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![[Post New]](/s/i/i.gif) 2008/07/10 04:34:29
Subject: All Deathguard army still a decent force to run??
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Swift Swooping Hawk
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Hey,
anyone still run a full deathguard army? I mean, obviously the HQs and non-actual "death guard" units just get the mark of nurgle with the bonus toughness, but I used to run a full deathguard army under the old codex, but after seeing some of the new forgeworld death guard upgrade kits/new sorcerer, I was thinking I should dust off the pile and get it rollin' again.
Any suggestions?
Thanks!
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let the galaxy burn
 Let your passion for battle burn like the fires of the forge.  2000pts and growing!

starting up! |
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![[Post New]](/s/i/i.gif) 2008/07/10 04:35:01
Subject: All Deathguard army still a decent force to run??
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Dakka Veteran
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Yes.
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![[Post New]](/s/i/i.gif) 2008/07/10 04:36:10
Subject: Re:All Deathguard army still a decent force to run??
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Swift Swooping Hawk
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Awesome response, a little long winded really, but I definetly appreciate the reply!
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let the galaxy burn
 Let your passion for battle burn like the fires of the forge.  2000pts and growing!

starting up! |
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![[Post New]](/s/i/i.gif) 2008/07/10 15:56:08
Subject: All Deathguard army still a decent force to run??
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Joined the Military for Authentic Experience
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You get some very hard, very flexible infantry who have access to a lot of specials. Typhus is a fun character to mess with, maybe not the most points effecient but still fun. A nurgle prince is pretty good too.
For heavies, I dunno. I go for a land raider to transport my termies and typhus. It's debatable. I haven't lost a game with mine, but then I've only managed to get in 4 games against different opponents.
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![[Post New]](/s/i/i.gif) 2008/07/10 16:01:52
Subject: Re:All Deathguard army still a decent force to run??
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Beast of Nurgle
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deathguard is strong, probably one of the best gods to go with if making a pure god specific army. imo the best deathguard armys load up on a lot of plaugmarines, daemon princess, terminators, and maybe just maybe some raptors(i know its heresy). their a bit tricky to win with against savvy opponents, especially armys that have a lot of long range shooty elements. its an awsome armys thought!
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![[Post New]](/s/i/i.gif) 2008/07/10 16:04:50
Subject: Re:All Deathguard army still a decent force to run??
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Ladies Love the Vibro-Cannon Operator
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Of course, you can field a DG army approximating the rules of the old Codex.
Plague Marines provide a decent core. Mount some of them into Rhinos
as transports have improved in the 5th ed.
Add two winged DPs with the MoN.
The rest depends on personal preference.
Predators or Vindicators can provide cover fire.
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Former moderator 40kOnline
Lanchester's square law - please obey in list building!
Illumini: "And thank you for not finishing your post with a " " I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."
Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss |
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![[Post New]](/s/i/i.gif) 2008/07/10 16:45:08
Subject: All Deathguard army still a decent force to run??
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Dakka Veteran
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No way to mark vehicles/obliterators in the new CSM codex though. But if you are ok with that it will work "ok".
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![[Post New]](/s/i/i.gif) 2008/07/11 01:03:49
Subject: Re:All Deathguard army still a decent force to run??
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Swift Swooping Hawk
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Anyone that would care to post a death guard list using the current codex, Id be greatful to see some of the ideas out there...
Thanks!
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let the galaxy burn
 Let your passion for battle burn like the fires of the forge.  2000pts and growing!

starting up! |
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![[Post New]](/s/i/i.gif) 2008/07/11 01:21:01
Subject: Re:All Deathguard army still a decent force to run??
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Longtime Dakkanaut
Getting my broom incase there is shenanigans.
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Death Guard improves greatly in 5th edition.
With the emphasis on objectives, and not getting killed, they are going to be a very good army.
The two negative things about Death Guard are that they are slow, and can’t really put out a lot of firepower. With the 5th edition scenarios, they will not have to travel far, or do much long range damage. They just need to stay alive, and then get in close in fights (where they excel) for objectives.
I foresee armies of them just driving up to objectives in their rhinos and getting out behind them, and then you have to dig them out which will not be easy.
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![[Post New]](/s/i/i.gif) 2008/07/11 01:39:32
Subject: All Deathguard army still a decent force to run??
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Fixture of Dakka
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I am currently working on a new DG army that will be fully mounted and Forge world Epic Warhound Titans for Oblits. Dead seksay and dead hard as donkey I say.
G
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![[Post New]](/s/i/i.gif) 2008/07/11 01:47:24
Subject: Re:All Deathguard army still a decent force to run??
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Beast of Nurgle
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here is the list i have been using lately:
1500 points
daemon prince mon wings and nurgles rot 165
7x plauge marines 2 meltas asp champ power
fist personal icon rhino havok launchers 276
7x plauge marines 2 meltas personal icon rhino havok launcher 236
7x plauge marines 2 plasmaguns personal icon asp champ power fist 236
3 obliterators 225
7x terminators 2 combi(melta/flamer) 1 heavy flamer 4 power fists mon 315
working on adding another daemon prince and another plauge marines squad. i have a ton of lesser daemons but they suck.
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![[Post New]](/s/i/i.gif) 2008/07/15 01:37:54
Subject: Re:All Deathguard army still a decent force to run??
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Swift Swooping Hawk
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Thanks everyone for all your recommendations!
Im unfortunately now torn between revamping my old Death Guard, and starting up a World Eaters army (after eyeing the new forgeworld upgrade kits, its hard not to!)
Also, my buddy is offering up his Sisters army, which a pair of exorcists would definetly set it up as quite formidable......so now Im stumped...
Thanks!
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let the galaxy burn
 Let your passion for battle burn like the fires of the forge.  2000pts and growing!

starting up! |
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