Switch Theme:

Daemonhammers vs Daemons, do we use the old wording due to 5th ed's codex trumps rulebook rule?  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in us
Regular Dakkanaut





So DH Thunder & Daemonhammers in the codex are quite nasty, causing anyone wounded by it to not be able to attack until the end of the next assault phase. Normally this wouldn't be all that different then normal, except Daemonhammers go at initiative vs Daemons, and so have a pretty good chance of swinging before the daemon gets to attack in the round, essentially stunning the daemon and never letting it get an attack off if the hammer wielder continues to do a single wound per round.

So what do you guys think, should DH players use the old rules from their codex for Daemonhammers. Sorta a vengeance for the fact that all those damned daemon powers circumvent our shiny Aegis?
   
Made in gb
Junior Officer with Laspistol





Sheffield, England

Seems quite fitting that something designed to kill daemons would actually be rather efficient at it.

The 28mm Titan Size Comparison Guide
Building a titan? Make sure you pick the right size for your war engine!

 
   
Made in us
Fixture of Dakka






.................................... Searching for Iscandar

Until the item is FAQ'ed, of course you should.

   
Made in us
5th God of Chaos! (Yea'rly!)




The Great State of Texas

I haven't seen anything saying thats changed. Thunderhammers always were an I 1 weapon (V3 on anyway).

-"Wait a minute.....who is that Frazz is talking to in the gallery? Hmmm something is going on here.....Oh.... it seems there is some dispute over video taping of some sort......Frazz is really upset now..........wait a minute......whats he go there.......is it? Can it be?....Frazz has just unleashed his hidden weiner dog from his mini bag, while quoting shakespeares "Let slip the dogs the war!!" GG
-"Don't mind Frazzled. He's just Dakka's crazy old dude locked in the attic. He's harmless. Mostly."
-TBone the Magnificent 1999-2014, Long Live the King!
 
   
Made in us
Regular Dakkanaut




DaemonHammers swing at initiative vs Daemons, so suddenly the GKGM is swinging it at I5, while the bloodthirster is at I4 (-1 due to sacred incense), with a very good chance of wounding the BT, especially with Destroy Daemon. So the BT would very likely never get a chance to swing vs. a GKGM or InqLord with a DaemonHammer.

Granted DaemonHammers are 1 per army, but this makes them very very good at clearing out most greater daemons. (not the slaanesh one, but meh, he doesn't have iron hide, so he is psycannon bait)
   
Made in us
Lone Wolf Sentinel Pilot





Vacaville, CA

Godforbid Deamonhunters HUNT deamons.

"Ideas are more powerful than guns. We would not let our enemies have guns, why should we let them have ideas."

-Joseph Stalin
 
   
Made in us
Dakka Veteran




the spire of angels

A demon hammer is not a thunderhammer. it is an army specific item even though in many cases it acts as a thunder hammer it is not standard gear. remember GKTs have access to thunder hammers as well.

therefore

special rule>standard rule.


"victory needs no explanation, defeat allows none" 
   
Made in se
Preceptor






a ghost town in Sweden

The Dreadnote wrote:Seems quite fitting that something designed to kill daemons would actually be rather efficient at it.


Haha laughed for 5 minutes straight.. dunno why but, ye i'll second that =)


Purge the Unclean! 
   
Made in us
Regular Dakkanaut





It got nuked.. So did tons of other stuff from other armies with 5th ed... but your going to have to play it as it reads until you get a new codex or a FAQ that says it can do that.
   
Made in gb
Grumpy Longbeard






If you want to be a complete arsebag you can point to the 'Daemons terminology' bit on Codex DH: Pg 20, stating what daemons are, which of course was written long before the daemon codex, and thus fails to mention any of the units within it, so any of the anti daemon rules in CodexH don't apply to units from Codexaemons. I think you'd have a hard time justifying that argument though.

This message was edited 1 time. Last update was at 2008/08/24 10:14:49


Opinions are like arseholes. Everyone's got one and they all stink. 
   
Made in us
Dominar






Just mob him with Bloodletters. He'll die like a chump.
   
Made in us
Regular Dakkanaut




Bloodletters are much more likely to die to stormbolter or psycannon fire and shouldn't hit a grey knight group at full strength (and when they do charge the GK group, it will be at Ini 1), but regardless the daemonhammer is more a way to take out MCs and DaemonZilla forces with ease.
   
Made in us
Painlord Titan Princeps of Slaanesh






Dallas, TX

Just because they roll as for difficult terrain doesn't mean they're crossing through it, I don't think their I is reduced to 1.

40k Armies I play:


Glory for Slaanesh!

 
   
Made in us
Nurgle Predator Driver with an Infestation





The new rules don't use terrain as a measure. Any time you make a difficult terrain roll (for any reason) you assault at Init 1 unless you have grenades.
   
Made in us
Painlord Titan Princeps of Slaanesh






Dallas, TX

What about sustained attack? Those rules don't exist in 5th edition, do they? Do daemons still recycle?

40k Armies I play:


Glory for Slaanesh!

 
   
Made in us
Plaguebearer with a Flu



Virginia Beach

My major issue is with intent. When DH were made, it was in a version of 40k where you could not take a fully daemon army. The rules DH were given were to combat a small portion of a single army if CSM decided to take it. Now, DH, and GK especially, have an obscene advantage over Daemon armies and when they are played by a competent player or have been given all of the daemon hunting tools, put out an astounding number of wounds.

