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![[Post New]](/s/i/i.gif) 2008/07/15 01:17:04
Subject: Casualty removal poll.
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Incorporating Wet-Blending
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Feedback on why you chose the vote you did always appreciated! :-)
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Mannahnin wrote:A lot of folks online (and in emails in other parts of life) use pretty mangled English. The idea is that it takes extra effort and time to write properly, and they’d rather save the time. If you can still be understood, what’s the harm? While most of the time a sloppy post CAN be understood, the use of proper grammar, punctuation, and spelling is generally seen as respectable and desirable on most forums. It demonstrates an effort made to be understood, and to make your post an easy and pleasant read. By making this effort, you can often elicit more positive responses from the community, and instantly mark yourself as someone worth talking to.
insaniak wrote: Every time someone threatens violence over the internet as a result of someone's hypothetical actions at the gaming table, the earth shakes infinitisemally in its orbit as millions of eyeballs behind millions of monitors all roll simultaneously.
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![[Post New]](/s/i/i.gif) 2008/07/15 01:21:30
Subject: Re:Casualty removal poll.
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Fresh-Faced New User
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I chose A. Its the way my group has always done it. When we have multiple rapid fire plasma gunners, say in a hardened vet squad or stormtroopers, we also roll for each individual trooper. In this way it is possible to get two overheats, but only lose one trooper.
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![[Post New]](/s/i/i.gif) 2008/07/15 01:58:27
Subject: Casualty removal poll.
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Frenzied Berserker Terminator
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Agreed with Ekranoplan.
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![[Post New]](/s/i/i.gif) 2008/07/15 03:16:23
Subject: Casualty removal poll.
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Ancient Chaos Terminator
South Pasadena
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A, anything else is shady, at best
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![[Post New]](/s/i/i.gif) 2008/07/15 03:28:55
Subject: Re:Casualty removal poll.
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Wrack Sufferer
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Someone would complain if I did anything but A.
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Once upon a time, I told myself it's better to be smart than lucky. Every day, the world proves me wrong a little more. |
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![[Post New]](/s/i/i.gif) 2008/07/15 03:54:54
Subject: Casualty removal poll.
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Drone without a Controller
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I picked A, because that way there is no arguement about which member of the squad had an overheated plasma weapon.
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"FYI, the Internet is a communication tool used the world over where people can come together to complain about everything and share pornography with one another." - Blue Loki
My armies (when the wife lets me play) |
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![[Post New]](/s/i/i.gif) 2008/07/15 04:14:49
Subject: Casualty removal poll.
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Tunneling Trygon
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Technically, it'd be MOST correct to roll for every model separately. Might seem pointless, but if one of the Plasma Pistol models was in a particularly important spot, for example, the only model within 6" to get the charge, losing him, rather than his otherwise identical squadmate, could matter.
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![[Post New]](/s/i/i.gif) 2008/07/15 16:12:10
Subject: Casualty removal poll.
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Heroic Senior Officer
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I agree with Phryxis. Each model should be rolled for individually.
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Don "MONDO"
www.ironfistleague.com
Northern VA/Southern MD |
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![[Post New]](/s/i/i.gif) 2008/07/15 16:47:56
Subject: Casualty removal poll.
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Stormin' Stompa
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Rolled individually.
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"He died because he had no honor. He had no honor and the Emperor was watching."
18.000 3.500 8.200 3.300 2.400 3.100 5.500 2.500 3.200 3.000
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![[Post New]](/s/i/i.gif) 2008/07/15 16:48:15
Subject: Casualty removal poll.
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Nurgle Predator Driver with an Infestation
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Since the poll says you are "rolling to hit", then no choice is possible. Only when allocating wounds does the target squad have any choices.
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![[Post New]](/s/i/i.gif) 2008/07/15 16:54:02
Subject: Casualty removal poll.
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Stormin' Stompa
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erhm...
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-------------------------------------------------------
"He died because he had no honor. He had no honor and the Emperor was watching."
18.000 3.500 8.200 3.300 2.400 3.100 5.500 2.500 3.200 3.000
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![[Post New]](/s/i/i.gif) 2008/07/15 17:02:59
Subject: Casualty removal poll.
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Ruthless Rafkin
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Voted B. A is a needless convention that slows the game down and is never specified in the rules.
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-Loki- wrote:
40k is about slamming two slegdehammers together and hoping the other breaks first. Malifaux is about fighting with scalpels trying to hit select areas and hoping you connect more. |
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![[Post New]](/s/i/i.gif) 2008/07/15 17:41:23
Subject: Casualty removal poll.
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Heroic Senior Officer
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How does it slow the game down? Four IG (command squad) rapid fire their plasma guns. Use a different color die for each guardsman. Pick up any ones, roll to see if they die. If two of those ones are the same color dice, only that guardsman dies.
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Don "MONDO"
www.ironfistleague.com
Northern VA/Southern MD |
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![[Post New]](/s/i/i.gif) 2008/07/15 17:48:54
Subject: Casualty removal poll.
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Ruthless Rafkin
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It saves the time you took digging around to get your 8 multicolored dice, yes.
Given the above example, you roll three fails, and one guardsman fails twice, you reserve the right to say that you only take two wounds instead of of the three you actually took?
Using b: If I roll three fails, and fail three saves, I remove three guys.
Which is more fair?
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-Loki- wrote:
40k is about slamming two slegdehammers together and hoping the other breaks first. Malifaux is about fighting with scalpels trying to hit select areas and hoping you connect more. |
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![[Post New]](/s/i/i.gif) 2008/07/15 18:04:44
Subject: Re:Casualty removal poll.
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Dominar
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I voted A, and have been doing it this way for awhile. It's both more fair to the player firing and the player being fired at in sensitive situations like testing for assault range or exactly half of the models in cover, that sort of thing.
If during set up you take out four colors of dice (I've never needed more than 4), roll them as normally, and then let proximity assign rolls to models, it takes about 10 seconds to explain what you're doing to your opponent and then another five seconds to actually do it each time.
I've never gotten any complaints about this method. It lends itself more to humor when Guardsman Bob rolls two ones, kills nothing, and blows himself up.
Given the above example, you roll three fails, and one guardsman fails twice, you reserve the right to say that you only take two wounds instead of of the three you actually took?
To maintain internal consistency, if you had astronomically bad luck and four of your to-hit rolls resulted in '1', you would then have to take four saves and remove four models if you failed them all. How is that more fair or reasonable? Bob fired and his gun exploded so he threw it to Bill as he died, Bill tried using the hotpotatogun and it explodes again?
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This message was edited 1 time. Last update was at 2008/07/15 18:08:12
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![[Post New]](/s/i/i.gif) 2008/07/15 18:18:56
Subject: Casualty removal poll.
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Ruthless Rafkin
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Yes, if I rolled four ones (and I have), I would have taken four wounds. Failing four armor saves, I would take four models from the board.
It's the counterbalance to me being able to say that plasma gunner bill died, and not vet sgt pete. It's also consistant with the current saving throw rules. 4 wounds are caused, and I assign four wounds to those in the group that caused it. I don't see the problem.
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-Loki- wrote:
40k is about slamming two slegdehammers together and hoping the other breaks first. Malifaux is about fighting with scalpels trying to hit select areas and hoping you connect more. |
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![[Post New]](/s/i/i.gif) 2008/07/15 18:19:40
Subject: Casualty removal poll.
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Decrepit Dakkanaut
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C - roll To-Hit for each model individually, to minimize Gets Hot casualties.
For example, if I step up and Rapid-Fire the Plasma Guns, I could have 2 Gets Hot results. If I am lucky, they're both from the same guy, so I cannot lose more than one Plasma Gunner.
If I foolishly rolled all of the To-Hit rolls together to save time, then I could potentially lose *both* Plasma Gunners. That would be a real tragedy.
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![[Post New]](/s/i/i.gif) 2008/07/15 18:40:08
Subject: Casualty removal poll.
