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![[Post New]](/s/i/i.gif) 2008/06/30 05:22:12
Subject: Tyranid Warriors in 5th ed - Shooty or CC?
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Tough Tyrant Guard
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Just wondering if shooty Tyranid warriors would still be a decent choice in 5th ed or should I give them leaping and march them along behind a screen of gaunts.
My current configuration is an 108 pt. 1x Venom Cannon (with toxin sacs), 2x Deathspitter (No devourer, I have very little use for S3 shots), but I'm wondering if I should change my warriors to be more CC oriented to deal with Vehicles in CC while my Carnifex does the immobolizing/armament destroyed for the vehicles.
Or should warriors be a mixed unit now?
Two options I'm playing with:
1) 3x Tyranid Warriors (108)
- 3x Enhanced Senses, 3x Extended Carapace, 2x Deathspitter, 1x Venom Cannon, 1x Toxin Sacs, 3x Scything Talons
OR
1) 3x Tyranid Warriors (107)
- Enhanced Senses, Toxin Sacs, Venom Cannon, Scything Talons
- Adrenal Glands (I), Extended Carapace, Toxin Sacs, Scything Talons, Rending Claws
- Adrenal Glands (I), Extended Carapace, Toxin Sacs, Scything Talons, Rending Claws
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This message was edited 1 time. Last update was at 2008/06/30 05:31:51
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![[Post New]](/s/i/i.gif) 2008/06/30 05:34:33
Subject: Tyranid Warriors in 5th ed - Shooty or CC?
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Huge Bone Giant
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I have a lot of warriors and love them. I 5e the rending change makes vehicle assualts a cognitive issues. Rend =d3. That hurts. Str 5 (with the upgrade!) +6+3 = 14.
That is a _glance_ on a bunker or a monolith. On a pair of 6's.
Do not try that and think it work as well as 4e. You would be very, very wrong. It took me too long to realize this, i.e. I tryied it anyway. However, it means that warriors are _built_ to abuse the multi wound model rules for wound allocation. (you got 9 unsaved wounds? ok, no models removed)
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This message was edited 1 time. Last update was at 2008/06/30 05:35:37
"It is not the bullet with your name on it that should worry you, it's the one labeled "To whom it may concern. . ."
DQ:70S++G+++MB+I+Pwhfb06+D++A+++/aWD-R++++T(D)DM+ |
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![[Post New]](/s/i/i.gif) 2008/06/30 05:38:38
Subject: Tyranid Warriors in 5th ed - Shooty or CC?
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Tough Tyrant Guard
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So I take that as 'stick to shooting'?
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This message was edited 1 time. Last update was at 2008/06/30 05:38:52
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![[Post New]](/s/i/i.gif) 2008/06/30 13:47:47
Subject: Tyranid Warriors in 5th ed - Shooty or CC?
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Rampaging Carnifex
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After the "No Fleet" nerf I changed mine to have extended carapace, toxin sacs, enhenced senses and two devourers(which fire as twin-linked). A unit of four put out 16 twin-linked, living ammo S4 shots at 18". Cost 38 points each. They mauled any infantry that wasn't Necron or Plague Marines.
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Dakka. You need more of it. No exceptions.
You ask me for an evil hamburger. I hand you a raccoon.-Captain Gordino
What are you talking about? They're Space Marines, which are heroic. They need to be able to do all the heroic stuff. They fight aliens and don't afraid of anything. -Orkeosarus
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![[Post New]](/s/i/i.gif) 2008/06/30 15:11:09
Subject: Tyranid Warriors in 5th ed - Shooty or CC?
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Morphing Obliterator
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kirsanth wrote:I have a lot of warriors and love them. I 5e the rending change makes vehicle assualts a cognitive issues. Rend =d3. That hurts. Str 5 (with the upgrade!) +6+3 = 14. That is a _glance_ on a bunker or a monolith. On a pair of 6's. Do not try that and think it work as well as 4e. You would be very, very wrong. It took me too long to realize this, i.e. I tryied it anyway. However, it means that warriors are _built_ to abuse the multi wound model rules for wound allocation. (you got 9 unsaved wounds? ok, no models removed) rending has no effect on monoliths because of the Living Metal special rule. also i have a feeling that you still have to remove wounds from one model at a time unless theyre equipped differently and the only way to do that is to give them different guns. if you want to have CC warriors drop the venom cannon, leave your shooting to fexes, they do it better. you should probably also give them leaping. a 12" charge rande makes them very nasty. im not sure about rending now. i have a feeling that scything talons may be slightly better now with the nerf, especially against horde. i cant remember off hand if you can give then feeder tendrils (i have a feeling that you cant) but if you givee them rending they need to have them.
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This message was edited 1 time. Last update was at 2008/06/30 15:12:34
taking up the mission
Polonius wrote:Well, seeing as I literally will die if I ever lose a game of 40k, I find your approach almost heretical. If we were to play each other in a tournament, not only would I table you, I would murder you, your family, every woman you ever loved and burn down your house. I mean, what's the point in winning if you allow people that don't take the game seriously to live? |
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![[Post New]](/s/i/i.gif) 2008/06/30 15:47:10
Subject: Tyranid Warriors in 5th ed - Shooty or CC?
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Possessed Khorne Marine Covered in Spikes
NY
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the new rending makes the WS upgrade a must. Rending claws still have their use. Rending claws help kill tough things.
If hordes are an issues twin devourer or deathspitter warriors will prolly kill more than two scy talon warriros will. But hordes are what barbed stranglers are for. twin devourer will prolly take marines down decently enough though. The only issues with devourers is the 18" range. If you move in range of a mob of orcs they can waaagh and hit you.
