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Made in ca
Dakka Veteran




The Hammer

So say you've got one cheap unit and one shooty unit checkerboarded in two ranks in the open for mutual cover saves. During the move phase, the cheap unit slides diagonally one inch back through the shooty unit, therefore clearing the sightlines to the enemy and denying them a cover save from shooting through another unit. After fire from the shooty unit is resolves, the cheap unit runs back into position, restoring cover for both units. Does this work or am I missing something?

When soldiers think, it's called routing. 
   
Made in us
Dakka Veteran




Yes, but I wouldn't walk in any dark alleys after the game.
   
Made in au
Owns Whole Set of Skullz Techpriests






Versteckt in den Schatten deines Geistes.

Yet another reason why running should happen in the movement phase...

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Made in ca
Decrepit Dakkanaut





Remember that shooting is done in a sequence, unit by unit. The first unit hits the cheap unit and reduces that unit so that it can't cover the expensive unit, then the following units just eat the shooters alive.

Or you can just charge both units with an assault unit and get a two-for-one deal.
   
Made in us
Fixture of Dakka






.................................... Searching for Iscandar

wight_widow wrote:So say you've got one cheap unit and one shooty unit checkerboarded in two ranks in the open for mutual cover saves. During the move phase, the cheap unit slides diagonally one inch back through the shooty unit, therefore clearing the sightlines to the enemy and denying them a cover save from shooting through another unit. After fire from the shooty unit is resolves, the cheap unit runs back into position, restoring cover for both units. Does this work or am I missing something?


This works just fine.

   
Made in se
Dakka Veteran




The most reasonable and non-abusive way to use coversaves imo. Preferably with something like conscripts on a long line and your AT squads in the gaps between them.
   
Made in se
Fresh-Faced New User




It sounds very abusive in one way, but on the other hand its a reasonable tactics. I would not be supprised if similar things have been done in real life, although perhaps to shield against arrows instead
   
Made in nl
Lurking Gaunt




Haha i started to discuss this on another forum.

They came up with different tactics to go against this.

- Pin the screen unit.
- Use Flamers.
- Multiple charges.
- Using a basilisk.
- Just using plain bolters to shoot down the screen and then assault it.


This message was edited 1 time. Last update was at 2008/07/27 18:12:56


2000 pts
 
   
Made in se
Dakka Veteran




Well, getting the opponent to use his weapons on the screen unit is excatly what you want them to do isnt it?

And by the time you can assult and/or flame them, you should be dead or they will have failed.
   
Made in us
Lead-Footed Trukkboy Driver






Saint Paul

This is not a problem, this is a new cool part of what is a much better game.

   
Made in us
Executing Exarch





Los Angeles

The tactical two-step was discussed quite a bit back in this thread.

http://www.dakkadakka.com/dakkaforum/posts/list/207366.page#238469

The basics is that while it works, the screening unit is vulnerable and can generaly be shot to pieces fairly quickly if the other player brought any decent amount of fire power to the field. That or if the sceening uint is really tough, its a lot of points (and thus a lot of the player's army) that is just sitting in the back doing nothing but baby sitting the shooting squad. Either way, its mostly not worth doing.

**** Phoenix ****

Threads should be like skirts: long enough to cover what's important but short enough to keep it interesting. 
   
Made in nz
Been Around the Block





Sounds very annoying, but (since i am Tau) Marker lights will take care of that. "cover units" never last long enough to provide true cover anyway.

I play!!!!

 
   
Made in us
Dark Angels Neophyte Undergoing Surgeries






Hollywood, California

Page 11 has a section titled Models In The Way which mentions that a model cannot move through the space between two models in another unit in coherency with one another(friendly or not). Wouldn't this prevent the screening unit from moving back behind the shooting one? They can't pass through the shooting unit unless they have jump packs.

Also, since you move every model in one unit before moving another unit, would this same rule in effect tar-pit two units checkerboarded for mutual cover saves. Both units have created a grid of spaces that the other unit's models cannot pass through.

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Made in us
Foul Dwimmerlaik






Minneapolis, MN

Master Darksol wrote:Page 11 has a section titled Models In The Way which mentions that a model cannot move through the space between two models in another unit in coherency with one another(friendly or not). Wouldn't this prevent the screening unit from moving back behind the shooting one? They can't pass through the shooting unit unless they have jump packs.


The rules actually say:


So as long as you have the space to move the models, the tactic is legal.

Master Darksol wrote:Also, since you move every model in one unit before moving another unit, would this same rule in effect tar-pit two units checkerboarded for mutual cover saves. Both units have created a grid of spaces that the other unit's models cannot pass through.


As shown, this would not occur.

   
Made in us
Longtime Dakkanaut







When would this actually be worth doing? If you had a unit of Chaos havocs or noise marines out in the open camping on an objective and because of a bad reserve roll they had a unit of summoned lesser demons right there, it might be better than nothing. And even that's a stretch.
   
Made in us
Rogue Daemonhunter fueled by Chaos






Toledo, OH

IG can use this. If you have a lot of squads, it's possible to run out of cover. Cheap HB/F squads, or even remnents are readily available to cover anti-tank squads and the like.
   
Made in us
Dakka Veteran






grots and lootas, grots and big gunz, grots and flash gits,.... heck, grots and anything that can shoot.

not that them crumpy orks is good at anyfing
   
Made in us
Scarab with a Cracked Shell





here we go again.
   
Made in ca
Dakka Veteran




The Hammer

Hmm, so this is basically a half-witting pastiche of Phoenix and VoodooBoyz tactics. (credit to somebody else but his thread on checkerboarding in 5th was the first I read)

@H.: I'm sincerely flattered by your insinuation that this is gamey and abusive.

@Martndemus: something else that works against these sorts of tactics will be kill points. When part of the scoring values screening units equally to business units, screening units will lose value in general, even when they can get a cover save from the business unit. VoodooBoyz original idea of twinned units working in formation is possibly a lot stronger than that of taking a cheap unit for cover, because a cheap unit is typically less resilient than an expensive one and each will yeild a single kill point. Who cares about your GK Termies? I just got twice their kill points mowing down the two squads of inducted IG you got to screen them. etc.

When soldiers think, it's called routing. 
   
Made in ca
Hardened Veteran Guardsman





Ottawa

Of course, if you roll low on your run, now all you have is two units packed into a nice package for my hellhound. Not to mention that few cheap screening units will stand up to any sort of firepower before breaking, or simply taking so many losses they can no longer effectively screen.
   
Made in us
Longtime Dakkanaut






Los Angeles, CA

biztheclown wrote:This is not a problem, this is a new cool part of what is a much better game.


And to take it even further. It is a nice option, but underwhelming in most situations. When the 5th edition rumors said that the screened unit could not be shot at at all it raised some eyebrows. Nowadays, getting a 4+ save is about as easy as it comes, paying points for something you can get for free is less exciting.

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