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wupps, sorry. Haven't made it to the walkers section yet. Haven't had chance to fit many games in recently so had little need :( Thanks for the update!

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its great if it has legs it can run jump infantry included. Just bikes and jet bikes can't run, as well as "non-walker vehicles"

This message was edited 1 time. Last update was at 2008/07/30 14:14:27


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If a dreadnaught can run cause it is a walker then a guy with a jump pack would be able to aswell.
That logic does not hold. They are different and can follow different rules.
As it turns out, they can both run, but one does not 'prove' it for the other.

I don't know this just trying to understand, does the waaagh! rule say that orks can run and assault?
It gives Ork Infantry Fleet for a turn.

If your sying that stormboyzs don't get the waaagh rule becuase their jump infantry and not infantry, then doesn't this principal also appy to assault marines? You can't have one rule for one and not others.
Not the same. Infantry and Jump infantry are defined unit types in the game. 'Assault' is just an adjective used for some marines, it has no basis in the actual rules.

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This message was edited 2 times. Last update was at 2008/07/30 14:16:37


 
   
Made in au
Quick-fingered Warlord Moderatus






coredump, I'm not necessarily in disagreement with you, but if jump infantry are not infantry what do you make of the box which appears immediately after the final jump infantry rule in the BRB which says "So far the rules have just dealt with troops that move around on foot – infantry."

That phrase, given it's location, to me appears to be grouping Monstrous Creatures and Jump Infantry into the broader Infantry category.

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I think you are attaching too much import to the location of that box.

When it refers to 'this section' it means the Unit Type section. Prior to that section it is only dealing with infantry.

It is saying that the rules have only dealt with Infantry, and now they are going to tell you about the other units, the ones that are not infantry. MC, Jump, bikes, artillery, etc.
   
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covenant84 wrote:a dreadnaught is not infantry so it can't run.

I don't know this just trying to understand, does the waaagh! rule say that orks can run and assault?

If your sying that stormboyzs don't get the waaagh rule becuase their jump infantry and not infantry, then doesn't this principal also appy to assault marines? You can't have one rule for one and not others.

Or am I missunderstanding something? Sorry if I am.



You can quite easily have one rule for one thing and not for others. The waaagh rule should not be confused with run, or normal fleet. The waaagh rule gives fleet to standard, foot-slogging, infantry only. So, infantry orks can run then assault one turn per game. Stormboyz can run, as can all jump infantry, but cannot waaagh, so therefore cannot assault after running.

Hope that clarifies it somewhat.

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covenant84 wrote:a dreadnaught is not infantry so it can't run.


Running isn't restricted to Infantry.

'Units' can run. It's not tied to any particular Unit Type. So the only Units that can't run are those who have a restriction in their own rules that forbids it.



I don't know this just trying to understand, does the waaagh! rule say that orks can run and assault?


The Waagh! rule grants Fleet to Ork Infantry for a single turn.


If your sying that stormboyzs don't get the waaagh rule becuase their jump infantry and not infantry, then doesn't this principal also appy to assault marines?


No.

Stormboyz don't get the Waagh! rule because the FAQ clarifies that it was a misprint.
Assault Marines don't get the Waagh! rule because it's not in their unit entry.

Stormboyz wouldn't benefit from the Waagh! rule if they had it because they are not Infantry.
Assault Marines would be in the same boat, if the Marine list had a rule that granted Fleet to Infantry.

Both Assault Marines and Stormboyz can run. Neither can Fleet.

 
   
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Greebynog wrote:
covenant84 wrote:a dreadnaught is not infantry so it can't run.

I don't know this just trying to understand, does the waaagh! rule say that orks can run and assault?

If your sying that stormboyzs don't get the waaagh rule becuase their jump infantry and not infantry, then doesn't this principal also appy to assault marines? You can't have one rule for one and not others.

Or am I missunderstanding something? Sorry if I am.



You can quite easily have one rule for one thing and not for others. The waaagh rule should not be confused with run, or normal fleet. The waaagh rule gives fleet to standard, foot-slogging, infantry only. So, infantry orks can run then assault one turn per game. Stormboyz can run, as can all jump infantry, but cannot waaagh, so therefore cannot assault after running.

Hope that clarifies it somewhat.


It is difficult to clarify when you invent words and pass them off as the rules.

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Why all the question about Jump Infantry running? p. 52, Jump Infantry's entry under shooting: "Jump infantry follow the same rules as infantry." This includes the Run rule, which is a rule for Infantry in the shooting phase. I thought this was pretty clear on the readthrough? It's especially clear when you compare it to the entries on Bikes and Artillery, which both specifically state in the Shooting sections that they can't Run.
   
 
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