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![[Post New]](/s/i/i.gif) 2008/08/29 16:04:17
Subject: 1500 Orks list first try
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Angry Blood Angel Assault marine
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Here is my Orks list mostly base by an upcoming new starter set. Help and suggestion are needed please. Thanks.
HQ:
Warboss w/ Warbike, powerklaw, TL Shoota, Cybork body, bosspole – 145pts
Troops:
10 Nob w/ Big Choopa, eavy armor – 300pts
Trukk w/ red painting job, boarding plank, reinforced ram – 50pts
20 ‘ard boyz
Nob w/ powerklaw, bosspole – 250pts
Battlewagon w/ Kannon, big shoota, deffrollas, armor plate, red paint job, grot riggers – 145pts
20 boyz w/ 2 big shoota
Nob w/ powerklaw, bosspole – 170pts
Battlewagon w/ Kannon, deffrollas, big shoota, armor plate, red paint job, grot riggers – 145pts
Fast Attack:
5 warbikes
Nob w/ powerklaw, bosspole – 115pts
3 deffkoptas w/ TL rokkit luncha – 135 pts
Total – 1505
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This message was edited 1 time. Last update was at 2008/08/29 18:22:45
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![[Post New]](/s/i/i.gif) 2008/08/31 15:51:00
Subject: 1500 Orks list first try
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Ladies Love the Vibro-Cannon Operator
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Well, its a nice list, two battle wagons, one trukk, bikers, and deffkoptas are a small army at first sight, but fast and hard hitting.
How did you model the battle wagons?
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Former moderator 40kOnline
Lanchester's square law - please obey in list building!
Illumini: "And thank you for not finishing your post with a " " I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."
Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss |
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![[Post New]](/s/i/i.gif) 2008/09/01 01:09:48
Subject: 1500 Orks list first try
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Longtime Dakkanaut
Springhurst, VIC, Australia
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I play orks and i like this list, especially the nob squad and battlewagons. the only thing i would like to suggest is that you try and scrap in another squad of 10 morks and trukk or even just 10 gretchen and a slaver to sercure a home objective
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![[Post New]](/s/i/i.gif) 2008/09/01 05:44:59
Subject: Re:1500 Orks list first try
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Angry Blood Angel Assault marine
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I kit-bashed the battlewagons, the easier and creative way to do it!  One of the wagon is based on Tiger I.
here's another list:
HQ:
Warboss w/ Warbike, powerklaw, Cybork body, bosspole – 140pts
Elite:
5 warbikes Nob w/ big choopa, waaagh! Banner,–265pts
Troops:
10 Nob w/ 8 Big Choopa, 1 powerklaw, bosspole, Waaagh! Banner
Painboyz
Trukk w/ red painting job, reinforced ram – 340pts
20 boyz
Nob w/ powerklaw, bosspole – 160pts
20 boyz w/ 2 big shoota
Nob w/ powerklaw, bosspole – 170pts
Fast Attack:
3 deffkoptas w/ TL rokkit luncha – 135 pts
Heavy:
Battlewagon w/ Kannon, big shoota, deffrollas, armor plate, red paint job, grot riggers – 145pts
Battlewagon w/ Kannon, big shoota, deffrollas, armor plate, red paint job, grot riggers – 145pts
Total: 1500pts
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![[Post New]](/s/i/i.gif) 2008/09/01 18:31:19
Subject: Re:1500 Orks list first try
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Sneaky Kommando
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ok, your nobs need a waaagh banner (gives them ws 5 so they need 3's to hit instead of 4's most of the time). If you can try to throw at least one PF into the nobs squad and for 50 points all your nobs can have a 5+ inv (youll need it). also since you have big choppas a couple of 5 point shoota/skorchas really help when you are going to assault huge squads or tough ones. the warboss on a bike is a good build (T6) a suggestion though, if you insist on a TL shoota take the shoota skorcha you will always be firing the dakka gun on the bike so the shoota part is worthless a one shot skorcha is always nice. Consider replacing the shoota with the slugga, heres why if you assault an force, you can use the slugga in CC the turn you assault so you dont kill everyone.With the new consolidation rules you want to wipe out squads in the enemies turn so you dont get left standing in the middle of the table.
consider a big mek with a kustom force field, its absolutely necessary for a mechanised force, every vehicle within 6" gets a 4+ cover save, so 2 battle wagons loaded with boys/nobs will have a 4+ and just about garunteed to get wherever you want them to go.(I just bunch em up, I can get 2 battle wagons, 2 trukks, a looted wagon, a deff dread and a warboss on a bike within 6")
being as your battle wagons are transports and you want them moving, I would ditch the kannon and rely on the deff rollas to do damage. for 5 points you can get grot riggers which will get you moving if you get imobolisied. Consider 4 big shootas instead of 2, if you do have to stop and shoot (imob.) you get 16 shots, but your going to be using the deff rolaas after you disembark so just move 12" and squash stuff, I rarely ever shoot with my battle wagons, the guns are there for weapon destroyed results mostly.
