Switch Theme:

1850 Pure GK list open for suggestions.  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in us
Dogged Kum



Houston Texas

This is an idea I have been kicking around for a little while and want some opinions. It is written with 5e in mind. This is a bit of a long term project kind of thing where I just want a small set army where the list doesnt change and I can just pull the models out and go with it at a moments notice. Thoughts?

1850 Pts - Daemonhunters Roster - Unnamed

HQ: Grey Knight Hero (1#, 101 Pts)
0 Grey Knight Hero @ 101 Pts
Brother Captain
1 Brother-Captain @ [101] Pts
Nemesis Force Weapon; Psycannon; Bionics; Terminator Armour
1 Terminator Armour @ [0] Pts

Troops: Grey Knights (9#, 250 Pts)
8 Grey Knights @ 250 Pts
Nemesis and Storm bolter (x8); True Grit
1 Grey Knight Justicar @ [50] Pts
Nemesis Force Weapon; Storm Bolter; True Grit Hero

Troops: Grey Knights (9#, 250 Pts)
8 Grey Knights @ 250 Pts
Nemesis and Storm bolter (x8); True Grit
1 Grey Knight Justicar @ [50] Pts
Nemesis Force Weapon; Storm Bolter; True Grit Hero

Troops: Grey Knights (9#, 250 Pts)
8 Grey Knights @ 250 Pts
Nemesis and Storm bolter (x8); True Grit
1 Grey Knight Justicar @ [50] Pts
Nemesis Force Weapon; Storm Bolter; True Grit Hero

Heavy Support: Grey Knight Dreadnought (1#, 149 Pts)
1 Grey Knight Dreadnought @ 149 Pts
Missile Launcher; Twin Linked Lascannon; Extra Armor; Searchlight; Smoke Launchers

Heavy Support: Grey Knight Dreadnought (1#, 148 Pts)
1 Grey Knight Dreadnought @ 148 Pts
Missile Launcher; Twin Linked Lascannon; Extra Armor; Smoke Launchers

Heavy Support: Grey Knight Dreadnought (1#, 148 Pts)
1 Grey Knight Dreadnought @ 148 Pts
Missile Launcher; Twin Linked Lascannon; Extra Armor; Smoke Launchers

Elite: Grey Knight Terminators (5#, 300 Pts)
4 Grey Knight Terminators @ 300 Pts
Nemesis and Storm bolter (x3); Psycannon (x1)
1 Brother-Captain @ [91] Pts
Psycannon; Terminator Armour
1 Terminator Armour @ [0] Pts

Elite: Grey Knight Terminators (4#, 254 Pts)
3 Grey Knight Terminators @ 254 Pts
Nemesis and Storm bolter (x2); Psycannon (x1)
1 Brother-Captain @ [91] Pts
Psycannon; Terminator Armour
1 Terminator Armour @ [0] Pts

I play...  
   
Made in us
Sslimey Sslyth






Busy somewhere, airin' out the skin jobs.

This is about as good as it gets for Grey knights. Keep firing everything at maximum distance. (considerably harder in 5e) and this list should do well.

A landraider or two would give your PAGK a little more flexability and protection...and would be harder to take out than dreads. Better movement for a late game objective grab or if you notice you'll need some movement to handle a troublesome unit. Harlequins are MUCH easier to handle if you can move 12", disembark, shoot, then charge.

...also, I'd prefer a Master Crafted Psycannon to bionics on the hero. Bionics are largly 10 wasted points, Master crafting a Psycannon can pay itself of in a turn or so. I'd say scrounge up 5pts and go that route.

I've actually thought about running a list like this with no transports. Your squads are pretty big...I might actually consider taking MINIMUM sized terminator squads and equipping the PAGK with some psycannon. I know you lose the nemesis but the extra firepower may make up for your lack of mobility without the LR's...not sure.

Also, if you're not going to put psycannon bolts on your justicars, at least put targetters on them. At 1pt apeice its crazy not to.

This message was edited 1 time. Last update was at 2008/07/10 17:44:48


I have never failed to seize on 4+ in my life!

The best 40k page in the Universe
COMMORRAGH 
   
Made in us
Water-Caste Negotiator



Lafayette, IN, USA

From what I've experienced, playing Pure GK in such large games is difficult. You've got a low model count, and most of your good firepower is over priced. You might consider scrapping some points so you can fit in a 4th squad of GK with some heavy weapons, maybe 5 and 2 Psycannons? I don't have my codex with me right now so I don't know if that's the squad size, but that's what I'd suggest. Keep a squad back in one courter of the table (Since they're able to control it) and just have them shooting with those Psycannons. The other three squads can go show your opponent what a beast they are in HtH.

That's just my $0.02. Maybe you're good enough to get this to work, but I bet I'd have a little trouble. With the high pointage, you've gotta think about what your opponent is gonna have to pop your armour. =\

I actually have a full body tattoo, but it's of an invisibility cloak, so you can't see it.



(1000) : W/L/D -- 2:3:2
DS:90-SG—M----B+I—Pw40k04D++A+/dWD-R++T(S)DM+ 
   
 
Forum Index » 40K Army Lists
Go to: