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Made in nl
Lurking Gaunt




Im pretty much in doubt, should i give my warriors the leaping or winged biomorphs.

Leaping would mean walk 6", run d6, leap 12"
Wings mean jump 12", run d6, assault 6"

Major pro for wings is jumping over your gaunt.
And gaunts do block los to warriors. so you could screen your warriors and when in good charge range you can jump over em and make a charge.
Or jump from behind cover.

But

Leaping costs 6 points less.


So whats your opinions?

2000 pts
 
   
Made in us
Pragmatic Primus Commanding Cult Forces






Southeastern PA, USA

If you can *guarantee* cover saves for winged Warriors throughout the game, go for it. Otherwise, you'll be happy you have leaping Warriors with carapace anytime they get exposed to bolter fire. Also don't discount the value of a 4+ save over a 5+ in close combat.

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Made in us
Tunneling Trygon





The House that Peterbilt

Yep agree with gorgon, leaping better then flying cause you can take extended carapace.

Only warriors that can get away with not taking carapace are shooty ones (and even then a flamer or assault will ruin their day).

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Made in ca
Morally-Flexible Malleus Hearing Whispers






Well I kind of moved near Toronto, actually.

I don't think they can run and assault in the same turn.

So it is 12" + d6" + 12" + 6"
or 6" + d6" + 6" + 12"

Leaping is probably good enough, but wings are still better. Wings go great with Scuttlers, and then you get the 4+ cover. Win.

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Made in au
Sister Oh-So Repentia




Brisbane, Australia

Where does it say in the codex that you cannot take extended carapace with winged warriors?

I'm guessing I'm missing something.
   
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Prescient Cryptek of Eternity





Mayhem Comics in Des Moines, Iowa

Under the rules for Winged in the Biomorph Enhancements.
"A winged model may not have the leaping or extended carapace biomorphs."

 
   
Made in us
Lurking Gaunt




Tacobake wrote:I don't think they can run and assault in the same turn.

So it is 12" + d6" + 12" + 6"
or 6" + d6" + 6" + 12"

Leaping is probably good enough, but wings are still better. Wings go great with Scuttlers, and then you get the 4+ cover. Win.


What are those numbers representing here? Multiple turns? Otherwise I don't see how you're moving so much.
   
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Prescient Cryptek of Eternity





Mayhem Comics in Des Moines, Iowa

I'm assuming he's planning turn two charges.

 
   
Made in ca
Morally-Flexible Malleus Hearing Whispers






Well I kind of moved near Toronto, actually.

yap.

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Brisbane, Australia

Thanks for pointing out my obvious error
   
Made in gb
Morphing Obliterator





leaping is better for 3 reasons.

its cheaper

you can take extended carapace

you can screen your warrors behind your gaunts more effectively.


if you want to screen your warriors and they have wings then for thay first turn the wings are doing nothing. if you do use your wings then your warriors will be ahead of your gaunts. you can always move your gaunts out of the way before you charge, so there is no loss of the screening advantage.

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Made in nl
Lurking Gaunt




Leaping it will be!
Thank you for your opinions!

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Made in au
Sister Oh-So Repentia




Brisbane, Australia

I had a game today. 1000 points with a unit of winged 3 warriors and 4 leaping warriors.

Both units did extremely well, with the leaping warriors acounting for 2 wraithlords and a unit of dire avengers. The trick is keeping them hidden as well as choosing the right targets.

16 Rending attacks can take down most units. Granted I was using 4Ed rules and I massacred from 1 wraithlord into the other and got lucky.

The winged warriors went with my hormies and took down a unit of Dire Avengers. Just gotta have cover for them
   
Made in gb
Mekboy Hammerin' Somethin'





Spreading the word of the Turtle Pie

Can't only infantry run?
So winged warriors would be unable to do so.

This message was edited 1 time. Last update was at 2008/07/09 18:58:01


   
Made in ca
Morally-Flexible Malleus Hearing Whispers






Well I kind of moved near Toronto, actually.

Correct me if I am wrong but is consolidation gone now? 4+ save keeps you safe from bolters. Safer from Lasguns too, for that matter.

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Made in nl
Lurking Gaunt




Mekboy wrote:Can't only infantry run?
So winged warriors would be unable to do so.


Jump infantry can run too.

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Made in gb
Highlord with a Blackstone Fortress






Adrift within the vortex of my imagination.

I like winged warriors. One of the major plusses is that you can extend or withdraw your synapse bubble quickly in any direction you need to. That has a value beyond mere points.

Also if your army lacks deepstrike or scouting reserves entering from your opponents end table sides you may be glad of some flying nasties. The 'may' depends on the terrain you use.

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Made in ca
Tough Tyrant Guard





Vancouver, BC, Canada

Consolidation into other units is gone, so carapace armour is that much more valuable when you get up close.

Then again, you shouldn't just be charging the enemy line with just one unit anyways.

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