Jhagadurn wrote:Raveners are cool, but I stlil don't think they are your best choice there... I would look at beefing up your stealers (which all need extended carapace), and getting those gaunt broods to 20+ without without number. A creative player will make that ability a waste of points every game.
Zoanthropes, methinks, could be real cool in 5th.
I don't think that you "need" extrended carapce in 5th. Screening with gaunts, or in cover, they have a 4+ save without paying 4 points per model. I would bump up the Gaunt numbers and cut out the raveners though, as well as perhaps giving the stealers Talons
I'm not sure the
VC is worth it anymore, as the low
ap, low rate of fire and only glancing makes the
VC not really worth it on my opinion. I'd take talons and tusked with a barbed strangler. the only tanks you really have to worry about are monoliths and L raider. monoliths arnt scary because you WILL defeat necons in
CC and run them down, so all you have to do is run your gaunts, with the stealers fleeting behind, with the
BS firing in support, with the winged tyrant pulling prioity. when the stealers get into combat 2nd turn, the monoliths won't mean a thing.
Land raiders, well, atleast it's 250 points of kill a
MC in 2 turns. Your
MC's are half that cost or are fast (flyrant) or have extra wounds (tyrand w/guard) so you will be killing them in
CC before you know it.
Anything else the stealers can kill. So it would ditch the
VC and just run the
BS + tusk and talons (maybe a mace tail).