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Where is your saviour now?
"War is an act of force, and there are no limitations to the application of that force" - Clausewitz |
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![[Post New]](/s/i/i.gif) 2008/06/30 17:26:08
Subject: Re:Tyranid Warriors in 5th ed - Shooty or CC?
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Morphing Obliterator
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but if you give them guns then theyre not good CC warriors, and thats the point. have them shooting or in combat, but not failing at both (fexes are still better at shooting). i ran the numbers and rending is better against terminators, slightly better against MEQs and not better against orks 3 Rending attacks vs Terminators= 0.38 Dead 4 Scything attacks vs Terminators= 0.28 Dead 3 Rending vs MEQs= 0.66 Dead 4 Scything vs MEQs= 0.59 Dead 3 Rending vs Orks= 1.16 Dead 4 Scything vs Orks= 1.48 Dead ultimately i think that rending, with the added advantage of being able to take on big things and vehicles, is better. a layout for a CC warrior 6 warriors 240pts Scything talons Rending Claws Adrenal Glands (WS) Leaping Toxin Sacs That a WS5, S5, T4, W2, I4, A3 model with rending you screen them behind a big unit of gaunts so you dont need extended carapace and they arent easy to kill in combat. with run they should certainly be in combat by turn 2, are fearless so once in cobat likelyhood is they will win, and are immune to instant death.
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This message was edited 1 time. Last update was at 2008/06/30 17:26:39
taking up the mission
Polonius wrote:Well, seeing as I literally will die if I ever lose a game of 40k, I find your approach almost heretical. If we were to play each other in a tournament, not only would I table you, I would murder you, your family, every woman you ever loved and burn down your house. I mean, what's the point in winning if you allow people that don't take the game seriously to live? |
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![[Post New]](/s/i/i.gif) 0006/04/17 22:05:35
Subject: Tyranid Warriors in 5th ed - Shooty or CC?
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Possessed Khorne Marine Covered in Spikes
NY
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You stated that you think dual scy talons might be better against hordes and I merely stated an opinion that shooty warriors will most likely outperform dual scytal ones.
Rending claw/scytal leaping warriors are good. Nobody said they werent.
Which to use would depend on the rest of your list IMO
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Where is your saviour now?
"War is an act of force, and there are no limitations to the application of that force" - Clausewitz |
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![[Post New]](/s/i/i.gif) 2008/06/30 17:54:47
Subject: Tyranid Warriors in 5th ed - Shooty or CC?
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Tough Tyrant Guard
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Khornatedemon:
I plan to have two broods of 3 warriors in my starting out 1000 pt. Tyranid army. The rest is planned to be...
Broodlord + Retinue
2x Broods of Termies
1x Brood of Hormies
1x Gunfex
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![[Post New]](/s/i/i.gif) 2008/06/30 19:18:54
Subject: Tyranid Warriors in 5th ed - Shooty or CC?
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Longtime Dakkanaut
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even through warriors have the fleet nerf, they have run. They will get there faster than before and with fast gaunts, you need a fast synapse to keep up with them. CC warriors
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Comparing tournament records is another form of e-peen measuring.
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![[Post New]](/s/i/i.gif) 2008/06/30 19:53:08
Subject: Tyranid Warriors in 5th ed - Shooty or CC?
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Tunneling Trygon
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Yeah further more gaunt screens need fast synapse. Harder to do the string back to a zoanthorpe or walking tyrant that is shooting and still maintain a screen. CC warriors won't shoot and thus will stay with em.
Still comes down to the way the army is setup whether one is better then the other. A psychic choir setup will likely benefit more from some shooty warriors, as one example.
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snoogums: "Just because something is not relavant doesn't mean it goes away completely."
Iorek: "Snoogums, you're right. Your arguments are irrelevant, and they sure as heck aren't going away." |
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![[Post New]](/s/i/i.gif) 2008/06/30 20:04:00
Subject: Tyranid Warriors in 5th ed - Shooty or CC?
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Possessed Khorne Marine Covered in Spikes
NY
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I'm going to be trying out the 4 deathspitter 1 barbed strangler brood. Should be fun against orcs and any other infantry and can be used agaisnt light vehicles. The list i'm looking at has 3 str8, 2 str4 and 1 str5 strangler and 8 str 6 deathspitters. Templatey fun.
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This message was edited 1 time. Last update was at 2008/06/30 20:08:14
Where is your saviour now?
"War is an act of force, and there are no limitations to the application of that force" - Clausewitz |
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![[Post New]](/s/i/i.gif) 2008/07/01 13:33:12
Subject: Tyranid Warriors in 5th ed - Shooty or CC?
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Leader of the Sept
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kirsanth wrote:I have a lot of warriors and love them. I 5e the rending change makes vehicle assualts a cognitive issues. Rend =d3. That hurts. Str 5 (with the upgrade!) +6+3 = 14.
That is a _glance_ on a bunker or a monolith. On a pair of 6's.
Do not try that and think it work as well as 4e. You would be very, very wrong. It took me too long to realize this, i.e. I tryied it anyway. However, it means that warriors are _built_ to abuse the multi wound model rules for wound allocation. (you got 9 unsaved wounds? ok, no models removed)
On the other hand against almost every other tank in the game you're hitting the AV10 rear armour which is much easier to kill.
Leave the AV 14 stuffs to the carnifii as is right and proper.
Flinty
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This message was edited 1 time. Last update was at 2008/07/01 13:34:03
Please excuse any spelling errors. I use a tablet frequently and software keyboards are a pain!
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