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Made in us
Regular Dakkanaut




Guy at GW store said no, if they move 12 inches using packs they cannot run in the shooting phase. I don't actually find the rule in the book. Some comments on Blood Angels armies have assumed that they can run in the shooting phase like other infantry.

Thanks!
   
Made in us
Ancient Chaos Terminator




South Pasadena

I know of no restriction on jump packs. The 5th ed rules do not state that.

 
   
Made in us
Wicked Warp Spider





Knoxville, TN

I've seen nothing that says they can't run. Redshirts were the same people that told me my warlocks counted as IC in assaults.
   
Made in us
Heroic Senior Officer





Woodbridge, VA

Smply put, the guy at the GW store was wrong.

Don "MONDO"
www.ironfistleague.com
Northern VA/Southern MD 
   
Made in us
Longtime Dakkanaut





Yes they can run. Jump Infantry are still infantry and not vehicles.
   
Made in us
Longtime Dakkanaut





On page 16 under the run section it says units may choose to run instead of firing, it doesnt say anything about infantry only.

It also says in their description on page 52 that jump infantry count as infantry in the shooting phase.

Also, the most convincing part is that under bikes and vehicles it states on pages 53 and 58 that they cant run.

/case closed
   
Made in gb
Proud Phantom Titan







... they must be able to run or why do eldar swooping hawks get fleet?
   
Made in ca
Raging Ravener




Canada!

Because they're Eldar.

But I'm pretty sure, as everyone else has said, that they CAN run. What's stopping them? They count as infantry, and infantry can run.

Kirbinator wrote:you should take Seamus's advice


Om nom nom  
   
Made in gb
Lead-Footed Trukkboy Driver




Brighton, Uk

They count as jump infantry, but also follow the rules for infantry too. And they can run.

"Get on the Ready Line!"

Orkeosaurus wrote:Yeah, but when he get's out he'll still be in Russia, so joke's on him.

 
   
Made in us
Growlin' Guntrukk Driver with Killacannon




No. VA USA

double post

This message was edited 1 time. Last update was at 2008/07/29 21:29:10


A woman will argue with a mirror.....  
   
Made in us
Growlin' Guntrukk Driver with Killacannon




No. VA USA

Grignard wrote:I've seen nothing that says they can't run. Redshirts were the same people that told me my warlocks counted as IC in assaults.


he did say "guy at GW store" he didn't specify whether it was a redshirt or not..

A woman will argue with a mirror.....  
   
Made in us
Rampaging Furioso Blood Angel Dreadnought





SC, USA

See Dante Run. Run, Dante, Run.
   
Made in us
Longtime Dakkanaut




St. George, UT

Woo... Ork stormboys. 12" normal. D6 additional, D6 fleet/run, 6" assault (if waagh is called) 20"-30" in one turn.

Too bad they still strike last against anything worth assaulting.

See pics of my Orks, Tau, Emperor's Children, Necrons, Space Wolves, and Dark Eldar here:


 
   
Made in us
Lone Wolf Sentinel Pilot





Vacaville, CA

except stormboyz lost the Waaagh rule... for some strange reason (check the FAQ)

"Ideas are more powerful than guns. We would not let our enemies have guns, why should we let them have ideas."

-Joseph Stalin
 
   
Made in us
Fixture of Dakka






.................................... Searching for Iscandar

They lost it because they were beyond the pale with it.

12+12+D6+12+6 is actually enough, ya know.


   
Made in us
Longtime Dakkanaut




St. George, UT

Well that sucks. So I guess we are stuck with 19-24" Still usable I guess.


See pics of my Orks, Tau, Emperor's Children, Necrons, Space Wolves, and Dark Eldar here:


 
   
Made in us
Fixture of Dakka






.................................... Searching for Iscandar

lol you should see 60 storm boyz in action.

It's...frightening.

I killed 48 and made the rest run, but man I was peeing my pants. lol

   
Made in au
Quick-fingered Warlord Moderatus






Stelek, where do you get "12+12+D6+12+6"I can only figure out a single 12(normal movement) the D6(run) and the final 6(assault), where's the extra 24" coming from?

Interceptor Drones can disembark at any point during the Sun Shark's move (even though models cannot normally disembark from Zooming Flyers).


-Jeremy Vetock, only man at Games Workshop who understands Zooming Flyers 
   
Made in ca
Raging Ravener




Canada!

Well the first 12" is from Deploying 12 inches from the board edge, I know that much.

Deploy 12, Jump pack 12, Fleet d6, something, charge 6.

