Switch Theme:

Too much cover  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in us
Wrack Sufferer





Bat Country

After playing a good deal of games of 5th I'm noticing something that is ruining the game for me. Cover. Everything has cover, no exceptions. A unit of dudes in the way? Cover. Some of your guys shooting past a small wall? Cover. Standing out in the open? Cover. Shooting blasts? Cover. Ordinance? Cover. Low walls perhaps? Cover. Pistols before the assault? Cover. Tall grass? Cover. Is it Friday? Cover. I said is it Friday? Cover.

The reason cover is so bad for me personally is my guys already have a 3+. They don't really benefit from cover except against high AP weapons which there are little of in my play area. On top of that I run a lot of high Str/AP weapons for vehicles. Why does tall grass make plasma raining down on your head not deadly? I have no idea. Why do some shorter guys infront of you make a melta not deadly? Ask GW, they will probably justify it... space grass and lack of communication (No one can yell "Duck for a sec!"). A lot of Xenos and IG with 5+ saves now all have 4+ or 3+ saves all the time. There honestly hasn't been an exception for me except for 2 shots I took with plasma canons against some orks who needed to move to take an objective.

What I really want to know is how are your personal experiences with cover going? Are you benefiting a great deal? Are you loosing out? Are you like me? Like my opponents?

I think until 6th Ed comes out, I'll be calling this game CoverHammer.

This message was edited 1 time. Last update was at 2008/07/14 05:16:52


Once upon a time, I told myself it's better to be smart than lucky. Every day, the world proves me wrong a little more. 
   
Made in ca
Raging Ravener




Canada!

It benefits the crap out of me. I play Dark Eldar. We hate wearing armor. So the covers saves are awesome for my pointy little troopers

Kirbinator wrote:you should take Seamus's advice


Om nom nom  
   
Made in us
Longtime Dakkanaut






Agreed!

Tone down the terrain you use.

After reading this it dawned on me that MEQ's pay a premium for their 3+ save and all the 4-6+ save armies are on equal terms if they just stand in some terrain or behind another squad.

So far the worst piece of terrain we have used. The good 'ol forest. It is useless. Opponent can see through it. As my buddy put it today "It's an immobile squad"

This message was edited 1 time. Last update was at 2008/07/14 05:41:26


2012 tourney record:
Eldar 18W-2L-5D Overall x4
Deathwing 21W-7L-6D Overall x4 Best General x1 Best Appearance x3, 19th place Adepticon 40k Champs.
Space Wolves 2W-0L-1D Best Painted x1

Armies:
1850+ pts. 3000+ pts. 2000+

40k bits go to my ebay... http://stores.shop.ebay.com/K-K-Gaming-and-Bits  
   
Made in au
Anti-Armour Swiss Guard






Newcastle, OZ

Played a game yesterday, using the cover we would normally have used for 4th ed. We have some rather tall terrain pieces (3" between levels") and that negates many of the cover saves. TLOS FTW.

Worked fine for us. Unlike you, I do face a lot of tooled up anti-Meq armies in my area. I'm now thankful for extra cover saves.

If yo don't like it, don't play. Don't whine about it on the net.

This message was edited 1 time. Last update was at 2008/07/14 06:25:58


I'm OVER 50 (and so far over everyone's BS, too).
Old enough to know better, young enough to not give a ****.

That is not dead which can eternal lie ...

... and yet, with strange aeons, even death may die.
 
   
Made in us
Fresh-Faced New User




Tall grass should only be giving a 6+ cover, 5+ at the most if its really thick like hedge rows.
   
Made in au
The Dread Evil Lord Varlak





The best mix of cover types in 4th ed had a wood or two and a building or two to block LOS. It also had a collection of craters, walls and detritus to offer cover saves. This allowed a skilfully played, mobile army to gain a lot of advantage from cover while denying the same to his opponent.

From the games I’ve played so far in 5th, this same mix of cover doesn’t really work too well. Where woods and other area terrain used to block LOS, now it just provides a minor save. Meanwhile things that only provided a save in some circumstances now seem to provide cover to large numbers of units. The result is every unit seemingly able to claim a 4+ save, while it’s near impossible to actually block LOS. This makes manoeuvre largely irrelevant, and removes much of the skill of the game.

I think the answer is to include another building or two to do the LOS blocking that woods and other area terrain used to do. At the same time you take some of the bits of minor cover off the board, making it harder to claim a 4+ save.