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Dominar
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Valhallan42nd wrote:Yes, if I rolled four ones (and I have), I would have taken four wounds. Failing four armor saves, I would take four models from the board.
It's the counterbalance to me being able to say that plasma gunner bill died, and not vet sgt pete. It's also consistant with the current saving throw rules. 4 wounds are caused, and I assign four wounds to those in the group that caused it. I don't see the problem.
So.... Gunpotato? I don't see any reason that two weapons misfiring would kill four models. It penalizes yourself unnecessarily.
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![[Post New]](/s/i/i.gif) 2008/07/15 18:48:05
Subject: Casualty removal poll.
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Ruthless Rafkin
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So does losing a sgt with a PF to a missed plasma pistol shot.
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This message was edited 1 time. Last update was at 2008/07/15 18:50:48
-Loki- wrote:
40k is about slamming two slegdehammers together and hoping the other breaks first. Malifaux is about fighting with scalpels trying to hit select areas and hoping you connect more. |
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![[Post New]](/s/i/i.gif) 2008/07/15 19:15:52
Subject: Re:Casualty removal poll.
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Dominar
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Gotcha. Fairness has got nothing to do with your argument, then, you're just saving the "better" models.
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![[Post New]](/s/i/i.gif) 2008/07/15 19:46:34
Subject: Casualty removal poll.
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Ruthless Rafkin
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And you're splitting hairs to save more plasma models as well. The cheese goes both ways, sourclams.
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-Loki- wrote:
40k is about slamming two slegdehammers together and hoping the other breaks first. Malifaux is about fighting with scalpels trying to hit select areas and hoping you connect more. |
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![[Post New]](/s/i/i.gif) 2008/07/15 19:56:38
Subject: Re:Casualty removal poll.
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Dominar
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Not in the least. By taking shots individually, I'm ensuring greater accuracy in wound allocation. The model that fumbles the shot dies. Always.
Your proposed method simply lets you use cheap units to shield expensive units, since it's very rare that marines will roll and fail Gets Hot! wounds in sufficient number to actually put that many out of commission.
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This message was edited 1 time. Last update was at 2008/07/15 20:21:24
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![[Post New]](/s/i/i.gif) 2008/07/15 20:01:42
Subject: Casualty removal poll.
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Ruthless Rafkin
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And if my "cheap" unit fumbles twice, he can kill his Sgt who didn't fumble. Two wounds caused, two guys in danger. It balances out.
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This message was edited 1 time. Last update was at 2008/07/15 20:02:11
-Loki- wrote:
40k is about slamming two slegdehammers together and hoping the other breaks first. Malifaux is about fighting with scalpels trying to hit select areas and hoping you connect more. |
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![[Post New]](/s/i/i.gif) 2008/07/15 20:01:54
Subject: Casualty removal poll.
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Decrepit Dakkanaut
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If we're just assigning Gets Hot wounds as a pool, then why can't they be assigned to grunts and mooks?
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![[Post New]](/s/i/i.gif) 2008/07/16 04:40:39
Subject: Casualty removal poll.
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Tunneling Trygon
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And you're splitting hairs to save more plasma models as well. The cheese goes both ways, sourclams.
The discussion is pointless.
Either you break up the rolls before they're made, so you can play correctly, or you don't. If you don't, sure, there are all sorts of hueristics that hurt the shooting squad more in some cases, and less in others, but the situation is created by a refusal to assign rolls to models.
Sure, it slows down play. So does rolling at all. Why not just roll a bunch of dice, see how they feel to you, then pick a winner?
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![[Post New]](/s/i/i.gif) 2008/07/16 19:09:00
Subject: Casualty removal poll.
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Ruthless Rafkin
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Having gone back and re-read the rules, I must now put a frozen crow pie in the the microwave. It clearly states firer, and there really can't be any debate.
Mea culpa.
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-Loki- wrote:
40k is about slamming two slegdehammers together and hoping the other breaks first. Malifaux is about fighting with scalpels trying to hit select areas and hoping you connect more. |
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