This message was edited 1 time. Last update was at 2008/07/30 06:18:58


Kirbinator wrote:you should take Seamus's advice


Om nom nom  
   
Made in au
[MOD]
Making Stuff






Under the couch

Red_Lives wrote:except stormboyz lost the Waaagh rule... for some strange reason (check the FAQ)


They 'lost' it because it didn't actually do anything for them, since they're not Infantry... and Waaagh! only actually affects Infantry.

 
   
Made in us
Lone Wolf Sentinel Pilot





Vacaville, CA

I thought waaagh just gave the fleet rule? which is charge after running. and during the shooting phase jump infantry are infantry P. 52? And for purposes of waaagh they function the same regardless. I just figured that the reason they didn't give it back was to keep their power level down.

This message was edited 1 time. Last update was at 2008/07/30 08:45:07


"Ideas are more powerful than guns. We would not let our enemies have guns, why should we let them have ideas."

-Joseph Stalin
 
   
Made in au
[MOD]
Making Stuff






Under the couch

Red_Lives wrote:I thought waaagh just gave the fleet rule?


To Infantry.

Jump Infantry and Infantry are two separate categories. The fact that JI use some of the same rules as Infantry does not make them Infantry.


I just figured that the reason they didn't give it back was to keep their power level down.


The fact that it was listed as one of their special rules was a misprint, just like the other units that had 'Waagh!' removed by the FAQ.

 
   
Made in au
Fresh-Faced New User




If a dreadnaught can run cause it is a walker then a guy with a jump pack would be able to aswell.
PS in 4th ed jump infantry were stated to start and end their movement on the ground.
   
Made in us
Been Around the Block




Seattle, Wa

could a dreadnought move 6" run d6" Then assault? Not sure if they have to have fleet or not...Or even if a dreadnought CAN get fleet.

1000 1500

After serving in a 'big gunz' regiment Grots often loose their hearing and have to resort to a rudimentary system of sign language. This is rarely successful as there are only so many signs a Grot can carry.

 
   
Made in gb
Proud Phantom Titan







Defiler is the only walker i know of with fleet so even more reason to give him 4 close combat weapons

||edit|| oh and choas Dreads if they roll a 6 on the crazed

This message was edited 1 time. Last update was at 2008/07/30 10:45:14


 
   
Made in gb
Legendary Dogfighter





Birmingham - GB

a dreadnaught is not infantry so it can't run.

I don't know this just trying to understand, does the waaagh! rule say that orks can run and assault?

If your sying that stormboyzs don't get the waaagh rule becuase their jump infantry and not infantry, then doesn't this principal also appy to assault marines? You can't have one rule for one and not others.

Or am I missunderstanding something? Sorry if I am.

I'm coming to get you

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Made in us
Growlin' Guntrukk Driver with Killacannon




No. VA USA

centy wrote:If a dreadnaught can run cause it is a walker then a guy with a jump pack would be able to aswell.
PS in 4th ed jump infantry were stated to start and end their movement on the ground.


PPS.. this isn't 4th edition, so comparisons of such just muddy the water.

if said guy with jump pack has a rule (space marine codex will be out soon, so we will see then) that says he can't do something, then you if, then thought holds no water .. apples and oranges.

A woman will argue with a mirror.....  
   
Made in us
Lone Wolf Sentinel Pilot





Vacaville, CA

covenant84 wrote:a dreadnaught is not infantry so it can't run.

I don't know this just trying to understand, does the waaagh! rule say that orks can run and assault?

If your sying that stormboyzs don't get the waaagh rule becuase their jump infantry and not infantry, then doesn't this principal also appy to assault marines? You can't have one rule for one and not others.

Or am I missunderstanding something? Sorry if I am.


WALKERS CAN RUN!!!!!!!!!!!
P.72

"Ideas are more powerful than guns. We would not let our enemies have guns, why should we let them have ideas."

-Joseph Stalin
 
   
Made in dk
Stormin' Stompa





covenant84 wrote:a dreadnaught is not infantry so it can't run.



Psst! Page 72, Walkers shooting.

-------------------------------------------------------
"He died because he had no honor. He had no honor and the Emperor was watching."

18.000 3.500 8.200 3.300 2.400 3.100 5.500 2.500 3.200 3.000


 
   
Made in us
Lone Wolf Sentinel Pilot





Vacaville, CA

BEAT CHA TO IT!

"Ideas are more powerful than guns. We would not let our enemies have guns, why should we let them have ideas."

-Joseph Stalin
 
   
 
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