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![[Post New]](/s/i/i.gif) 2008/07/13 16:28:43
Subject: Can someone explain mixed armor casualties?
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Battlefortress Driver with Krusha Wheel
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Got the new 5th ed book, but for the life of me cant find the description on this. Say I have a squad of Black templar, 10 marines and 10 scouts. If I take 4 wounds who do I have to remove. What if I only have 7 marines and 8 scouts left? And how do I decide what saves to roll?
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This message was edited 1 time. Last update was at 2008/07/13 16:29:09
warhammer 40k mmo. If I can drive an ork trukk into the back of a space marine dread and explode in a fireball of epic, I can die happy!
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![[Post New]](/s/i/i.gif) 2008/07/13 16:33:43
Subject: Can someone explain mixed armor casualties?
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Willing Inquisitorial Excruciator
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In 5th, the hits are assigned per model. So in your example, you could assign them all to the scouts. There is no more 'mixed armor'. Every model assigned a wound takes their own save.
You still operate under 'majority toughness, though'.
You could also use this, for example, to assign the plasma hits to the scouts, and the bolter hits to the marines. As long as each model receives 1 hit before wrapping hits around.
Hope that helps
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"There is rational thought here. It's just swimming through a sea of stupid and is often concealed from view by the waves of irrational conclusions." - Railguns |
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![[Post New]](/s/i/i.gif) 2008/07/13 17:39:36
Subject: Re:Can someone explain mixed armor casualties?
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Battlefortress Driver with Krusha Wheel
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Oh nice, so I can effectively use my cheaper scouts to screen the marines until combat. Thanks for the reply.
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warhammer 40k mmo. If I can drive an ork trukk into the back of a space marine dread and explode in a fireball of epic, I can die happy!
8k points
3k points
3k points
Admech 2.5k points
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![[Post New]](/s/i/i.gif) 2008/07/13 21:26:31
Subject: Re:Can someone explain mixed armor casualties?
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Raging Ravener
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Actually you assign the wounds to models but roll for saves as a group.
All models of a group which is unique for gaming purposes (have the same weapons loadout for example in a mixed Marines Squad) roll vs. wonds assigned to models of that group at the same time.
Example... 5 Marines (3 Tac, 1 Hvy Bolter, 1 Sgt.) take 5 wounds, all from the same weapon type firing on them. Each Marine would be assigned one wound, then one on the Hvy Bolter & one on the Sgt.
All 3 Tac Marine wounds get saves and are rolled for in one group. Remove a number of Marines that equals the number of failed saves.
Now roll the Hvy Bolter & Sgt. saves each separately, removing any casualties as saves are failed.
If you add one more wound to the above scenario, say from an AP2 weapon, that could be placed on one of the Tac Marines as the target player wishes, but all unsaved wounds that result from the Tac Marines saves would be counted against the GROUP of Tac Marines, not the specific models.
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