That being said, I personally can't wait for the codex to get rewritten, as I like the head to head nature of the two armies fluff wise.

 
   
Made in us
Ruthless Rafkin






Glen Burnie, MD

Shag,

The fact that force weapons can now no longer kill DP's or GD, and that aegis doesn't work against daemon powers MORE than makes up for any slight your Daemons may have suffered.



-Loki- wrote:
40k is about slamming two slegdehammers together and hoping the other breaks first. Malifaux is about fighting with scalpels trying to hit select areas and hoping you connect more. 
   
Made in us
Nurgle Predator Driver with an Infestation





Valhallan42nd wrote:Shag,

The fact that force weapons can now no longer kill DP's or GD, and that aegis doesn't work against daemon powers MORE than makes up for any slight your Daemons may have suffered.


GD are not immune to Instant Death. 'Least not in my CSM codex.
   
Made in us
Longtime Dakkanaut





Whorelando, FL

I believe Valhallan is referring to DP's and GD's from Codex Daemons. Daemonhunters codex is hard enough to win with. Plus with some of the lameness that is the Codex Daemons....you'll get no sympathy from me.

Capt K

   
Made in us
Pulsating Possessed Chaos Marine






Pasadena, CA

you'll get no sympathy from me.
Me neither, even though I play Daemons. The army is really good, so much so that I'm selling mine after I finish the league I am in.

This message was edited 1 time. Last update was at 2008/08/28 20:40:29


   
Made in be
Bounding Ultramarine Assault Trooper




ghent

IN our gw al codexis go befor the role book like it sas in the role book and demonhamer has effekt on evry demon also the demons in de codex demon and yes dey hit in I

sorry for my spelling but I em dislextic
ultramar for the win

? pnt  
   
Made in us
Regular Dakkanaut






So what you're trying to say is that the grey knights might be overpowered?

heh

This message was edited 1 time. Last update was at 2008/08/28 20:42:40


 
   
Made in be
Bounding Ultramarine Assault Trooper




ghent

jes gray knights an demon hunters are overpowert vs demons wow thay have 1 army they are realy good agains and ges what its the army dey are mad to hunt for

sorry for my spelling but I em dislextic
ultramar for the win

? pnt  
   
Made in us
Longtime Dakkanaut





Florida

Emperor forbid the Demonhunters especially Grey Knights be worth their points.


I would allow it since by RAW and fluff that it is designed to smite down demons.

This message was edited 1 time. Last update was at 2008/09/03 07:18:50


Comparing tournament records is another form of e-peen measuring.
 
   
Made in us
Bounding Assault Marine





@ quietus - you forgot to turn on your voxbox - hard time translating what you said.

Please note - terms like 'always/never' are carried with the basic understanding that there are exceptions to the rule, and therefore are used to mean generally...




"I do not play people who blatently exploit the rules to their own benefit, in any game. It is disrespectful to the game designers and other players." 
   
Made in us
Ruthless Rafkin






Glen Burnie, MD

Quietus is a a poster who is dyslexic, and is also a person who is not a native english speaker, IIRC. Cut him some slack.

This message was edited 1 time. Last update was at 2008/09/03 20:27:16




-Loki- wrote:
40k is about slamming two slegdehammers together and hoping the other breaks first. Malifaux is about fighting with scalpels trying to hit select areas and hoping you connect more. 
   
Made in us
Bounding Assault Marine





@quietus - You have my apologies. I didn't realize your tag was genuine. I meant no harm.

You should run DH as your codex directs (along with the 5th Edition FAQ that they have)

This message was edited 3 times. Last update was at 2008/09/03 21:40:30


Please note - terms like 'always/never' are carried with the basic understanding that there are exceptions to the rule, and therefore are used to mean generally...




"I do not play people who blatently exploit the rules to their own benefit, in any game. It is disrespectful to the game designers and other players." 
   
Made in gb
Slippery Scout Biker





ferrous wrote:DaemonHammers swing at initiative vs Daemons, so suddenly the GKGM is swinging it at I5, while the bloodthirster is at I4 (-1 due to sacred incense) ...


Actually you would be hitting at the same time as I believe Bloodletters have Furious Charge. So I5 (-1 Sacred Incense) (+1 Furious Charge) = I5
   
Made in us
Regular Dakkanaut




Perfect_Timing wrote:
ferrous wrote:DaemonHammers swing at initiative vs Daemons, so suddenly the GKGM is swinging it at I5, while the bloodthirster is at I4 (-1 due to sacred incense) ...


Actually you would be hitting at the same time as I believe Bloodletters have Furious Charge. So I5 (-1 Sacred Incense) (+1 Furious Charge) = I5


If the Thirster is charging the GM, he is at I1, while if the GM charges him, the Thirster doesn't get the benefit of furious charge-- So the thirster would always go after the GM if he had sacred incense.
   
Made in us
Dakka Veteran







Spellbound wrote:What about sustained attack? Those rules don't exist in 5th edition, do they? Do daemons still recycle?

Sure it does... just as soon as you can find a "Daemon Pack" in the new Codex: Daemons

 
   
 
Forum Index » 40K You Make Da Call
Go to: