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Made in us
Guarding Guardian




Hello guys,
I have been working on putting together a hard as nails mech eldar army to take to ard boys in september. I have to play at the battle bunker in glen burnie so the competition is going to be stiff. So far I have written up a few lists and play tested them. I havnt lost yet, but i havent played any hard lists either. Most of the lists i use revolve around a seer jetbike council and a autarch/shining spear squad. I Also include duel fire prisms, cause they are fun. These are the two main threats in my army.

I know that the tournement will be using 5th edition missions, so there will be a lot of objective based missions. All of you know the advantages of a mech lists so here is my version of it at 2500 points.

HQ

130
Autarch
Jetbike, Laser Lance, Mandiblasters

175
Farseer
Jetbike, Spirit Stones, Doom, Fortune, Runes of Warding

245
5 Warlocks
Jetbikes, Enhance, Embolden

ELITES

107
5 Fire Dragons
Exarch, Tank Hunter

110
Wave Serpent
Spirit Stones, TL Shuriken Cannon

150
8 Howling Banshees
Exarch, Mirror Blades

145
Wave Serpent
Spirit Stone, TL Bright Lance

159
7 Striking Scorpions
Exarch, Power Claw, Infiltrate Power

110
Wave Serpent
Spirit Stones, TL Shuriken Cannon

TROOPS

140
9 Dire Avengers
Exarch, Duel Shuriken, Bladestorm

140
Wave Serpent
Spirit Stones, TL Missle Launcher, Shuriken Cannon

138
8 Dire Avengers
Exarch, Shimmer Shield, PW, Defend

140
Wave Serpent
Spirit Stones, TL Bright Lance

120
5 Pathfinders

FAST ATTACK

177
4 Shining Spears
Exarch, Withdraw

HEAVY SUPPORT

150
Fire Prism
Holo Fields

150
Fire Prism
Holo Fields

This list gives me a total of 7 vehicles. That is a tough nut to crack especially when you use other vehicles to give cover.
I cant think of a power gaming list i would have problems with.
Against ork hordes i am so fast they can never catch me for close combat, until i want them too. Then i counter attack and wipe the board.
Against Against godzilla lists, I have enough strength 6 or higher shots to hurt the monsters while my DA's and Scorpions Take care of the cannon fodder.
Against a try monolith list, I have the Fire Dragons, fire prisms, and seer council which can all catch/hurt a monolith.
I think a land raider spam armour would cry if they had to face this list especially if it is dawn of war.
A tank company list is all i am really afraid of, but with me being able to hit rear armour with my spears and council, I think i would survive.

If anyone has any ideas or tweaks they think would help this list just let me know. Also this is kind of a biel-tan themed army, and is painted as such, so i dont want to use harlquins. They might be better than banshees, but they dont come with a serpent.

Thanks for the help!



This message was edited 1 time. Last update was at 2008/08/10 03:12:19


 
   
Made in au
Stormin' Stompa






YO DAKKA DAKKA!

At this point scale Eldritch Storm may be worth it - flipping tanks round and anulling skirmishers would be a good balancing tweak for this list - after all, Doom doesn't help you with tanks.

Everyone is slightly intimidated by armoured companies, but in the end they only have two or three good tricks in an objective game. In a KP game you can just jump around and pop them. The fact that you have a bright lance on one of your serpents is important - in objectives there are two great tricks:
Parking 3+ tanks outward from an objective, and mass tank shocking/ramming/ordnance to take them. Just remember that you can choose when to drop off your troops, and if he's positioning tanks for a couple turns, chances are you're going to have popped a few and clogged up his maneuvering channels. Frankly, a lot of armies need to fear armoured companies, but not necessarily this one.

This message was edited 1 time. Last update was at 2008/08/10 03:46:58


 
   
Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

Its a pretty straightforward list. I was amazed how often the duel Fire Prisms miss their targets. A big threat but a bit unreliable.

Former moderator 40kOnline

Lanchester's square law - please obey in list building!

Illumini: "And thank you for not finishing your post with a "" I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."

Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss 
   
Made in us
Fixture of Dakka






.................................... Searching for Iscandar

Competition at Glen Burnie isn't really "stiff". lol

Anyway let's talk competitive mech lists, and how this isn't one.

I have 7 LR in my ard boyz list.

Against your army, I autowin?

You really need more firepower in the vehicles you bring and less junk "extra" units.

