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![[Post New]](/s/i/i.gif) 2008/07/27 03:02:35
Subject: New Consolidation Rule
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Morally-Flexible Malleus Hearing Whispers
Well I kind of moved near Toronto, actually.
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How do people like the new rule for consolidation. Specifically that units cannot consolidate into a new close combat. So the old 3rd ed 3d6" Jump pack sweeping advance across the table is officially dead-dead-dead.
I like it, because it balances out the run rule. The run rule was put in to make things like melee Carnies and walking infantry in general a bit better. So if the purpose of the universe is to play 40k with as many 200+ point melee Carnifexes as you can fit into a FoC, then the new consolidation rule is good. Assuming it is in largely to cancel that rule out. For the poor Tau and Guard players out there.
But I don't like it, just because it is kind of stupid. You have to stop an inch away? Eh? A possible appendum is that if you sweeping advance on your own turn. So say a Chaplain and 10 Death Company charge into a squad after wiping it out they can consolidate into a new squad, but only on the turn they charge. I think a similiar rule exists in Fantasy but I do not know off the top of my head.
I have not listened to the GW podcasts.
So? Good? Bad? Or just Stupid? I vote Good.
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This message was edited 3 times. Last update was at 2008/07/27 05:28:59
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![[Post New]](/s/i/i.gif) 2008/07/27 03:17:58
Subject: New Consolidation Rule
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Grumpy Longbeard
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It's probably a good thing, but I'm going to bloody miss the days of my warboss and retinue eating whole armies. Makes guard a lot better too. Which is always a worthwhile aim.
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Opinions are like arseholes. Everyone's got one and they all stink. |
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![[Post New]](/s/i/i.gif) 2008/07/27 03:29:15
Subject: New Consolidation Rule
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Morally-Flexible Malleus Hearing Whispers
Well I kind of moved near Toronto, actually.
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I used to play against Blood Angels. Two jump pack HQs and 6 Dreadnoughts 3d6" and 2d6"-ing across the table eating Eldar. Good times.
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![[Post New]](/s/i/i.gif) 2008/07/27 04:10:34
Subject: New Consolidation Rule
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Dakka Veteran
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Good thing.
Would be nice if they had some sort of rule where you could sweep into another unit after a massacre but the unit getting charged got stand and shoot.
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![[Post New]](/s/i/i.gif) 2008/07/27 05:49:37
Subject: New Consolidation Rule
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Painlord Titan Princeps of Slaanesh
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Run or no, it's a lot easier to bring a million guns and shoot someone down than it is to run across the board and get into assault. What's the reward? MORE SHOOTING!
Going against shooty armies like marines or chaos [as in they're geared shooty, not inherently shooty] you take fire all the way there only to fight against an opponent decent still in close combat. Unable to actually remain safe in hth means you'll just be blasted apart. The dice don't always allow for such wonderful things as the multi-unit charge that saves you.
I think this was a bad idea, 100%. With run, units nearby would have more movement to get away from that assault. That you can't even re-engage the unit that breaks if they run away really hurts, too. I think this was a BAD idea.
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40k Armies I play:
Glory for Slaanesh!
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![[Post New]](/s/i/i.gif) 2008/07/27 15:43:33
Subject: New Consolidation Rule
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Ancient Chaos Terminator
South Pasadena
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Sometimes I think GW embraces the mantra of "change for changes sake." There was nothing wrong with the old system.
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![[Post New]](/s/i/i.gif) 2008/07/27 16:05:33
Subject: New Consolidation Rule
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Fresh-Faced New User
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I think its a good rule. The old rule, together with run, would have been far to good for CC lists. It also makes it possible to actually use speedbumps properly, to sacrefice units to slow the enemy down.
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![[Post New]](/s/i/i.gif) 2008/07/27 18:22:30
Subject: New Consolidation Rule
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Dakka Veteran
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Both good and bad.. some units like harlies are now close to useless. But on the other hand they were too good before.
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![[Post New]](/s/i/i.gif) 2008/07/27 18:24:16
Subject: Re:New Consolidation Rule
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The Dread Evil Lord Varlak
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I like the new rule, for the most part. Having one uber-unit reach melee, win and start leaping from unit to unit was pretty cheap. With the other changes in the game, particularly to cover saves, it is a lot more practical to assault the enemy en masse, so that now it looks like an assault army wins by assaulting with a lot of units.
On the other hand, while there has always been a significant advantage to staying in assault after your turn then routing the enemy in his turn so you can assault again, now that advantage is massive. Possibly so much of an advantage that weapons and tricks that give a benefit on the turn you charge are almost a bad thing.
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“We may observe that the government in a civilized country is much more expensive than in a barbarous one; and when we say that one government is more expensive than another, it is the same as if we said that that one country is farther advanced in improvement than another. To say that the government is expensive and the people not oppressed is to say that the people are rich.”
Adam Smith, who must have been some kind of leftie or something. |
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![[Post New]](/s/i/i.gif) 2008/07/27 19:55:42
Subject: New Consolidation Rule
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Tunneling Trygon
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I think it's a good rule, simply because the rest of the 5e changes skewed the balance so much towards CC, this somewhat mitigates it.
There are so many ways to get cover saves now, shooting is less effective. Favors assault.
Tanks are incredibly vulnerable to assault. Favors assault.
Running allows assault units to get into range a lot faster. Favors assault.
Mandatory counter-charge, major penalties to morale checks, all lead to faster, bloodier asaults. A lot of times it's going to end in the first phase, leaving the assault squad standing there. This gives the defender a chance to do something to respond, rather than just watching his army get rolled by one unit.
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![[Post New]](/s/i/i.gif) 2008/07/27 20:16:56
Subject: New Consolidation Rule
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Dominar
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If the consolidation rules for 4e combat made it into 5e, we would see no shooting armies whatsoever. Outflank, running, running off the deep strike, new morale test penalties for combat res, and the prominence of cover saves would make gunline armies absolutely impossible to play. I vote 'good'.
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![[Post New]](/s/i/i.gif) 2008/07/27 20:27:58
Subject: New Consolidation Rule
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Joined the Military for Authentic Experience
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Even though it pretty badly nerfed my chosen army, I think it is a good rule. It encourages planning ahead and co-ordination instead of hoping for immunity to shooting by leapfrogging from unit to unit. It also means uber tough close combat units are more valuable than flimsy ones, which I like for some reason. If someone is slogging through an entire army, they should be doing it under a withering storm of fire!
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![[Post New]](/s/i/i.gif) 2008/07/28 00:10:11
Subject: Re:New Consolidation Rule
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Raging Ravener
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I think it's a good rule, even though I play Nids and have to be really carefull about assaults into shooty armies now... no more 'rollin' as has been said.
For one thing I put big bugs up to assault with, and always have. Now when a Carnifex breaks free of an assault and there are a couple other assault units nearby, the enemy really has a lot to think about. Shoot the Fex? Shoot the other assault broods? Shoot the Shooty-bugs in the back? Try to run away? Assault? There really are a LOT more choices to make after combat now, either ranged or close combats.
To me this makes the game much more tactical during play & combined with the additional strategic decisions made during deployment I have much more interesting & fun battles now.
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