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![[Post New]](/s/i/i.gif) 2008/07/26 01:38:40
Subject: Can Jump pack troops run?
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Regular Dakkanaut
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Guy at GW store said no, if they move 12 inches using packs they cannot run in the shooting phase. I don't actually find the rule in the book. Some comments on Blood Angels armies have assumed that they can run in the shooting phase like other infantry.
Thanks!
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![[Post New]](/s/i/i.gif) 2008/07/26 02:36:20
Subject: Can Jump pack troops run?
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Ancient Chaos Terminator
South Pasadena
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I know of no restriction on jump packs. The 5th ed rules do not state that.
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![[Post New]](/s/i/i.gif) 2008/07/26 03:06:42
Subject: Can Jump pack troops run?
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Wicked Warp Spider
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I've seen nothing that says they can't run. Redshirts were the same people that told me my warlocks counted as IC in assaults.
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![[Post New]](/s/i/i.gif) 2008/07/26 03:34:13
Subject: Can Jump pack troops run?
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Heroic Senior Officer
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Smply put, the guy at the GW store was wrong.
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Don "MONDO"
www.ironfistleague.com
Northern VA/Southern MD |
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![[Post New]](/s/i/i.gif) 2008/07/27 06:17:46
Subject: Can Jump pack troops run?
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Longtime Dakkanaut
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Yes they can run. Jump Infantry are still infantry and not vehicles.
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![[Post New]](/s/i/i.gif) 2008/07/27 06:27:59
Subject: Can Jump pack troops run?
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Longtime Dakkanaut
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On page 16 under the run section it says units may choose to run instead of firing, it doesnt say anything about infantry only.
It also says in their description on page 52 that jump infantry count as infantry in the shooting phase.
Also, the most convincing part is that under bikes and vehicles it states on pages 53 and 58 that they cant run.
/case closed
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![[Post New]](/s/i/i.gif) 2008/07/29 18:39:02
Subject: Can Jump pack troops run?
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Proud Phantom Titan
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... they must be able to run or why do eldar swooping hawks get fleet?
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![[Post New]](/s/i/i.gif) 2008/07/29 18:41:05
Subject: Can Jump pack troops run?
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Raging Ravener
Canada!
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Because they're Eldar.
But I'm pretty sure, as everyone else has said, that they CAN run. What's stopping them? They count as infantry, and infantry can run.
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Kirbinator wrote:you should take Seamus's advice
Om nom nom |
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![[Post New]](/s/i/i.gif) 2008/07/29 19:10:47
Subject: Can Jump pack troops run?
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Lead-Footed Trukkboy Driver
Brighton, Uk
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They count as jump infantry, but also follow the rules for infantry too. And they can run.
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"Get on the Ready Line!"
Orkeosaurus wrote:Yeah, but when he get's out he'll still be in Russia, so joke's on him.
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![[Post New]](/s/i/i.gif) 2008/07/29 21:28:06
Subject: Can Jump pack troops run?
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Growlin' Guntrukk Driver with Killacannon
No. VA USA
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double post
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This message was edited 1 time. Last update was at 2008/07/29 21:29:10
A woman will argue with a mirror..... |
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![[Post New]](/s/i/i.gif) 2008/07/29 21:29:42
Subject: Can Jump pack troops run?
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Growlin' Guntrukk Driver with Killacannon
No. VA USA
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Grignard wrote:I've seen nothing that says they can't run. Redshirts were the same people that told me my warlocks counted as IC in assaults.
he did say "guy at GW store" he didn't specify whether it was a redshirt or not..
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A woman will argue with a mirror..... |
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![[Post New]](/s/i/i.gif) 2008/07/29 21:35:09
Subject: Re:Can Jump pack troops run?
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Rampaging Furioso Blood Angel Dreadnought
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See Dante Run. Run, Dante, Run.
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![[Post New]](/s/i/i.gif) 2008/07/30 02:22:32
Subject: Can Jump pack troops run?