Boss poles are useless especially with a mounted force, heres why with 20 boys by the time they make you take LD tests you will be down to less than 10 models and have huge negatives (from close combat) if your boys were walking its ok to help you pass LD tests from 25% casualties but again theyd have to kill 10 in a turn to make you test and if they are pouring that much fire into a mob they are determinded to kill it.
the trukk needs armor plates, you want to be mobile, if you get stunned your a sitting duck. the red paint job is fun but not really worth anything (ive never had a case where I needed an extra inch) consider a trukk with armor plates and a rein ram for 50 points, just have fun plowing through terrain ( I love plowing through all terrain except enclosed buildings but you very rarely see those) and remember the veh. can shoot at different targets than the passengers.
all in all its a good start with play testing youll see what works, what you never use and what you need. With this build you have to remember one thing, NEVER STOP! ALWAYS ATTACk! you cannot afford to spend a turn standing still/going backwards. For objectives place as many as you can in you opponents deployment, this way you wont have to worry about holding one in your back field. So you will always be moving forward into your opponent.
So thats it in a nut shell, have fun.
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This message was edited 1 time. Last update was at 2008/09/01 18:32:42
"For the emperor!" "E' aint listenin!" *squish* (my fav blood and thunder quote)
BUT NOBS are NO GOOD at CC "ork town grot"
-perhaps the single dumbest comment I have ever heard-
Boss Zagstruck and Her-ORKick intervention, anything you can do we can do better |
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![[Post New]](/s/i/i.gif) 2008/09/01 19:44:41
Subject: 1500 Orks list first try
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Roarin' Runtherd
South Korea
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Looks like a fun list!
Through it wouldn't want to run into Abaddon or Jain Zar on a bad hair day.
I think quite fragile against serious CC troops if you meet them.
You have a lot of points in your nobs, which means you really want them to enter and WIN CC. BUT NOBS are NO GOOD at CC because they are too slow. The whole mob costs more than Abaddon and twice as much as Jain Zar, but either of those IC's or even a single well tooled Broodlord or Hive Tyrant (Implant attack, acid maw...) will rape your whole squad of nobs in CC.
You get nobs in mobs that are cheaper and can still carry your PKs for you.
If you didn't run nobs what would you replace them with?
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![[Post New]](/s/i/i.gif) 2008/09/01 20:11:32
Subject: 1500 Orks list first try
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Sneaky Kommando
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Orc Town Grot wrote:Looks like a fun list!
Through it wouldn't want to run into Abaddon or Jain Zar on a bad hair day.
I think quite fragile against serious CC troops if you meet them.
You have a lot of points in your nobs, which means you really want them to enter and WIN CC. BUT NOBS are NO GOOD at CC because they are too slow. The whole mob costs more than Abaddon and twice as much as Jain Zar, but either of those IC's or even a single well tooled Broodlord or Hive Tyrant (Implant attack, acid maw...) will rape your whole squad of nobs in CC.
You get nobs in mobs that are cheaper and can still carry your PKs for you.
If you didn't run nobs what would you replace them with?
nobs are no good in CC?! what are you smoking? One IC taking out 10 nobs thats the best joke Ive heard in a long time. What kind of nob squads are you fighting against? Ones that have no armor, no invuls, no feel no pain and no PK's/big choppas? If your ever in so. cal look me up, bring jain zar, abbadon a brood lord and a hive tyrnat and throw them against 8 nobs, I garuntee they will get spanked hard, you may even kill a nob or 2.
3+ to hit 4-5 attacks on the charge 2+ to wound (big choppa) 2+ to wound no save ( PK) feel no pain 4+/5+ armor save. yeah your right, they. suck 7 nobs can take out 40 marines every time. Abbadon and Jain zar get spanked by 20 boys and thats with anything they bring with them. I think you may be thinking of mega nobz they are slow, put them in a veh. and now they are fast with a 2+ armor save. A nob mob on the move is just about un stoppable. Typically when mine get killed off they have had 15 heavy bolters/6 las cannons/3 battle cannons and a few melta guns shot at them and even then its close. In CC forget it Ive fought everything and nothing has stood up to a nob mob, you have to shoot them to death. The only way to do that is to let them kill off what ever they charged, prey they do it in their turn and then fire your entire army at them. But then your not shooting at the other 120 boys coming at you. And before you say boys suck, 20 of them routinely orkhandle 10 termies.