It’ll likely take a while to figure out exactly what the best balance is.

“We may observe that the government in a civilized country is much more expensive than in a barbarous one; and when we say that one government is more expensive than another, it is the same as if we said that that one country is farther advanced in improvement than another. To say that the government is expensive and the people not oppressed is to say that the people are rich.”

Adam Smith, who must have been some kind of leftie or something. 
   
Made in us
Sslimey Sslyth






Busy somewhere, airin' out the skin jobs.

First game I played in 5e, my army had 78 str 6 shots at range for anti-infantry....with a combination of AP 6 and 4.

Screw cover.

I have never failed to seize on 4+ in my life!

The best 40k page in the Universe
COMMORRAGH 
   
Made in gb
Legendary Dogfighter





Birmingham - GB

Back in 3rd there wasn't this problem with true line of sight, but then again there was none of this going to ground nonsense. Haven't played yet so I reserve jugment and sit hopeful of the new rules. However it is a bit of a kick in the teeth with those new trees I've got sitting ready... maybe I'll pile up undergrowth to turn them back into 'area tererain' rather than an immobile squad.....

I'm coming to get you

My Silver Deamon winning GD entry http://www.dakkadakka.com/dakkaforum/posts/list/302651.page

check out my P&M for more projects!

part of other hobby - dark age jewellery www.darkagejewellery.com 
   
Made in gb
Morphing Obliterator





the new rules are making you have to change how you play. we all new this was comming. we were all warned about it. some of us payed attention.

High strength, low AP, low shot weapons now lose out to mediun strength, high AP, High shot weapons.

its now better to take a heavy bolter than a plasma gun against eveything except terminator spam armies.

anything extra that gives a 4+ or worse save is useless because you will get it anyway.

flamer weapons become very good. as the only things that can effectively kill hordes in cover they will be much run far more often then they are now.

inferno cannon are like gold dust. they kill everything in equal measure.


the game has changed. stop whining about it and adapt. the rest of us are.

taking up the mission
Polonius wrote:Well, seeing as I literally will die if I ever lose a game of 40k, I find your approach almost heretical. If we were to play each other in a tournament, not only would I table you, I would murder you, your family, every woman you ever loved and burn down your house. I mean, what's the point in winning if you allow people that don't take the game seriously to live?
 
   
Made in gb
Longtime Dakkanaut





Bournemouth, UK

Having started playing Rules of Engagement recently, they basically have an opinion that there is always cover on a battlefield, so to me this reflects a more realistic approach to fighting.

Live your life that the fear of death can never enter your heart. Trouble no one about his religion. Respect others in their views and demand that they respect yours. Love your life, perfect your life. Beautify all things in your life. Seek to make your life long and of service to your people. When your time comes to die, be not like those whose hearts are filled with fear of death, so that when their time comes they weep and pray for a little more time to live their lives over again in a different way. Sing your death song, and die like a hero going home.

Lt. Rorke - Act of Valor

I can now be found on Facebook under the name of Wulfstan Design

www.wulfstandesign.co.uk

http://www.voodoovegas.com/
 
   
Made in us
Ancient Chaos Terminator




South Pasadena

@Deadshane, What the hell army were you playing?

 
   
Made in us
Lone Wolf Sentinel Pilot





Vacaville, CA

I vote eldar... he just comes across as an eldar player.

"Ideas are more powerful than guns. We would not let our enemies have guns, why should we let them have ideas."

-Joseph Stalin
 
   
Made in us
Wrack Sufferer





Bat Country

Wolfstan wrote:Having started playing Rules of Engagement recently, they basically have an opinion that there is always cover on a battlefield, so to me this reflects a more realistic approach to fighting.


Disregarding that realism doesn't apply to futuristic fantasy, how does tall grass or a low wall make a plasma cannon more survivable? These things should be blocking bolter bullets but tall grass is like an umbrella to plasma cannons?

The new go to the ground rule can be used anytime you are getting fired at. All you have to do is declare it and it either gives you cover (out in the open) or improves your cover by one. Next turn you can't do anything but assault. So if an assaulty squad is very close but taking some heavy fire they will go for cover then assault you anyway after getting their cover saves.

I know I probably sound very whiny but I'm just kind of miffed I started playing CSM first instead of Eldar. I wanted to play an Eldar pathfinders/wrathguard army when I first started but I didn't in favor of spiky marines.