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Longtime Dakkanaut
St. George, UT
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Woo... Ork stormboys. 12" normal. D6 additional, D6 fleet/run, 6" assault (if waagh is called) 20"-30" in one turn.
Too bad they still strike last against anything worth assaulting.
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See pics of my Orks, Tau, Emperor's Children, Necrons, Space Wolves, and Dark Eldar here:

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![[Post New]](/s/i/i.gif) 2008/07/30 03:13:57
Subject: Can Jump pack troops run?
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Lone Wolf Sentinel Pilot
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except stormboyz lost the Waaagh rule... for some strange reason (check the FAQ)
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"Ideas are more powerful than guns. We would not let our enemies have guns, why should we let them have ideas."
-Joseph Stalin
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![[Post New]](/s/i/i.gif) 2008/07/30 03:31:01
Subject: Can Jump pack troops run?
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Fixture of Dakka
.................................... Searching for Iscandar
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They lost it because they were beyond the pale with it.
12+12+D6+12+6 is actually enough, ya know.
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![[Post New]](/s/i/i.gif) 2008/07/30 04:50:58
Subject: Can Jump pack troops run?
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Longtime Dakkanaut
St. George, UT
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Well that sucks. So I guess we are stuck with 19-24" Still usable I guess.
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See pics of my Orks, Tau, Emperor's Children, Necrons, Space Wolves, and Dark Eldar here:

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![[Post New]](/s/i/i.gif) 2008/07/30 04:55:59
Subject: Can Jump pack troops run?
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Fixture of Dakka
.................................... Searching for Iscandar
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lol you should see 60 storm boyz in action.
It's...frightening.
I killed 48 and made the rest run, but man I was peeing my pants. lol
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![[Post New]](/s/i/i.gif) 2008/07/30 05:51:21
Subject: Can Jump pack troops run?
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Quick-fingered Warlord Moderatus
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Stelek, where do you get "12+12+D6+12+6"I can only figure out a single 12(normal movement) the D6(run) and the final 6(assault), where's the extra 24" coming from?
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Interceptor Drones can disembark at any point during the Sun Shark's move (even though models cannot normally disembark from Zooming Flyers).
-Jeremy Vetock, only man at Games Workshop who understands Zooming Flyers |
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![[Post New]](/s/i/i.gif) 2008/07/30 06:18:37
Subject: Can Jump pack troops run?
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Raging Ravener
Canada!
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Well the first 12" is from Deploying 12 inches from the board edge, I know that much.
Deploy 12, Jump pack 12, Fleet d6, something, charge 6.
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This message was edited 1 time. Last update was at 2008/07/30 06:18:58
Kirbinator wrote:you should take Seamus's advice
Om nom nom |
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![[Post New]](/s/i/i.gif) 2008/07/30 07:50:34
Subject: Can Jump pack troops run?
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[MOD]
Making Stuff
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Red_Lives wrote:except stormboyz lost the Waaagh rule... for some strange reason (check the FAQ)
They 'lost' it because it didn't actually do anything for them, since they're not Infantry... and Waaagh! only actually affects Infantry.
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![[Post New]](/s/i/i.gif) 2008/07/30 08:42:35
Subject: Can Jump pack troops run?
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Lone Wolf Sentinel Pilot
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I thought waaagh just gave the fleet rule? which is charge after running. and during the shooting phase jump infantry are infantry P. 52? And for purposes of waaagh they function the same regardless. I just figured that the reason they didn't give it back was to keep their power level down.
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This message was edited 1 time. Last update was at 2008/07/30 08:45:07
"Ideas are more powerful than guns. We would not let our enemies have guns, why should we let them have ideas."
-Joseph Stalin
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![[Post New]](/s/i/i.gif) 2008/07/30 08:56:00
Subject: Can Jump pack troops run?
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[MOD]
Making Stuff
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Red_Lives wrote:I thought waaagh just gave the fleet rule?
To Infantry.
Jump Infantry and Infantry are two separate categories. The fact that JI use some of the same rules as Infantry does not make them Infantry.
