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Made in us
Longtime Dakkanaut



NoVA

Specifically a melee combat game. Interesting.
IGN article.

A God of War clone set in 40K would be a lark. Even if it'll never be that good.

   
Made in au
Killer Klaivex






Forever alone

I'd like the idea of playing as a CSM. Berzerkers come to mind.

People are like dice, a certain Frenchman said that. You throw yourself in the direction of your own choosing. People are free because they can do that. Everyone's circumstances are different, but no matter how small the choice, at the very least, you can throw yourself. It's not chance or fate. It's the choice you made. 
   
Made in au
Stormin' Stompa






YO DAKKA DAKKA!

I've always loved the idea of an RTS view 40k game based on skirmishes (1500 pt sort of thing) where you could possess units; ie, drive the tanks, take sergeants as avatars and issue squad commands while chainswording people apart, etc. Psychic powers could be interesting too, from the RTS and the FPS perspective.

Playing a librarian with the Bioshock engine, anybody?

Then it just needs an awesome digital paint set, open source for modding new armies, units and conversions, and it's too damned perfect to behold.

THAT's the game I want to play.

God of War is a poo game.

   
Made in au
Killer Klaivex






Forever alone

No, feth you, God of War is awesome sauce.

People are like dice, a certain Frenchman said that. You throw yourself in the direction of your own choosing. People are free because they can do that. Everyone's circumstances are different, but no matter how small the choice, at the very least, you can throw yourself. It's not chance or fate. It's the choice you made. 
   
Made in us
Focused Fire Warrior




Gresham, OR

Ya both bottles! How exactly is God of War a bad game? If you can give legit examples then by all means I'm listening


8-27-2 0-1-0 (Angry Marines)
0-2-1 18-24-5  
   
Made in us
Executing Exarch





Los Angeles

Arctik_Firangi wrote:I've always loved the idea of an RTS view 40k game based on skirmishes (1500 pt sort of thing) where you could possess units; ie, drive the tanks, take sergeants as avatars and issue squad commands while chainswording people apart, etc. Psychic powers could be interesting too, from the RTS and the FPS perspective.


Every game that has ever tried that sort of thing has been an epic failure. The problem with switching between FPS and RTS at the same time is that RTS games focus an extream ammount on your attention. The best micro manager wins the game in ever RTS ever made. So the flaw here is that you can't micro manage your guys while you're doing anything in FPS mode. So either you have to be able to ignore the RTS element and just FPS it or ignore the FPS aspect. I can't see how things can function in an RTS game without your constant attention.

**** Phoenix ****

Threads should be like skirts: long enough to cover what's important but short enough to keep it interesting. 
   
Made in gb
[DCM]
Chief Deputy Sub Assistant Trainee Squig Handling Intern






God of War rules. End of.

Though a 40k based clone would be good for a laugh, I'd imagine.

Fed up of Scalpers? But still want your Exclusives? Why not join us?

Hey look! It’s my 2025 Hobby Log/Blog/Project/Whatevs 
   
Made in us
Focused Dark Angels Land Raider Pilot





585NY

has anyone seen the videos for this?
they are dam awesome...
using enemies as literal meat shields, then pulling pins on theyre grenades and throwing them at theyre friends?

to me, that spells instant classic.

finishing moves all look really sweet from what ive seen, as well...
definitely getting this if its released for ps3...

 
   
Made in us
Focused Fire Warrior




Gresham, OR

Links please!!


8-27-2 0-1-0 (Angry Marines)
0-2-1 18-24-5  
   
Made in au
Killer Klaivex






Forever alone

I think the vids got pulled.

People are like dice, a certain Frenchman said that. You throw yourself in the direction of your own choosing. People are free because they can do that. Everyone's circumstances are different, but no matter how small the choice, at the very least, you can throw yourself. It's not chance or fate. It's the choice you made. 
   
Made in us
Yellin' Yoof on a Scooter






From what I saw on X-Play a couple weeks ago the title is Space Marine, 3rd person shooter/hack'n'slash...