Want a decent list? Be glad to make you one.

   
Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

Oh man, 7 LR in 2500 pts. That's a tough nut to crack, impossible for this army. And the OP worries about an Armored Company.


Former moderator 40kOnline

Lanchester's square law - please obey in list building!

Illumini: "And thank you for not finishing your post with a "" I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."

Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss 
   
Made in us
Fixture of Dakka






.................................... Searching for Iscandar

Here's a list that's mech eldar for you to review.

I think you'll see how there is mech eldar, and then there is MECH ELDAR!

http://www.dakkadakka.com/dakkaforum/posts/list/0/215982.page

   
Made in us
Guarding Guardian




i dont think this list would fair too bad against a 7 land raider spam list. You do make some good points though. I am thinking of dropping the scorpions for another fire dragon squad and giving all the wave serpents but the fire dragon ones bright lances.

I like the dive bomb tactic where i can ram my wave serpents with fire dragons into two of your land raiders. This usually does a str 9 hit on you and a 12 on me. Hopefully i pen, if i dont, oh well my fire dragons drop out and pass there leadership to melta the crap outa the land raiders.

Thats two land raiders down turn one. Then bright lances should take down another one every turn. And the fire prisms should drop another one every turn or two.

The list you wrote has no hand to hand combat ability though. And drop pod marines would destroy that list. Plus the mech list you wrote would get powned by any two lash nurgle army. Also I have a super hard hq that is impossible to die except with massive amounts of str 4 + shots.

Also what would your list do against a triple monolith list? All you have to take out there monoliths are your fire prisms. And those would be priority number one. I just dont think your list has enough variety. Also there is a lot of Kill Points in your list that die to easy. I have 17 kp in my list where you have 21.

Over all you do make some good points, but your list seems made to take out mobs and tanks and nothing else. I want a list that has a lot of balance against all the hard core lists. Not just 7 land raiders.

Do you play at the bunker? I would love to get in some practices games. I will be there sunday. My name is josh and i where a blue hat with clouds on it. Thanks again

This message was edited 1 time. Last update was at 2008/08/10 11:53:36


 
   
Made in us
Guarding Guardian




you make good points about spirit stones and holo fields. With those points saved i added 2 warlock bikers with embolden and another pathfinder. 8 man seer council on bikes is uber nasty. They can run through land raider spam a tank a turn. With this list though i now feel like i dont have enough anti horde. I was thinking of putting in 2 war walkers with scatter lasers instead of the warlocks on bikes. What do you guys think?

Here is REvised List:
HQ

130
Autarch
Jetbike, Laser Lance, Mandiblasters

175
Farseer
Jetbike, Spirit Stones, Doom, Fortune, Runes of Warding

340
7 Warlocks
Jetbikes, Enhance, Embolden x2

ELITES

107
5 Fire Dragons
Exarch, Tank Hunter

110
Wave Serpent
Spirit Stones, TL Shuriken Cannon

150
8 Howling Banshees
Exarch, Mirror Blades

135
Wave Serpent
TL Bright Lance

107
5 Fire Dragons
Exarch, Tank Hunter

110
Wave Serpent
Spirit Stones, TL Shuriken Cannon

TROOPS

152
10 Dire Avengers
Exarch, Duel Shuriken, Bladestorm

135
Wave Serpent
TL Bright Lance

128
8 Dire Avengers
Exarch, Duel Shuriken, Bladestorm

135
Wave Serpent
TL Bright Lance

144
6 Pathfinders

FAST ATTACK

212
5 Shining Spears
Exarch, Withdraw

HEAVY SUPPORT

115
Fire Prism

115
Fire Prism

This message was edited 1 time. Last update was at 2008/08/10 12:15:16


 
   
Made in us
Fixture of Dakka






.................................... Searching for Iscandar

Eclipse024 wrote:i dont think this list would fair too bad against a 7 land raider spam list. You do make some good points though. I am thinking of dropping the scorpions for another fire dragon squad and giving all the wave serpents but the fire dragon ones bright lances.


It would destroy it.

Eclipse024 wrote:I like the dive bomb tactic where i can ram my wave serpents with fire dragons into two of your land raiders. This usually does a str 9 hit on you and a 12 on me. Hopefully i pen, if i dont, oh well my fire dragons drop out and pass there leadership to melta the crap outa the land raiders.


