Thanks
40k I infact ran a list exactly like yours. I found the crushers a bit slow and a bit low on wounds for thier cost. Fiends on the other hand are cheaper per wound and move far faster (6" more on march or charge compared to a crusher) and make fantastic flankers and machine hunters.
I am trying not to cheese out this list. My Tz flying circus is more or less banned in my club now as no one wants to play against it...
But here is an idea I like
BT w Arnor of Khorne and Immortal Fury
2x 2 Fiends
4x 5 Hounds
Herald of Tz with Master of Sorc
The Masque
3x 10 Horrors.
2000pts exactly.
The masque gives 360 charge, is better than a single fiend in almost every way, and can keep up with hounds, the thirster or the fiends to lend support as needed if not being used for warmachine/sorc hunting on her own. The enemy
LD/Move modifier ability is just gravy.
At US 6 the Fiends are still viable flankers and can take 3 wounds before they stop being so.
I do think wings would help preserve my Tz Herald but I cant' find the 20pts.