weapons? If they is supposed to be your anti-tank, I'd find something better for it, than a pair of A3 Rending models.

I think you might want to exchange the Flamers for something more reliable. A single bad scatter roll means your 105 point unit is wasted. They are very expensive, and they only ever wound, or glance, on a 4+.

Instead of Nurgle Princes, you might want to have a GUO. They're tough, and damn hard to kill, with a 4++ and Feel no Pain. You could also give it Breath of Chaos, and still have 90 points to spare, possibly on another Herald.

Triggerbaby wrote:In summary, here's your lunch and ask Miss Creaver if she has aloe lotion because I have taken you to school and you have been burned.

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Made in us
Painlord Titan Princeps of Slaanesh






Dallas, TX

I think I agree on the rending bit - think about it. They're S6 on the charge, 5 normally. Rending is on the to-wound roll now. What are they hitting that a 6 won't already wound, with S5 or 6? Nothing, even a wraithlord is wounded on a 6 by S5 and you'll ignore its armour save either way.

Vehicles? You're hitting rear armour at S6. Worse, you're hitting a walker in the front at S6. Worst? Hitting an armor 12 walker in the front at S5 because you're not charging, and that's as bad as it gets, or maybe you're charging a landraider with an uber infantry-killing unit hoping for one model to get a good rending hit.

I'd never thought about it really, but yeah rending for those bloodcrushers is a case of really bad game mechanics on GW's part. I think it's supposed to take the role of giving meltabombs to the unit champion like in most other armies - some special anti-tank option should they get in a bad spot. But it doesn't do a very good job of it.

40k Armies I play:


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Made in us
Been Around the Block




Just pray you don't come across any skimmers.
   
Made in us
Fixture of Dakka






.................................... Searching for Iscandar

GUO's are not really hard to kill in 5th edition.
Against what you should be firing at them, they have a 4+ save.

This list needs more total units. 6/5 isn't exactly overwhelming when it's 6/2/2+1/1 or 0 that will drop.
The whole point of a shooty army is to have alot of shooty units so you can shoot alot of targets. Even the best shooty armies get stretched thin if you drop 8/4/3+1/1 or 0.

Given the no-consolidate, I'm surprised no one has told you that what works in 4th doesn't in 5th.

Adam, skimmers aren't really a issue in 5E like they are in 4E.


   
Made in us
Been Around the Block




Yea, I just saw someone mention that in another post. Thats great news for my Daemon army, not so much for my Eldar.

I played my Daemons against mech Tau this weekend and it didn't go so well. It was so bad I was considering never playing the Daemons again.
   
Made in us
Ultramarine Land Raider Pilot on Cruise Control






Plano, Texas

40kenthusiast - I never thought about the skulltaker in a chariot as a distraction but after that explaination I deffinately like it.

MinMax - Yeah it was in there as kind of a thought that being charged by a dread or defilier (a valid tactic to tie up the crushers) would destroy them but It does suck every other time.

Stelek - I've read the 5th book abot 4 or 5 times so yes I know 5th is different from 4th. I don't understand your crazy numbers with the slashes in the middle of them.

Spellbound - I really like the crushers over the seekers as they have 2 wounds.

List mk3:
Skulltaker - Chariot - A
3 Crushers - B
3 Crushers - B
5 Flamers - B
10 Horrors - bolt, icon - A
10 Horrors - bolt, icon - A
10 Horrors - bolt, icon - A
10 Bloodletters - B
10 Bloodletters - B
10 Bloodletters - B
Demon Prince - Iron hide, gaze - A
Demon Prince - Iron hide, gaze - A

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Fixture of Dakka






.................................... Searching for Iscandar

The crazy numbers are what you will split and what you can expect to drop.

So 6/5 is your split and assuming you roll 3+, you'll drop:

Turn 1, 6. Turn 2, 2/3, Turn 3 2/1, and Turn 4 1/0.

Assuming you roll average anyway.

Without units to pad your totals up, effectively you come in 50%/25%/25% of your POINTS totals.

Not your FOC totals, which can be 70% of your points followed by 20% of your points AND you have more total units to threaten the enemy with.

In your revised list, you have 6/6 but you don't have a real even "split". I highly recommend running all the stuff that can cavalry charge you can in a demon army, along with heralds. Everything else will get shot up, but if you survive with some cavalry units you can threaten alot more than you can with a half shooting half assault army.

I totally don't get those demon princes. Are you really going to kill 2 marines a turn with those? Pricey for little gain IMO.

   
Made in us
Fixture of Dakka






.................................... Searching for Iscandar

I don't know why everyone is a gaga over skulltaker.

A regular Khorne herald is just as good really, is it really worth 60 points for +1 WS and +1A? I don't think it is.

Hell your wasting the iron hide upgrade from the chariot on him.

I'd rather have a pavane chariot for the same cost and be able to go into serious enemy CC units and pwn face. I7 really is underrated by alot of demon players, it's all world.

I don't know what you are set on having in this army, but I don't think it will do well. Your split between so-so shooting and heavy assault units...which are all slow.

   
Made in us
Painlord Titan Princeps of Slaanesh






Dallas, TX

A regular khorne herald can rend.

Skulltaker can rend on a 4+ and if he rends, he inflicts instant death.

That's the difference, really.

This message was edited 1 time. Last update was at 2008/06/24 09:16:04


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Made in au
Focused Fire Warrior




Rutherglen, Victoria, Australia

if you are going nurgle for your demon princeses, id say equip em with Palanquin Of Nurgle, it would make them alot better

"I salute you! For though our path has been long and bloody, you have served our lord with unflinching courage and the honour of true warriors. We have seen many fall today and must remember, even as we die, that our blood to is welcome..."
 
   
Made in us
Fixture of Dakka






.................................... Searching for Iscandar

I know what Skulltaker does.

Doesn't impress me.

   
Made in us
Omnipotent Lord of Change





Albany, NY

Just throwing in, I think 105 point min flamer units are pretty fantastic for what they can do, and worth risking them on gutsy drops to wipe out elite support units (dark reapers are the best example). 5 I don't know, I guess you're either going to be using them as ranged fire support, to take out a vehicle or to last within the enemy deployment zone for a second flame run? If they had 2 wounds with 4+ inv it'd be different, but I think 3 is the best for getting just the right number of templates to obliterate things that need to die.

With the extra points left I'd personally look to juice up the princes a little bit (I like might on mine, 2+ against MEQ if nothing else) and toss some fury into the basic bloodletters for a chance against dreads and such. 2 mighty princes + 3 angry bloodletters = 70

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Giggling Nurgling



Lost in south Alabama

everyone's a little different and I think khorne sucks for taking a hit. He goes down like a prom date T4 with only a 5+ save is bolter fodder and they are too expensive for that mess. If you like nurgle DPs, then play nurgle. You won't be disappointed. Lay down some breath templates and fuel Epi and watch the nurglings eat the rest. Nox touch on MCs is the way to go.
I do like me some tzeentch now. Changeling is whicked in that it can affect any unit within 24 even one not shooting at ya. marines dont care too much but tau and such eat it. flamers are fat too - only takes 3 to ruin a lot of marines. And screamers aren't too bad. you can't ignore them if you're playing tanks.

 
   
Made in us
Focused Fire Warrior





Huntsville, Al

If you drop 10 bloodletters down on a gun line, loose all 7, then charge with the last 3, you're looking at 9 S5, I5 power weapon attacks... I kinda think that's worth 160pts...

Yes, they do suck a little more with on the /5+ invuln, but they are also only 16pts each now, as when they were 26pts.. Dropping the str on them hurts, but given the fact that they now have furious charge, it makes up for it in a way.

And as far as Skulltaker goes,... Who cares. If you want to play him, then play him. If you dont like him, dont worry with him. It's up to the player on what he wants to field.

Sometimes you just have to let em' go... 
   
Made in us
Ultramarine Land Raider Pilot on Cruise Control






Plano, Texas

Actully thats a good point Stelek. (I can't believe I typed that ) I never noticed the herald of khorne is 1/2 the points of skulltaker (I never really looked I just saw the taker) and I can get 2 of them on chariots if I rejiggle the list abit. I also added a model to the crusher units to improve survivability.

Khorne Herald on Chariot - B
Khorne Herald on Chariot - A
4 Bloodcrushers - A
4 Bloodcrushers - B
3 Flamers - B
10 horrors; bolt, icon - A
10 horrors; bolt, icon - A
10 horrors; bolt, icon - A
10 letters - B
10 letters - B
10 letters - B
Demon Prince; Iron hide, gaze - A
Demon Prince; Iron hide, gaze - A

The princes are seeming more and more like a hold over from thinking they're cool. I'm wondering if I shouldn't scrap them and roll the points into something different, or find the points to upgrade them.

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