Indeed, a good use.

Eclipse024 wrote:Thats two land raiders down turn one. Then bright lances should take down another one every turn. And the fire prisms should drop another one every turn or two.


Yes, it is a winning battle for the Eldar.

Eclipse024 wrote:The list you wrote has no hand to hand combat ability though. And drop pod marines would destroy that list. Plus the mech list you wrote would get powned by any two lash nurgle army. Also I have a super hard hq that is impossible to die except with massive amounts of str 4 + shots.


Woah, back the buggy up.

You do not need hand-to-hand in this army. You fry everyone otherwise.

Drop pods own this list? Hmmm, that's a neat trick. You really should remember you will keep all of your vehicles in reserve, you can zoom for a 4+ cover save, and drop pod armies suck against mech Eldar because you can move away and hit them from afar. Not to mention you also have a ton of flamers, which also punishes drop pod armies terribly because if they want to shoot you, they are vulnerable to template weapons.

Mech lists are immune to lash. Maybe you should read the lash rule again?

Yes a seer council is impressive, but this list has one of the few things the seer council won't like:

11 tank shocks a turn. Even with a re-roll, LD10 doesn't stand up too well to that.

Eclipse024 wrote:Also what would your list do against a triple monolith list? All you have to take out there monoliths are your fire prisms. And those would be priority number one. I just dont think your list has enough variety. Also there is a lot of Kill Points in your list that die to easy. I have 17 kp in my list where you have 21.


Hit them with fire dragons (dead on a glance 6), ram them with 8 wave serpents (S9 hits work on land raiders, but not monoliths...is that it?), and sit at 60" and toss S10 AP1 shots into the monoliths which really never miss because the monolith is HUGE.

In the ard boyz, you don't want variety. You want alot of one thing. Then you shove it down the other guys throat.

You really need more 5E experience. Vehicles do not die easily. If you are deploying your guys outside of your transports, then yes those KP's are easy to get.

Those units are actually meant to stay inside until needed.

Eclipse024 wrote:Over all you do make some good points, but your list seems made to take out mobs and tanks and nothing else. I want a list that has a lot of balance against all the hard core lists. Not just 7 land raiders.


FYI, the Fire Dragon units wreck marines.
The guardian units wreck marines.
The prisms wreck marines.

You can tank shock any non-fearless army right off the board with this.

Meltaguns (the king of 5E) don't work on your serpent spam.

It might look like the serpents don't do much to individual troops, but the guys inside deal with troops and the serpents tank shock everyone.

It might not seem like a whole lot, but even against LD10....8 tank shocks a turn will ruin alot of armies.

Eclipse024 wrote:Do you play at the bunker? I would love to get in some practices games. I will be there sunday. My name is josh and i where a blue hat with clouds on it. Thanks again


Hehe I'm in Utah. I've played at the bunker several times. I brought my drop guard and my dark eldar WWP and played a bunch of games over a weekend a few years ago. I think I went 18-0 against the staff and the regulars. It was fun, but not very competitive.

Sorry I don't think I can make it. lol

   
Made in us
Regular Dakkanaut





Of course it costs more but with a Bike seer council I mass destructor and doom is great.

Unless that makes the individual council to pricey of a single Unit which is understandable.

Eldar
Luna Wolves 
   
Made in us
Guarding Guardian




(objective observer, using eclipse's account, and please dont bitch about me using his account and i should get my own)
Well. If you look at 'Ard Boyz, you will be seeing alot of variety. I doubt there will be only Eldar Mech lists and Monolith lists and Drop Lists in the tournament.

If you are looking to craft a list for "Ard Boys, you have to adjust for every army that could be braught out on the field, examine the most cheese you could get from that army, and play test games against people you know using proxy's or someone who actually fields the army.

Now, I am not going to post an examination on every army on these boards because I really have not met all the armies cheesyness in 5E yet, but I can shed some light on the two lists displayed in this topic right now, seeing how they are popular and I know both armies on this list pretty well. (I play against the one and run the other somewhat, I cant afford 7 LCs, only 4 right now)

Now the eldar list is pretty good. You can see where it can shine in any of the 3 game types in 5E. PLenty of troops in transports to run down objectives and enough anti-tank to deal with any decent Mechanized list of its own, while templates and infiltrators could tear a horde apart The one of the main trouble-lists for this would be a balanced list of Marines or any other decently balacned list of armor and troops. Devastators, or the equivalent could run amok with the transports trying to drop hell on the armor. A balance of rhinos and 2 land raiders filled with termies and troops would surely take fire from the the capabilities of the Bright lances and such, but footsloggers and infiltraotrs would not encounter as much trouble marching up to objectives and emplacements and holding them down bacause the only anti troops in this list, banshees and scorpians, would more times then not be tied up with other targets such as devastators and terminators or stuck in a pile of wreckage.