I just figured that the reason they didn't give it back was to keep their power level down.
The fact that it was listed as one of their special rules was a misprint, just like the other units that had 'Waagh!' removed by the FAQ.
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![[Post New]](/s/i/i.gif) 2008/07/30 10:14:28
Subject: Can Jump pack troops run?
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Fresh-Faced New User
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If a dreadnaught can run cause it is a walker then a guy with a jump pack would be able to aswell.
PS in 4th ed jump infantry were stated to start and end their movement on the ground.
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![[Post New]](/s/i/i.gif) 2008/07/30 10:25:11
Subject: Re:Can Jump pack troops run?
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Been Around the Block
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could a dreadnought move 6" run d6" Then assault? Not sure if they have to have fleet or not...Or even if a dreadnought CAN get fleet.
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1000 1500
After serving in a 'big gunz' regiment Grots often loose their hearing and have to resort to a rudimentary system of sign language. This is rarely successful as there are only so many signs a Grot can carry.
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![[Post New]](/s/i/i.gif) 2008/07/30 10:43:30
Subject: Can Jump pack troops run?
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Proud Phantom Titan
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Defiler is the only walker i know of with fleet so even more reason to give him 4 close combat weapons ||edit|| oh and choas Dreads if they roll a 6 on the crazed
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This message was edited 1 time. Last update was at 2008/07/30 10:45:14
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![[Post New]](/s/i/i.gif) 2008/07/30 12:54:49
Subject: Re:Can Jump pack troops run?
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Legendary Dogfighter
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a dreadnaught is not infantry so it can't run.
I don't know this just trying to understand, does the waaagh! rule say that orks can run and assault?
If your sying that stormboyzs don't get the waaagh rule becuase their jump infantry and not infantry, then doesn't this principal also appy to assault marines? You can't have one rule for one and not others.
Or am I missunderstanding something? Sorry if I am.
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![[Post New]](/s/i/i.gif) 2008/07/30 13:21:24
Subject: Can Jump pack troops run?
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Growlin' Guntrukk Driver with Killacannon
No. VA USA
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centy wrote:If a dreadnaught can run cause it is a walker then a guy with a jump pack would be able to aswell.
PS in 4th ed jump infantry were stated to start and end their movement on the ground.
PPS.. this isn't 4th edition, so comparisons of such just muddy the water.
if said guy with jump pack has a rule (space marine codex will be out soon, so we will see then) that says he can't do something, then you if, then thought holds no water .. apples and oranges.
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A woman will argue with a mirror..... |
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![[Post New]](/s/i/i.gif) 2008/07/30 13:31:31
Subject: Re:Can Jump pack troops run?
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Lone Wolf Sentinel Pilot
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covenant84 wrote:a dreadnaught is not infantry so it can't run.
I don't know this just trying to understand, does the waaagh! rule say that orks can run and assault?
If your sying that stormboyzs don't get the waaagh rule becuase their jump infantry and not infantry, then doesn't this principal also appy to assault marines? You can't have one rule for one and not others.
Or am I missunderstanding something? Sorry if I am.
WALKERS CAN RUN!!!!!!!!!!!
P.72
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"Ideas are more powerful than guns. We would not let our enemies have guns, why should we let them have ideas."
-Joseph Stalin
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![[Post New]](/s/i/i.gif) 2008/07/30 13:33:05
Subject: Re:Can Jump pack troops run?
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Stormin' Stompa
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covenant84 wrote:a dreadnaught is not infantry so it can't run.
Psst! Page 72, Walkers shooting.
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"He died because he had no honor. He had no honor and the Emperor was watching."
18.000 3.500 8.200 3.300 2.400 3.100 5.500 2.500 3.200 3.000
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![[Post New]](/s/i/i.gif) 2008/07/30 13:33:45
Subject: Can Jump pack troops run?
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Lone Wolf Sentinel Pilot
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BEAT CHA TO IT!
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"Ideas are more powerful than guns. We would not let our enemies have guns, why should we let them have ideas."
-Joseph Stalin
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