He has the start of a very good army, he just needs to play test it alot and work out the kinks.
One thing to remember is tank shokk, with rams your trukks can tank shokk and force LD tests, its always fun when a 50 point trukk runs off a unit, keep them within 6 " and they keep running. Use it to tank shock units off of objectives too. As far as high LD units still try it, its much more sweeter when you run them off. A fun tactic is to put burnas in a veh. tank shokk a unit and when they pass they get hit by 10-20 burnas, always good for laugh. I love doing it to termies or marines. Make them take about 8 armor saves each on average. put a mech with a KFF in a veh with burnas and you make enemies for life.
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This message was edited 1 time. Last update was at 2008/09/01 20:39:43
"For the emperor!" "E' aint listenin!" *squish* (my fav blood and thunder quote)
BUT NOBS are NO GOOD at CC "ork town grot"
-perhaps the single dumbest comment I have ever heard-
Boss Zagstruck and Her-ORKick intervention, anything you can do we can do better |
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![[Post New]](/s/i/i.gif) 2008/09/01 21:36:31
Subject: 1500 Orks list first try
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Roarin' Runtherd
South Korea
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Look,
My language was imoderate, I really should have said something like, "you won't fare too well against good CC troops. That is true.
What you were right about, and I forgot in my example,was the CYBORG bodies! They give nobs survivability against the bad things? And might make nobs viable if the total cost was not getting to be as huge as it is!
My point really is that nobs cost too much for their value.
One hit of a barbed strangler on the unit and you are in serious grief.
The same cannot be said of any of the units I mentioned. Multiple wounds, non-instant killable and invulnerables for two of them.
Thus I stand by my post.
Though I would moderate my expression in light of your strong feelings about nobs, that nobs are if not crap in CC, certainly far from a dominant unit in that role, in a highly competitive environment.
My personal feeling is that their cost is too high for their utility.
Are these points not valid? Have you never seen Jain Zar in action, with 5 banshees, an Exarch with executioner.....
Have you never witnessed Abaddon Deep Striking with a brace of terminators around him?
Sorry to be offensive about it!
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This message was edited 1 time. Last update was at 2008/09/01 21:48:41
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![[Post New]](/s/i/i.gif) 2008/09/01 22:12:23
Subject: Re:1500 Orks list first try
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Sneaky Kommando
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nobs have mult. wounds the only adv. abbadon or nids have is the instant kill. as far as abbadon and 10 termies yes Ive seen it, yes ive fought it, 3 times in fact and every time abbadon and his cronies killed 4 nobs and were in turn slaughtered to the man.
the difference between a nob and a termie are vast, a termie 2+/5+ 1 wound 1 attack hitting on 4's wounding on 4's unless they have a PF so (assuming no charges) 10 termies get 10 attacks compare that to nobs hitting on 3's wounding on 2's (even with no PF) with a 4+/5+ and feel no pain along with 2 wounds and getting up to 50 attacks and they are 30 points with armor/inv. 10 boyz with big choppas get 30 attacks cost 350 points (380 with feel no pain 395 with banner) compared to what 400 points for the termies? same cost twice the wounds, 3 times the attacks, more will hit more will wound. Either way were jacking this guys thread.
Let us know how your list works out and what if any changes you want to make.
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"For the emperor!" "E' aint listenin!" *squish* (my fav blood and thunder quote)
BUT NOBS are NO GOOD at CC "ork town grot"
-perhaps the single dumbest comment I have ever heard-
Boss Zagstruck and Her-ORKick intervention, anything you can do we can do better |
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![[Post New]](/s/i/i.gif) 2008/09/01 22:34:02
Subject: 1500 Orks list first try
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Horrific Hive Tyrant
London (work) / Pompey (live, from time to time)
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all down to WS my dear friend, abbadon is a monster, no saves allowed from him, good inv save he has aswell.
your nobs will struggle to hit him, wounding will be easier but wont always happen, and if he is with a unit of termies goodnight nobs.
jain zar is another combat monster, she will hit 1st, and quite possible kill with most of her attacks, and with a unit of banshees and exarch your nobs will be lucky to get an attack off before dying.
against fex's it could be funny, fairly easy to hit the beast, but you can kit out a fex to do over 8 attacks easily, once it hits it will wound on a 2+ and thats instant death.
any of these 3 and more of the same will make short work of the nobs, and things like lascanons, battlecannons an such will kill them quickly.
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Suffused with the dying memories of Sanguinus, the warriors of the Death Company seek only one thing: death in battle fighting against the enemies of the Emperor. |
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![[Post New]](/s/i/i.gif) 2008/09/01 22:35:37
Subject: 1500 Orks list first try
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Horrific Hive Tyrant
London (work) / Pompey (live, from time to time)
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10 termies dont get 10 attacks, they get 20 if im correct, maybe more.
with claws they can add another one to that.
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Suffused with the dying memories of Sanguinus, the warriors of the Death Company seek only one thing: death in battle fighting against the enemies of the Emperor. |
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![[Post New]](/s/i/i.gif) 2008/09/02 03:47:41
Subject: Re:1500 Orks list first try
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Sneaky Kommando
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your right they get 20, but everytime Ive played against this or something like it, it just dosent hold up, especially if the orks get the charge then they get 10 more attacks and at least 5 skorcha shots on the termies, that is usually good for at least 3 kills and I didnt include abadon in the calcs, as I would have to throw in a warboss or gazzy to even it up. But like I said this is a debate for another thread as we are jacking this guys thread. Do you guys actually play against or with these builds? because every time I have they dont do squat, hell 30 boys can take out a carny first CC phase and only lose maybe 5-6 boys, same with 10 termies 20 boys handle them easy, Im not talking out of my ass Ive played against the stuff you guys keep mentioning numerous times it dosent hold up to orks. Granted your experiences could differ, but with me the only way my nobs have ever been wiped out is with overwhelming heavy weapon fire.
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This message was edited 1 time. Last update was at 2008/09/02 03:51:03
"For the emperor!" "E' aint listenin!" *squish* (my fav blood and thunder quote)
BUT NOBS are NO GOOD at CC "ork town grot"
-perhaps the single dumbest comment I have ever heard-
Boss Zagstruck and Her-ORKick intervention, anything you can do we can do better |
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![[Post New]](/s/i/i.gif) 2008/09/02 05:33:24
Subject: 1500 Orks list first try
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Angry Blood Angel Assault marine
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5 warbikers with nob isn't 115 pts, is 160 pts. my mistake.
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![[Post New]](/s/i/i.gif) 2008/09/06 12:01:54
Subject: 1500 Orks list first try
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Longtime Dakkanaut
Springhurst, VIC, Australia
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Do you have a revised list?
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![[Post New]](/s/i/i.gif) 2008/09/07 16:46:03
Subject: Re:1500 Orks list first try
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Rampaging Reaver Titan Princeps
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For a start ignore the combat about Nobz not being fast there on Warbikes and so can pick their fights. Also don't buy the invulnerable save you get a 4+ against shooting and the 50 odd points for a 5+ against CC usually is not worth it. T5 is good protection anyway.
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"But me no buts! Our comrades get hurt. Our friends die. Falkenburg is a knight who swore an oath to serve the church and to defend the weak. He'd be the first to tell you to stop puling and start planning. Because what we are doing-at risk to ourselves-is what we have sworn to do. The West relies on us. It is a risk we take with pride. It is an oath we honour. Even when some soft southern burgher mutters about us, we know the reason he sleeps soft and comfortable, why his wife is able to complain about the price of cabbages as her most serious problem and why his children dare to throw dung and yell "Knot" when we pass. It's because we are what we are. For all our faults we stand for law and light.
Von Gherens This Rough Magic Lackey, Flint & Freer
Mekagorkalicious -Monkeytroll
2017 Model Count-71
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![[Post New]](/s/i/i.gif) 2008/10/06 16:42:52
Subject: Re:1500 Orks list first try
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Angry Blood Angel Assault marine
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Okay, after a month after first post, i got a revised list:
HQ:
Warboss w/ powerklaw, TL Shoota, Eavy Armor, Cybork body, attack squig, bosspole – 125pts
Big Mek w/ KFF – 85pts
Troops:
9 Nob w/ 5 Big choopa, bosspole, Waaagh! Banner, cybork body – 325pts
1 Painboyz,
Battlewagon w/ Zzap gun, 2 big shoota, deffrollas, armor plate, red paint job, grot riggers – 155pts
20 slugga boyz w/ 2 rokkit launcher
Nob w/ powerklaw, bosspole – 180pts
20 shotta boyz w/ 2 big shoota
Nob w/ powerklaw, bosspole – 170pts
11 ‘ard boyz
Nob w/ powerklaw, bosspole – 150pts
Fast Attack:
3 deffkoptas w/ TL rokkit luncha – 135 pts
Heavy:
Battlewagon w/ killannon, 1 big shoota, ‘ard case, grot riggers – 175pts
Total: 1500pts
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