Author |
Message |
 |
|
 |
Advert
|
Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
- No adverts like this in the forums anymore.
- Times and dates in your local timezone.
- Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
- Email notifications for threads you want to watch closely.
- Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now. |
|
 |
![[Post New]](/s/i/i.gif) 2008/07/01 00:25:10
Subject: Necron CC Units
|
 |
Regular Dakkanaut
|
Does anyone find that any of the necron CC units (besides scarabs) are helpful in a destroyer heavy list (no monoliths)? I'm thinking of expanding my army to about 2500 points so I can switch my lists around and eventually field an apocalypse army and was considering Wraiths or Flayed Ones. I haven't heard anything too nice about any of them (again besides scarabs which I already use), but has anyone used them successfully as a counter assault unit? If so, which ones and how did you use them?
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2008/07/01 00:30:55
Subject: Necron CC Units
|
 |
Fixture of Dakka
.................................... Searching for Iscandar
|
Necrons do not scale well past 2000 points.
There are C'Tan, and Scarabs. There are no other Necron CC units.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2008/07/01 00:42:48
Subject: Necron CC Units
|
 |
Serious Squig Herder
|
What about Pariahs? They seem pretty CC-oriented.
|
blarg |
|
 |
 |
![[Post New]](/s/i/i.gif) 2008/07/01 01:32:56
Subject: Necron CC Units
|
 |
Fixture of Dakka
.................................... Searching for Iscandar
|
They seem it, but aren't.
They are not Necrons, so they eat all kinds of firepower and die.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2008/07/01 02:01:20
Subject: Re:Necron CC Units
|
 |
Longtime Dakkanaut
Getting my broom incase there is shenanigans.
|
Wraith would be good if they were not Fast Attack.
The Deceiver is a good CC unit in a Destroyer list.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2008/07/01 06:22:12
Subject: Necron CC Units
|
 |
Longtime Dakkanaut
|
Thanks Blackmoor for pointing out the Deceiver. He's incredible. Further, Tomb Spyders are amazing, and getting buffed in several ways by 5th edition.
I disagree about Wraiths, to my mind the Necron assault army is comprised of Tomb Spyders, Scarabs and the Deceiver (though, to my mind, the Deceiver is the one and only Necron HQ to take, ever.)
Edit: I missed Stelek's statement that Necrons don't scale well past 2k points. I disagree. You can get 840 points of Immortals, which virtually everyone agrees are great, 750 points worth of Destroyers, ditto, then 705 points of Monoliths. The Deceiver is incredible at 300 points, and a ROVOD Lord would not go amiss. Finally we have troops, who are merely average. The point where Nerons stop scaling well is therefore, what, 3k? That's better than pretty much every other codex. Further, the 'Ardboyz were won by Necrons, so that's Necrons 1: every other codex :0 for national tournaments above 2k. Seriously, what other Dex can even approach Necrons in a 3k battle with one force org chart?
|
This message was edited 1 time. Last update was at 2008/07/01 06:27:47
All in all, fact is that Warhammer 40K has never been as balanced as it is now, and codex releases have never been as interesting as they are now (new units and vehicles and tons of new special rules/strategies each release -- not just the same old crap with a few changes in statlines and points costs).
-Therion
_______________________________________
New Codexia's Finest Hour - my fluff about the change between codexes, roughly novel length. |
|
 |
 |
![[Post New]](/s/i/i.gif) 2008/07/01 06:39:53
Subject: Necron CC Units
|
 |
Longtime Dakkanaut
|
I have found Wraiths to be pretty strong in packs. I know the original poster wanted CC from outside the FA slot and Destroyers and Wraiths do not work together, however Wraiths are good in CC.
I've used a list, a few times, with 9 Wraiths accompanied by a Destroyer Lord with Res Orb and Warscythe. The Lord keeps up with the turbo boosting Wraiths and makes sure they get all their WWB rolls even from Power Fists and MC's. The Wraiths, six to nine of them at a time, can tie up and eventually bring down individually tougher units and even rampage through weaker Tau and Guard units.
The nine Wraiths are not overly expensive and very survivable, however they do take away the prescious FA slots from Necrons. Nine Wraiths are a fine addition to an Immortal Heavy list. I included some Immortals and Heavy Destroyers in my Wraith list. In this way the Wraiths are not relied on to win the game, but they do surprisingly well just as long as they remain together.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2008/07/01 06:40:17
Subject: Necron CC Units
|
 |
Fixture of Dakka
.................................... Searching for Iscandar
|
Oh I think you underestimate many Codex lists.
IG.
Eldar.
Even Chaos all scale better than the Necrons do.
So you get more tanks, so what? At 3000 points, do you seriously believe 3 tanks are worth squat? One MC?
Come on now. The higher you go, the shootier it gets--and Necrons are good against LIGHT weapons with few HEAVY weapons. That's 1500 points and below.
If you want 3000 point lists to prove my point, I will...
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2008/07/01 14:19:59
Subject: Necron CC Units
|
 |
Pragmatic Primus Commanding Cult Forces
|
I agree that Wraiths are okay...they're just stuck in the improbable logjam that's Necron fast attack. They really need to move some stuff around in that list.
Personally, I'd like to see Wraiths get bumped to Elite and become more of a stalking killer, leaving the jetbike stuff to Scarabs.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2008/07/01 15:33:11
Subject: Necron CC Units
|
 |
Painlord Titan Princeps of Slaanesh
|
Aside from not being necrons and being shot, the main thing that makes Pariahs not an assault unit for me is the 1 attack they have. 1 single attack. Unless it automatically hits, has a high strength and ignores all saves [with the auto-hitting being very important] 1 attack doesn't cut it for an assault unit.
That being said, I love Pariahs. In the new edition, making someone leadership 7 prior to winning an assault with them makes things scary. Now you're testing on a 6 or less to avoid getting run down by those I6 wraiths! And there's always combining them with the Deceiver to cause enemy squads to run away. Nothing was quite as satisfying as watching the Nightbringer chased off the board by Deceiver.
Speaking of C'tan, while Deceiver is amazingly useful, don't forget what Nightbringer can do - causing super cool units like harlequinns and ork mobs to fall back automatically is quite a powerful ability. And tyranid advances stall completely when facing the Nightbringer as all their little things get pushed away.
In that regard, in my eyes I envision the necron cc army as the normal shooty necron list plus a kind of assassin squad of wraiths that jumps on the survivors, so you don't have to waste a full units' shots to kill a single model. At that point though, scarabs work just as well [and give a nice image as a cleanup crew!].
|
40k Armies I play:
Glory for Slaanesh!
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2008/07/01 15:40:01
Subject: Necron CC Units
|
 |
Grumpy Longbeard
New York
|
I agree with Stelek that all of the CC choices in the Necron list beyond Scarabs and the C'Tan are terrible.
It hurts deep down inside to see people take units of Flayed Ones. If you have ever considered this, just ask yourself one question: would you ever take a naked 10-man Space Marine Assault Squad? Because that's exactly what you get with Flayed Ones, minus the mobility.
Wraiths are almost as bad because in order to benefit from WBB you're going to need to take a lot of them, which means you're wasting both points and valuable FOC slots. Plus they won't really kill anything except tanks, which is bad considering how fragile and expensive they are.
|
This message was edited 1 time. Last update was at 2008/07/01 15:40:42
|
|
 |
 |
|