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Made in us
Mounted Kroot Tracker







This army basically came together based on the models I have and then I had to figure out tactics afterwards. It's a Kroot counts-as army, as using the Chaos Daemons codex ended up being far too confusing for most people. Kroot work better as Orks, appearance-wise, and I tried to build the list to keep the shamanistic and infiltrating aspect of the Kroot list alive for fifth edition.

Weirdboy Warphead

Weirdboy Warphead

15 Kommandos- 2 burnas, Nob w/ power klaw and bosspole

15 Kommandos- 2 burnas, Nob w/ power klaw and bosspole

20 Boyz w/ shootas- 2 rokkit launchas, Nob w/ power klaw and bosspole

20 Boyz w/ shootas- 2 rokkit launchas, Nob w/ power klaw and bosspole

3 Warbikers- Nob w/ big choppa

3 Warbikers- Nob w/ big choppa

Deff Dread w/ rokkit launcha, dreadnought close combat weapon, grot riggers, armor plates

Deff Dread w/ rokkit launcha, dreadnought close combat weapon, grot riggers, armor plates

Deff Dread w/ rokkit launcha, dreadnought close combat weapon, grot riggers, armor plates

The basic plan is to keep the opponent busy with the kommandos and warbikers long enough for the two warphead-led squads of boyz to get close, which should happen sooner rather than later with a little help from those deepstrike and Waagh! psychic powers. The dreads arrive late-game to mop up. I think that there is a good distribution of anti-tank options in the list both ranged and melee- I really like the randomness of the warphead powers and how effective they can be when rolled for at the proper opportunity.

   
Made in ie
Joined the Military for Authentic Experience






Nuremberg

I think you should try and beef up those boyz squads somehow, get them to 30.

   
 
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