Once upon a time, I told myself it's better to be smart than lucky. Every day, the world proves me wrong a little more. 
   
Made in us
5th God of Chaos! (Yea'rly!)




The Great State of Texas

Typeline wrote:
Wolfstan wrote:
Disregarding that realism doesn't apply to futuristic fantasy, how does tall grass or a low wall make a plasma cannon more survivable? These things should be blocking bolter bullets but tall grass is like an umbrella to plasma cannons?

Its effectively providing cover from being seen. They don't know exactly where to shoot at you.


The new go to the ground rule can be used anytime you are getting fired at. All you have to do is declare it and it either gives you cover (out in the open) or improves your cover by one. Next turn you can't do anything but assault. So if an assaulty squad is very close but taking some heavy fire they will go for cover then assault you anyway after getting their cover saves.


Cool. I'll have to see if I can use that rule with my demons.

-"Wait a minute.....who is that Frazz is talking to in the gallery? Hmmm something is going on here.....Oh.... it seems there is some dispute over video taping of some sort......Frazz is really upset now..........wait a minute......whats he go there.......is it? Can it be?....Frazz has just unleashed his hidden weiner dog from his mini bag, while quoting shakespeares "Let slip the dogs the war!!" GG
-"Don't mind Frazzled. He's just Dakka's crazy old dude locked in the attic. He's harmless. Mostly."
-TBone the Magnificent 1999-2014, Long Live the King!
 
   
Made in gb
Morphing Obliterator





oh so your anger at the poor codex is actually being misdirected at the new edition of the rules.

really cover is more about not being seen than not being hurt.

a lascannon is going to go through a brick wall whatever happens, thats what theyre meant to do. plasma cannon will incinerate whatever they hit, thats fine as well. if your not behind that brick wall, or nowhere near a plasma cannon blast then it wont effect you.

the addition of the cover save is a bit of a simplification on GWs part and is well engraved into the designer mindset. a reduction to hit would be more realisitic, but this throws up a whole hoast of other problems.

a cover save isnt so much about a bit of wall stopping a bullet, (even modern weapons have pretty good penetration so you'll be damn sure that armour piercing, exsplosive bullets will be even better) its about them being shot at here you arent.

taking up the mission
Polonius wrote:Well, seeing as I literally will die if I ever lose a game of 40k, I find your approach almost heretical. If we were to play each other in a tournament, not only would I table you, I would murder you, your family, every woman you ever loved and burn down your house. I mean, what's the point in winning if you allow people that don't take the game seriously to live?
 
   
Made in us
Pragmatic Primus Commanding Cult Forces






Southeastern PA, USA

Think I said it before in another thread...in 3rd and 4th editions, battlefields became heavily forested and mostly flat. They're about to get hillier with more man-made structures.

The terrain collections will need to adjust a little to 5th, that's all.

My AT Gallery
My World Eaters Showcase
View my Genestealer Cult! Article - Gallery - Blog
Best Appearance - GW Baltimore GT 2008, Colonial GT 2012

DQ:70+S++++G+M++++B++I+Pw40k90#+D++A+++/fWD66R++T(Ot)DM+++

 
   
Made in us
[DCM]
Sentient OverBear






Clearwater, FL

Old Man Ultramarine wrote:After reading this it dawned on me that MEQ's pay a premium for their 3+ save and all the 4-6+ save armies are on equal terms if they just stand in some terrain or behind another squad.


MEQ's actually don't pay THAT much of a premium for that 3+ save. I don't have time for the math breakdown now, but they're much more point-efficient troops than pretty much anything else out there.

For those who don't understand why tall grass provides a cover save, it's not about stopping the shot, it's about being harder to hit when part of you can't be seen.


A reminder: Please keep it civil. You may disagree with other posters or be upset about the rules, but be polite and mature about it (this is NOT directed at any one poster). Thanks!

DQ:70S++G+++M+B++I+Pw40k94+ID+++A++/sWD178R+++T(I)DM+++

Trust me, no matter what damage they have the potential to do, single-shot weapons always flatter to deceive in 40k.                                                                                                       Rule #1
- BBAP

 
   
Made in us
Ruthless Rafkin






Glen Burnie, MD

Regwon wrote:the new rules are making you have to change how you play. we all new this was comming. we were all warned about it. some of us payed attention.

