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Made in us
Fresh-Faced New User



Virginia Beach, VA

I'm considering using lances and when I read the rules, it states that once you use them you can't use them again...does that mean for that assault, or for the whole entire game? It doesn't make sense if it were for the whole entire games, because they just traded in their ccw for the lances and would spend the rest of the game fighting with a stick. It would seem they would rearm the lances before charging into another round of combat....but then again, GW doesn't always make sense...

Thanks!

 
   
Made in us
Incorporating Wet-Blending






Glendale, AZ

If I remember correctly, it's for the whole game, the logic being similar to a land mine strapped to a stick.

Mannahnin wrote:A lot of folks online (and in emails in other parts of life) use pretty mangled English. The idea is that it takes extra effort and time to write properly, and they’d rather save the time. If you can still be understood, what’s the harm? While most of the time a sloppy post CAN be understood, the use of proper grammar, punctuation, and spelling is generally seen as respectable and desirable on most forums. It demonstrates an effort made to be understood, and to make your post an easy and pleasant read. By making this effort, you can often elicit more positive responses from the community, and instantly mark yourself as someone worth talking to.
insaniak wrote: Every time someone threatens violence over the internet as a result of someone's hypothetical actions at the gaming table, the earth shakes infinitisemally in its orbit as millions of eyeballs behind millions of monitors all roll simultaneously.


 
   
Made in au
Anti-Armour Swiss Guard






Newcastle, OZ

They're meant to be one-trick ponies (non-rending).

I usually give mine a melta gun and melta bombs, and send them to harass vehicles, but then mine are on trailbikes.

I'm OVER 50 (and so far over everyone's BS, too).
Old enough to know better, young enough to not give a ****.

That is not dead which can eternal lie ...

... and yet, with strange aeons, even death may die.
 
   
Made in se
Dakka Veteran




Whole game, one use only items.
   
Made in us
Fresh-Faced New User



Virginia Beach, VA

Thanks for the quick replies!

Hmm, that's was I was afraid of...a one-trick pony. At least rough riders are cheap as are the lances. If I do decide to use them, it'll be against tough units, like termies. S5 I5 power weapon isn't too bad, and they would still get 2 attacks on the charge, right? With the exception of the Vet Sgt who would get 3. Though I might equip him differently.

 
   
Made in us
Ruthless Rafkin






Glen Burnie, MD

RR are the one unit in a Guard army that can make up thier points value in CC. Point them at an expensive squad and watch them gut them. Just make sure that squad is I5 or lower.



-Loki- wrote:
40k is about slamming two slegdehammers together and hoping the other breaks first. Malifaux is about fighting with scalpels trying to hit select areas and hoping you connect more. 
   
Made in us
Fresh-Faced New User



Virginia Beach, VA

I have a small Vostroyan list that I use for Apocalypse games (along with my BA). It consists of 1 three-squad platoon, a unit of hardend vets, commissar, and techpriest (usually in a Gorgon or a similarly large transport) escorted by a Baneblade, Leman Russ tank squad, 2 units of Sentinels, and a Basilisk. The squad is normally used to hold a flank or cover a very important objective while my BA drop in behind the enemy (which is usually my plan, though not all the time).

In bigger games, I'll let loose my Legio Titanicus (still deciding on Victorum or Ignatum) and let loose my Warhound and Reaver (oop Armorcast) along with the Inquisition (Grey Knights and Sisters)

 
   
Made in us
Ruthless Rafkin






Glen Burnie, MD

Vostroyans, eh?

http://uk.games-workshop.com/imperialguard/vostroyan-regimental-assets/3/

Here's an excellent Attilian to Vostroyan RR article.



-Loki- wrote:
40k is about slamming two slegdehammers together and hoping the other breaks first. Malifaux is about fighting with scalpels trying to hit select areas and hoping you connect more. 
   
Made in us
Fresh-Faced New User



Virginia Beach, VA

It's funny you mentioned that link. Yes, that is what started giving me the idea of Vostroyan RR...sort of a WW2 Cossak feel.

After I read Rebel Winter, I started looking into Vostroyans. Their doctrines had a good start, but I changed mine because I didn't feel GW stuck with the fluff.

For instance, GW suggests the following:
Restricted Troops: Special Weapon squads
Restricted Troops: Heavy Weapon platoons
Sharpshooters
Carapace armour
Hardened Fighters

Because they're a Techtriarch, with a mix of Mechanicus, I felt Techpriests should definitely be there. Because I'm making them more artillery and tank-based, the Heavy Weapon Plt could go.

Story line: They're the only remaining platoon left of IX Co, 241st Reg. The 241st sent several companies to stem the ork tide, but eventually got ran over with the exception of the IX. The Blood Angels 5th Co, who were en route to Medusa, responded to a distress call about an Ork Invasion and eventually rescued the Plt. They both fought side by side and killed the Warboss sending the Waagh in total dissarray. After the Ordo Xenos arrived with reinforcements, the Blood Angels volunteered to take the Plt with them on their way through the Segmentum Obscurus and meet up with the Vostroyan command, either at Vostroya, or Medusa. However, due to the non-stop conflicts in space, they've had to stop and assist, with the BA admiring the spirit of the IX Co.

So, since I don't have a Command Plt, the Special Weapons squads could go, in lieu of Rough Riders. I almost considered Ogryns, but didn't think they fit into the "winter" feel of the list. Plus I'd go through quite a bit of green stuff to equip them with cloaks and furs. But I'm still considering RR...not sure how far I want to go with them.

 
   
 
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