Now the other side of the spectrum is the 7 land raider list. It has a lot of potential, and would crush any lists that thinks they could get by on minimun anti tank options. a blanced army like that above would also encounter severe problems, as the devastators or equivalent would be hard pressed to crank out that many kills. moving six inches a turn, or standing still, provides a wealth of lascannon and heavy bolter shots (all twin linked) that could stop any mobility in its tracks, be it footsloggers or mechanization. The problem with this list is is would be swamped by specialized lists. Hordes would simply provide too many targets, and with horde armies like orks, gaurd, or even space marines (100 dudes for only 1500...pretty cool if i say so myself) being able to carry good close range anti tank capabilities (melta, the god king of 5E), eventually you would see the LRs drop and the meager troops choices inside would not be able to hold up against such an onslaught (I assume troop choices because termies are to expensive when 7 LRs only afford 750 points left over and too few troops would simply not be able to hold an objective by games end).
NOw the other specialization (my favorite because this is my main army) is anti-tank, aka Tau. The Tau could drop at minimum 6 (which is cheap for Tau in 2500) S10 shots a turn, which in turn could end up hitting on twos due to pathfinder spotters and are TL (6 broadsides man, only 420 points, equal to 1 1/2 land raider). These shots would wreck hell upon mechanized lists (including the eldar list above) leaving disciplined fire from the fire warriors, strategic drops of stealth suits (thanks to rerollable scattering) and infiltration of the ever important kroot objective grabbers able to swamp a mere 750 points of guys stuck on the other side of the board.

Woo, this one was a long one, sorry if that was a little more critical for the 7 LR list then my brothers list, but god, 7 LRs is like a holiday for Tau, and i never get holidays. Anyways, I hope this was fun for you, becuase it was good for me. Want a smoke? (dont like the joke, dont comment on it)

Also, I would like to say that reviewing army lists and then dumping gak all over them and saying what could beat them is really irrelevant for using in tournament. Sure, look at it, find some bad spots, touch it up for what they may encounter helps, but taking what they have and crafting a list to say they suck is irrelevant. Unless you go to where they play and get lucky and end up facing them in a tournament, then yeah, talk gak and go "woo yeah", but then watch your joy melt when you realize the other lists aren't the same and destroy you. A 1-4 record isn't that great. Any good list could win or lose against any other list because things don't always happen like you plan. Youre not gonna always kill a land raider with a melta bomb, your not always gonna drop an entire squad with double tapping. A good list has to counter balance each squads weakness with another. Try to shove one thing down someones throat just means there throats gonna hurt in the morning, while they get to concentrate on beating your head against the wall and kicking you in the shins, or for that matter, closing their mouth.Ps, I know this makes me a little bit of a hippocrite, but I love to stand on the outside looking in to judging harshly and indiscriminately, it makes me feel like i have big balls.

This message was edited 4 times. Last update was at 2008/08/12 05:00:29


 
   
Made in us
Fixture of Dakka






.................................... Searching for Iscandar

Well this list does not pass muster if I can beat it sight unseen with a 2k army.

I hope to see armies like this at the Ard Boyz, so I can smoke them in a couple turns and walk around laughing at all the battleforce armies.

See?

   
Made in us
Fresh-Faced New User




Stelek wrote:
11 tank shocks a turn. Even with a re-roll, LD10 doesn't stand up too well to that.


I just want to interject here quickly. There is only a 1/81 chance of the seer council failing that leadership test, unless I did my math wrong. With a witchblade death or glory might not be a bad option either. So it seems to me that a seer council wouldn't really care about tank shock. Anyway, I'm enjoying the discussion, so please continue.
   
Made in us
Fixture of Dakka






.................................... Searching for Iscandar

You'd be surprised how often your dice fail in reality.

The rest of your army won't exist while the seer council is having a field day ignoring those tank shockers. So you lose 2/3 of the missions? Sign me up!

   
 
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