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Made in us
Bloodthirsty Bloodletter



Anchorage

Was wondering if melta bombs had an AP value, didn't see one in the basic rule book, don't have it handy to double check. I know melta weapons tend to be AP1, but didn't think the bombs had such a value listed since you can't shoot with them. It would sort of make sense that they get the AP1 benefit on the chart, and would make them somewhat useful against monoliths...
   
Made in us
Deadly Dire Avenger




yeah id assueme with "melta" in the title they get all the bennies that any "melta" weapons do.

 
   
Made in us
Ork-Hunting Inquisitorial Xenokiller






Meltabombs have no AP value, as none is listed in any rules.



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Made in us
Monstrous Master Moulder




Sacramento, CA

Rules as written, they don't. Forget they have any connection to melta guns for a moment. The rules only say they are used against vehicles and roll 8+2d6 against them, and nothing else.

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Made in us
Deadly Dire Avenger




In contrast to how I feel it should be. They are right according RAW they have no AP. Assulting a vehicle you get back armor anyways. personaly i hate killing myself when the stupid thing explodes, getting caught in the blast and all. Perhaps it will be FAQ 'ed some day.

 
   
Made in gb
Morphing Obliterator





melta-bombs are effectively a close combat weapon. close combat weapon do not have AP values. you will not get any change to the vehicle damage chart when you attack it in close combat. you will however get a S8 +2d6 attack on the rear armour.

it is possible for a weapon to have the 'melta' special rule without being AP1, and although no examples come to mind, having the melta rule doesnt automatically bestow AP1.

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Made in au
Anti-Armour Swiss Guard






Newcastle, OZ

Of course, the original post referred to making them useful against monoliths ...

Where you only get the 8+ 1d6 vs rear armour of 14.

Same against a Land Raider, really. Except you can at least stop them shooting by stripping their guns. Monoliths always have their ordnance zot! weapon.

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Made in gb
Ridin' on a Snotling Pump Wagon






Except on average, a Meltabomb will get a penetrating it on a Landraider, the average roll on 2d6 being 7....

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Made in us
Been Around the Block




I believe that inferno pistols in WH codex are AP2, though they have the melta rule.
   
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Longtime Dakkanaut




Long Beach, CA

Yes they are "melta" so they get the extra dice. However they are not AP1.

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Made in us
Lone Wolf Sentinel Pilot





Vacaville, CA

To be 100% sure they don't have any penalties either right? Since they don't have an AP value but are close combat attacks they don't receive a -1 either correct?

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Long-Range Black Templar Land Speeder Pilot




Beijing,China

In what edition close combat attacks suffer -1 modifier?

Never heard of this.

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Fixture of Dakka






Lancaster PA

Inferno Pistols are AP1 in my WH Codex...



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Made in us
Widowmaker






Syracuse, NY

Melta bombs are a close combat attack. As close combat weapons do not have an AP value (this is different from having an AP value '-'), any rules regarding AP are ignored.

This message was edited 1 time. Last update was at 2008/09/11 16:45:31


   
 
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