Will definitly be tracking it, as for a link, search Space Marine on www.gamefaqs.com

   
Made in us
Focused Fire Warrior




Gresham, OR

I searched for it and came up with zero results.


8-27-2 0-1-0 (Angry Marines)
0-2-1 18-24-5  
   
Made in us
Yellin' Yoof on a Scooter






Heres a very descriptive video about Space Marine...

http://br.youtube.com/watch?v=mbjbbzOrCIg
   
Made in au
Stormin' Stompa






YO DAKKA DAKKA!

Phoenix wrote:
Arctik_Firangi wrote:I've always loved the idea of an RTS view 40k game based on skirmishes (1500 pt sort of thing) where you could possess units; ie, drive the tanks, take sergeants as avatars and issue squad commands while chainswording people apart, etc. Psychic powers could be interesting too, from the RTS and the FPS perspective.


Every game that has ever tried that sort of thing has been an epic failure. The problem with switching between FPS and RTS at the same time is that RTS games focus an extream ammount on your attention. The best micro manager wins the game in ever RTS ever made. So the flaw here is that you can't micro manage your guys while you're doing anything in FPS mode. So either you have to be able to ignore the RTS element and just FPS it or ignore the FPS aspect. I can't see how things can function in an RTS game without your constant attention.


Uhh, the shift key, the numpad and a minimap? I said nothing about micromanagement. In fact I said skirmishes. Like a slightly paced-down UT04, with tyranids. That's the way Invasion should have been designed. God I love that game.

I guess I'm talking to a bunch of console gamers here. You have five fingers on each hand, people, and there isn't a game out there that uses all of them like it could. I'm also a professional keyboardist (the musical instrument), so I can jerk on this one a bit... but seriously, don't compare an idea to an unrelated failure.

I apologise for the God of War comment. It's a stale game done very well indeed. I still got 2000% more out of one Dynasty Warriors game.

   
Made in gb
Ultramarine Land Raider Pilot on Cruise Control






Yorkshire, UK

I still say the best I ever saw done was the old Space Hulk game, where you had a main FPS screen for your currently chosen terminator, 4 'mini' FPS screens at the top that you could cycle to the main view or perform basic actions through (such as shooting) and the uber-cool planning feature.

(For those who don't remember, the longer you spent in real time, the more your clock built up. But when you went to the planning screen to give directions to your squad, that clock went down. If it hit zero before you finished planning, tough! You just went straight back into real-time with stealers tearing you to bits)

Man, I miss that game...

While you sleep, they'll be waiting...

Have you thought about the Axis of Evil pension scheme? 
   
Made in gb
Deadshot Weapon Moderati





London.

I saw the video on youtube, I think it was some kind of promotional tool from the developers. Obviously it was unfinished. There was only a few finishing moves, and the developers were adamant that there will be many more.

God Of War was a great game, but I hope it doesn't turn out to be a total clone. It would be nice to add an RPG element to the action, i.e the option to spend experience points on buffing certain actions (better shooting, etc). With these cutting edge consoles to hand, it shouldn't be difficult. Whist GOW was great, it was definitely a ''play once and you're done'' kind of game, much like Shadow Of The Collossus. The footage is very promising, but I still find it hard to swallow the idea of a single marine nailing an entire chaos horde on his own.

Maybe if he was a Grey Knight...

I really should be spending my time more constructively. 
   
Made in au
Stormin' Stompa






YO DAKKA DAKKA!

Anti-mag... Grey Knight. That's a much more promising game title than boring old 'Space Marine'.

Someone ought to write them a letter before ANOTHER game company lets everyone down. It's not too late to put in a _power weapon_ and a _storm-bolter_, standard. Fire Warrior had bolters. We've been there.

If it has to take a name like 'Space Marine,' you should at least be able to lug a plasma cannon around once or twice. Otherwise this game is just going to be 'Assault Marine'.
   
 
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