High strength, low AP, low shot weapons now lose out to mediun strength, high AP, High shot weapons.

its now better to take a heavy bolter than a plasma gun against eveything except terminator spam armies.

anything extra that gives a 4+ or worse save is useless because you will get it anyway.

flamer weapons become very good. as the only things that can effectively kill hordes in cover they will be much run far more often then they are now.

inferno cannon are like gold dust. they kill everything in equal measure.


the game has changed. stop whining about it and adapt. the rest of us are.



QFT. Time to dust off the Holy Heavy Bolter and start tossing high velocity soda cans at people again. Volume of fire is again more important. Guard are once again a viable force. Get used to it.



-Loki- wrote:
40k is about slamming two slegdehammers together and hoping the other breaks first. Malifaux is about fighting with scalpels trying to hit select areas and hoping you connect more. 
   
Made in us
Hurr! Ogryn Bone 'Ead!





Personally I love how much cover there is (Yeah, I play Guard, what of it?!), but if you think about it, there's not THAT much more cover. Ok, so everything behind a ruin gets a cover save. As opposed to not being a legal target. Their survivability has dropped.

A squad hunkering behind another squad gets a 4+ save, whereas before the shooting unit might've failed their target priority test, and thus not shot at that unit at all!

But.. then again.. vehicles get cover saves... auuugh. The thought still makes me drool.... vehicle cover saves.... auuugh. I'm going to start bringing Chimera walls more often. Especially in Apoc. Protect the Baneblades, little useless Chimeras!

Iorek on Zombie Dong wrote:I know you'll all keep thinking about it. Admit it. Some of you may even make it your avatar


Yup. 
   
Made in us
Clousseau





Wilmington DE

From a rules design perspective, and I can't prove this so take it with a grain of salt, the preponderance of cover is a response to 3-4th editions, especially the tournament scene, when terrain meant a tree and a couple of barricades. If the designers assume your table is going to be an open plain with a couple of ruins, then these rules make sense--they make the scantness of cover meaningful. Having said that, it's probably not a bad thing to have cover confer such a bonus so often. If your tabletop is covered in terrain, well, guess what: it's hard to get a good bead on a target if he's ducking through the hedgerows.

Guinness: for those who are men of the cloth and football fans, but not necessarily in that order.

I think the lesson here is the best way to enjoy GW's games is to not use any of their rules.--Crimson Devil 
   
Made in us
Sslimey Sslyth






Busy somewhere, airin' out the skin jobs.

Darrian13 wrote:@Deadshane, What the hell army were you playing?


Red has it right, this was my eldar list that pulled it off....

However, with all the cover, I'm of the opinion that one is better off to 'rapid-fire' people to death rather than bust their AP.

My Eldar are doing it..
Grey Knights 'try' to do it...
I'm figuring how Dark Angels can do it...
I'm building a Guard army that should be scary on this theory of the new rules.

I have never failed to seize on 4+ in my life!

The best 40k page in the Universe
COMMORRAGH 
   
Made in us
Longtime Dakkanaut





Whorelando, FL

The new go to the ground rule can be used anytime you are getting fired at. All you have to do is declare it and it either gives you cover (out in the open) or improves your cover by one. Next turn you can't do anything but assault. So if an assaulty squad is very close but taking some heavy fire they will go for cover then assault you anyway after getting their cover saves.


Actually, if you go to ground, you can't do anything at all except the possibility of falling back. You may not assault, but will fight normally if assaulted.

Capt K

   
Made in us
Ruthless Rafkin






Glen Burnie, MD

Deadshane1 wrote:
Darrian13 wrote:@Deadshane, What the hell army were you playing?


Red has it right, this was my eldar list that pulled it off....

However, with all the cover, I'm of the opinion that one is better off to 'rapid-fire' people to death rather than bust their AP.

[snip]
I'm building a Guard army that should be scary on this theory of the new rules.


HB/AC spam, I suppose? Too bad the Exterminator is currently of dubious legality; I'd prefer it over other varients for it's dakka.



-Loki- wrote:
40k is about slamming two slegdehammers together and hoping the other breaks first. Malifaux is about fighting with scalpels trying to hit select areas and hoping you connect more. 
   
Made in us
The Last Chancer Who Survived





Norristown, PA

What you had before was a game of marines, and other armies tailored to kill marines. I think partly the tonsa cover idea is to sort of even the field and get folks to start adding more variety to their armies. Which really isn't a bad thing. Now you can still load up on plasma if you want, but even a little gaunt is gonna get a save from it. if you want your shooting to be effective, seems you need quantity instead of quality now.

it's a whole new game, gonna take some getting used to.

 
   
Made in us
Sslimey Sslyth






Busy somewhere, airin' out the skin jobs.

Valhallan42nd wrote:
Deadshane1 wrote:
Darrian13 wrote:@Deadshane, What the hell army were you playing?


Red has it right, this was my eldar list that pulled it off....

However, with all the cover, I'm of the opinion that one is better off to 'rapid-fire' people to death rather than bust their AP.

[snip]
I'm building a Guard army that should be scary on this theory of the new rules.


HB/AC spam, I suppose? Too bad the Exterminator is currently of dubious legality; I'd prefer it over other varients for it's dakka.


HB's (and lascannon) probably...I'm not too keen on the imperium's "flexible" weaponry-missle launchers, autocannon, ect.

I like to have the most punch for my money. Lascannons and HB's all the way...and LOTS of HB's.

I have never failed to seize on 4+ in my life!

The best 40k page in the Universe
COMMORRAGH 
   
Made in us
Ancient Chaos Terminator




South Pasadena

9 warwalkers with scatterlasers? and 2 guardian squads with scatter lasers too?


 
   
Made in us
Longtime Dakkanaut





whidbey

area terrian was overused in 4th and glad it is gone. I see the return of the scotchbrite hedges. easy to make and blocks line of site.

http://www.geocities.com/charger3604bbl/Hedges_and_Fences.html

This message was edited 1 time. Last update was at 2008/07/14 18:05:28


 
   
Made in us
Executing Exarch





Los Angeles

Old Man Ultramarine wrote:After reading this it dawned on me that MEQ's pay a premium for their 3+ save and all the 4-6+ save armies are on equal terms if they just stand in some terrain or behind another squad.


If you stand in terrain, you deserve a cover save. If you stand behind another squad, then your opponent is foolish for not killing the guys in front first. I mean really, how hard is it? If you are so worried about back row guys getting cover from the ones in front, just blow holes in the screen with something else first. Is it really difficult to get the firepower focused on thoes front guys? They are the closest ones to you, so everything and their mother should be in range to shoot them. Once there are holes in the screen and you are no longer shooting though them, then its open season on the guys in back. Sure it means you have to work out some target priority and plan which of your units fires first, but you're going to want to kill those close guys sooner or later anyway. Right?

**** Phoenix ****

Threads should be like skirts: long enough to cover what's important but short enough to keep it interesting. 
   
Made in us
Fixture of Dakka






San Jose, CA

Phoenix wrote:
Old Man Ultramarine wrote:After reading this it dawned on me that MEQ's pay a premium for their 3+ save and all the 4-6+ save armies are on equal terms if they just stand in some terrain or behind another squad.


If you stand in terrain, you deserve a cover save. If you stand behind another squad, then your opponent is foolish for not killing the guys in front first. I mean really, how hard is it? If you are so worried about back row guys getting cover from the ones in front, just blow holes in the screen with something else first. Is it really difficult to get the firepower focused on thoes front guys? They are the closest ones to you, so everything and their mother should be in range to shoot them. Once there are holes in the screen and you are no longer shooting though them, then its open season on the guys in back. Sure it means you have to work out some target priority and plan which of your units fires first, but you're going to want to kill those close guys sooner or later anyway. Right?


Yeah, 'cause it's a) so easy; and b) so useful to throw enough firepower at 50 4 pt conscripts to remove them, in order to get at the multiple heavy weapons squads hiding behind them.... (And before the inevitable "they're ld 5; just force a break test" point comes up, I'll remind people that a rerollable ld 9 check is hard to crack, and certainly not to be relied upon.)

It's a bizarre change, particularly in combination with the "Run" rules, which allows up-close-and-nasty forces to approach with much greater confidence than in v4. Coupled with the "no consolidating into HtH" rule, the emphasis definitely seems to be on close-range firepower, as that's the only place on the battlefield where guns will be decisive - the rest of the time, efficacy is dropped by ~50%.

Quis Custodiet Ipsos Custodes? 
   
Made in gb
Hellacious Havoc






Ekranoplan wrote:Tall grass should only be giving a 6+ cover, 5+ at the most if its really thick like hedge rows.

Grass and hedges offer concealment not cover. There is a very big difference. I guess GW were trying to represent both with the rule for 'cover' though
   
 
Forum Index » Dakka Discussions
Go to: