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![[Post New]](/s/i/i.gif) 2008/09/10 13:59:59
Subject: [40k 'ard Boys] Kill point count
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Ruthless Rafkin
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I'm in the 20+ range with the points calculated as they are in scenarios 2 & 3. What's everyone else coming in at?
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-Loki- wrote:
40k is about slamming two slegdehammers together and hoping the other breaks first. Malifaux is about fighting with scalpels trying to hit select areas and hoping you connect more. |
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![[Post New]](/s/i/i.gif) 2008/09/10 14:15:08
Subject: [40k 'ard Boys] Kill point count
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Longtime Dakkanaut
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i am bouncing between 9,12 or 18
9 for the 1 lash sorcerer and 90 berzerkers
12 for 2 lash sorcerers and berzerkers
18 for 2 lash sorcerers 9 obliterators and berzerkers
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![[Post New]](/s/i/i.gif) 2008/09/10 14:34:10
Subject: [40k 'ard Boys] Kill point count
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[DCM]
Tilter at Windmills
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19 or 20 after I adjusted a little. Would have been 22 before.
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Adepticon 2015: Team Tourney Best Imperial Team- Team Ironguts, Adepticon 2014: Team Tourney 6th/120, Best Imperial Team- Cold Steel Mercs 2, 40k Championship Qualifier ~25/226
More 2010-2014 GT/Major RTT Record (W/L/D) -- CSM: 78-20-9 // SW: 8-1-2 (Golden Ticket with SW), BA: 29-9-4 6th Ed GT & RTT Record (W/L/D) -- CSM: 36-12-2 // BA: 11-4-1 // SW: 1-1-1
DT:70S++++G(FAQ)M++B++I+Pw40k99#+D+++A+++/sWD105R+++T(T)DM+++++
A better way to score Sportsmanship in tournaments
The 40K Rulebook & Codex FAQs. You should have these bookmarked if you play this game.
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Maelstrom's Edge! |
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![[Post New]](/s/i/i.gif) 2008/09/10 14:44:25
Subject: Re:[40k 'ard Boys] Kill point count
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Hunter with Harpoon Laucher
Castle Clarkenstein
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I've got one player at my shop who is coming in around 40. He's playing IG of course. His list gives up 18 pts just for the command platoon
We're warning our IG players that they might want to bring/borrow another army for this tourney, as it's just not possible to win either of the KP missions. Hell, your opponent can just kill part of your army, and walk off for a beer in the last couple of rounds, as it won't matter what you do to him.
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....and lo!.....The Age of Sigmar came to an end when Saint Veetock and his hamster legions smote the false Sigmar and destroyed the bubbleverse and lead the true believers back to the Old World.
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![[Post New]](/s/i/i.gif) 2008/09/10 15:14:20
Subject: [40k 'ard Boys] Kill point count
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[MOD]
Anti-piracy Officer
Somewhere in south-central England.
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Aren't Kill Points ridiculous?
A great example of the designer just not thinking things through.
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![[Post New]](/s/i/i.gif) 2008/09/10 16:05:14
Subject: [40k 'ard Boys] Kill point count
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[ARTICLE MOD]
Longtime Dakkanaut
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IG and other high-KP armies are going to have to table their opponents.
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"I was not making fun of you personally - I was heaping scorn on an inexcusably silly idea - a practice I shall always follow." - Lt. Colonel Dubois, Starship Troopers
Don't settle for the pewter horde! Visit http://www.bkarmypainting.com and find out how you can have a well-painted army quickly at a reasonable price. |
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![[Post New]](/s/i/i.gif) 2008/09/10 16:59:36
Subject: [40k 'ard Boys] Kill point count
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Ancient Chaos Terminator
South Pasadena
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I am at 18KP's according to the Ard Boy formula
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![[Post New]](/s/i/i.gif) 2008/09/10 20:53:44
Subject: [40k 'ard Boys] Kill point count
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Grumpy Longbeard
New York
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22 with a mech/pod smurfs
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![[Post New]](/s/i/i.gif) 2008/09/10 20:56:19
Subject: [40k 'ard Boys] Kill point count
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Drone without a Controller
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I'm at 21 with orks, but I might try to bring that down a little.
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![[Post New]](/s/i/i.gif) 2008/09/10 21:00:23
Subject: [40k 'ard Boys] Kill point count
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Twisting Tzeentch Horror
Golden, CO
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18 with my chaos list. I suspect everyone but guard and orks (and maybe some nids) will be in the 18-24 KP range.
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![[Post New]](/s/i/i.gif) 2008/09/10 21:11:08
Subject: [40k 'ard Boys] Kill point count
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Regular Dakkanaut
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company HQ
HSO + Retinue = 6KP
heavy bolter support squad = 3KP
heavy bolter support squad = 3KP
Mortar Support squad = 3KP
Mortar Support squad = 3KP
Independant Commisar = 3KP
etc,etc
71 total kill points if continueing down this road.
I read it as
HQ FOC= 3 points
Elite/FA/HS FOC = 2 points
Troop FOC = 1 point
Which makes IG a viable army again
23 Kill Points if my interpretation is correct.
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A True Humanitarian Understands it is Sometimes Necessary to Cull the Herd.
R.J.M.P. |
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![[Post New]](/s/i/i.gif) 2008/09/10 21:14:09
Subject: Re:[40k 'ard Boys] Kill point count
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Rampaging Furioso Blood Angel Dreadnought
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BA Jumpwing coming in at 18.
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![[Post New]](/s/i/i.gif) 2008/09/10 21:33:25
Subject: [40k 'ard Boys] Kill point count
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Imperial Guard Landspeeder Pilot
On moon miranda.
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odinsspear45 wrote:company HQ
HSO + Retinue = 6KP
heavy bolter support squad = 3KP
heavy bolter support squad = 3KP
Mortar Support squad = 3KP
Mortar Support squad = 3KP
Independant Commisar = 3KP
etc,etc
71 total kill points if continueing down this road.
*WAIT* you got the KP points very messed up there.
Each of those HB/Mortar squads are only 1 KP, the individual weapons are not individual KP's, and the HSO squad is 2 KP's, not 6. The Commissar is only 3 KP if you buy 3 of them.
That said, the above HQ would clock in at 7 KP's (2 for the cmd squad, 4 for the weapons squads, 1 for the commissar), thats still a lot for 30 T3 5+ sv models. IG's problem is that a basic Troops choice is a minimum of 4 KP's and up to 13 KP's in a single Troops slot (5 infantry squads, command squad, and chimera's)
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IRON WITHIN, IRON WITHOUT.
New Heavy Gear Log! Also...Grey Knights!
The correct pronunciation is Imperial Guard and Stormtroopers, "Astra Militarum" and "Tempestus Scions" are something you'll find at Hogwarts. |
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![[Post New]](/s/i/i.gif) 2008/09/10 21:55:55
Subject: [40k 'ard Boys] Kill point count
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Fixture of Dakka
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Vaktathi wrote:odinsspear45 wrote:company HQ
HSO + Retinue = 6KP
heavy bolter support squad = 3KP
heavy bolter support squad = 3KP
Mortar Support squad = 3KP
Mortar Support squad = 3KP
Independant Commisar = 3KP
etc,etc
71 total kill points if continueing down this road.
*WAIT* you got the KP points very messed up there.
Each of those HB/Mortar squads are only 1 KP, the individual weapons are not individual KP's, and the HSO squad is 2 KP's, not 6. The Commissar is only 3 KP if you buy 3 of them.
That said, the above HQ would clock in at 7 KP's (2 for the cmd squad, 4 for the weapons squads, 1 for the commissar), thats still a lot for 30 T3 5+ sv models. IG's problem is that a basic Troops choice is a minimum of 4 KP's and up to 13 KP's in a single Troops slot (5 infantry squads, command squad, and chimera's)
The 'Ard Boyz tournament is *not* using standard Kill Points. 3 KP per HQ, 2 per Elite/ FA/Heavy Support, 1 per Troops "choice", and dedicated transports give 0 KP.
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Quis Custodiet Ipsos Custodes? |
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![[Post New]](/s/i/i.gif) 2008/09/10 22:09:02
Subject: [40k 'ard Boys] Kill point count
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Regular Dakkanaut
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wow i just got off the phone with GW and the guy i spoke with said they had all reached a concensus on the interprtation.. nad my army is in fact 71 KP
he said i need to table my enemies in two of the games.
*sigh*
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A True Humanitarian Understands it is Sometimes Necessary to Cull the Herd.
R.J.M.P. |
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![[Post New]](/s/i/i.gif) 2008/09/10 22:14:33
Subject: [40k 'ard Boys] Kill point count
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Longtime Dakkanaut
Brotherhood of Blood
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19
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![[Post New]](/s/i/i.gif) 2008/09/10 23:20:35
Subject: [40k 'ard Boys] Kill point count
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Owns Whole Set of Skullz Techpriests
Versteckt in den Schatten deines Geistes.
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We're warning our IG players that they might want to bring/borrow another army for this tourney, as it's just not possible to win either of the KP missions. Hell, your opponent can just kill part of your army, and walk off for a beer in the last couple of rounds, as it won't matter what you do to him.
Aren't Kill Points ridiculous?
A great example of the designer just not thinking things through.
IG and other high-KP armies are going to have to table their opponents.
The 'Ard Boyz tournament is *not* using standard Kill Points. 3 KP per HQ, 2 per Elite/FA/Heavy Support, 1 per Troops "choice", and dedicated transports give 0 KP.
wow i just got off the phone with GW and the guy i spoke with said they had all reached a concensus on the interprtation.. nad my army is in fact 71 KP
he said i need to table my enemies in two of the games.
*sigh*
*sits in corner talking quietly to self*
Everything is proceeding as I have forseen...
BYE
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![[Post New]](/s/i/i.gif) 2008/09/10 23:38:05
Subject: [40k 'ard Boys] Kill point count
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Dakka Veteran
Bloomington, Illinois - USA
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I'm at 20 with orks.
20 they'll have a hard time earning 5 of for sure.
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![[Post New]](/s/i/i.gif) 2008/09/10 23:44:41
Subject: [40k 'ard Boys] Kill point count
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Imperial Guard Landspeeder Pilot
On moon miranda.
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Janthkin wrote:Vaktathi wrote:odinsspear45 wrote:company HQ
HSO + Retinue = 6KP
heavy bolter support squad = 3KP
heavy bolter support squad = 3KP
Mortar Support squad = 3KP
Mortar Support squad = 3KP
Independant Commisar = 3KP
etc,etc
71 total kill points if continueing down this road.
*WAIT* you got the KP points very messed up there.
Each of those HB/Mortar squads are only 1 KP, the individual weapons are not individual KP's, and the HSO squad is 2 KP's, not 6. The Commissar is only 3 KP if you buy 3 of them.
That said, the above HQ would clock in at 7 KP's (2 for the cmd squad, 4 for the weapons squads, 1 for the commissar), thats still a lot for 30 T3 5+ sv models. IG's problem is that a basic Troops choice is a minimum of 4 KP's and up to 13 KP's in a single Troops slot (5 infantry squads, command squad, and chimera's)
The 'Ard Boyz tournament is *not* using standard Kill Points. 3 KP per HQ, 2 per Elite/ FA/Heavy Support, 1 per Troops "choice", and dedicated transports give 0 KP.
Ahh ok, my apologies then.
thats still a pretty silly system I think.
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IRON WITHIN, IRON WITHOUT.
New Heavy Gear Log! Also...Grey Knights!
The correct pronunciation is Imperial Guard and Stormtroopers, "Astra Militarum" and "Tempestus Scions" are something you'll find at Hogwarts. |
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![[Post New]](/s/i/i.gif) 2008/09/10 23:46:17
Subject: Re:[40k 'ard Boys] Kill point count
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Hunter with Harpoon Laucher
Castle Clarkenstein
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I put a post in the other thread in news and rumors. I have notes from the head of trade sales, and will be typing up clarifications to the scenarios, and posting later tonite.
Basics: Killpoints are for a choice off the FOC. IG infantry platoon = 1 kp, after you kill all parts of the platoon. More examples in the other thread, more info after I get it all typed up.
Mike Clark
Showcase Comics
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....and lo!.....The Age of Sigmar came to an end when Saint Veetock and his hamster legions smote the false Sigmar and destroyed the bubbleverse and lead the true believers back to the Old World.
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![[Post New]](/s/i/i.gif) 2008/09/11 18:12:28
Subject: [40k 'ard Boys] Kill point count
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Spawn of Chaos
Tucson, AZ
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Ok with my IG...
--Under normal KP rules I have 26.
--Under the original interpretation of the Ardboyz KP rules I had 40 (wasn't going to bring the IG).
--With the clarification (assuming my store abides by it) I have 12 KP's.
Wow, 40 to 12. That's stupid. Why did they bother changing a basic scoring mechanic like this. I see no good reason or rationale. It's really stupid, ill-advised and not thought through.
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![[Post New]](/s/i/i.gif) 2008/09/11 18:17:03
Subject: [40k 'ard Boys] Kill point count
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Fixture of Dakka
.................................... Searching for Iscandar
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Wait dedicated transports give 0 KP?
So my Land Raider army is even more bull  than I thought possible.
Let me see:
3 for the GKT.
6 for the LR.
6 for the Retinues.
3 for the troops.
Oh right, Ard Boyz is gonna be fun for me this year...cause it's obvious the idiots running it truly are idiots.
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![[Post New]](/s/i/i.gif) 2008/09/11 18:41:38
Subject: [40k 'ard Boys] Kill point count
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Dominar
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Imperial Guard went from the undisputed highest KP force to the undisputed lowest KP force.
Maxed out HQ support choices: 3
JSO with 6x platoons and transports: 1
JSO with 6x platoons and transports: 1
Total cost for 150+ men with up to 15 armored vehicles: 5 KP
AHAHAHAHAHAHAAHHAAHA
Only way to beat Guard is by tabling them.
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![[Post New]](/s/i/i.gif) 2008/09/11 18:46:46
Subject: [40k 'ard Boys] Kill point count
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Sinewy Scourge
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I'm at 24 KP, however, with the positional relay I'll try and keep as much of those as I can off the board.
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Salamander Marines 65-12-13
Dark Eldar Wych Cult 4-1-0
Dark Eldar Kabal 36-10-4
2010 Indy GT Tournament Record: 11-6-3
Golden Ticket Winner with Dark Eldar
Timmah wrote:Best way to use lysander:
Set in your storage bin, pick up vulkan model, place in list. |
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![[Post New]](/s/i/i.gif) 2008/09/11 19:03:54
Subject: [40k 'ard Boys] Kill point count
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Ruthless Rafkin
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I might just have to go guard this time.
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-Loki- wrote:
40k is about slamming two slegdehammers together and hoping the other breaks first. Malifaux is about fighting with scalpels trying to hit select areas and hoping you connect more. |
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![[Post New]](/s/i/i.gif) 2008/09/11 19:24:30
Subject: Re:[40k 'ard Boys] Kill point count
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Major
far away from Battle Creek, Michigan
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24 here as well
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PROSECUTOR: By now, there have been 34 casualties.
Elena Ceausescu says: Look, and that they are calling genocide.
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![[Post New]](/s/i/i.gif) 2008/09/11 20:57:21
Subject: [40k 'ard Boys] Kill point count
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Dominar
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28 here, Imperial Guard. In all honesty, I could/should trim it by another 6-8 points pretty easily.
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![[Post New]](/s/i/i.gif) 2008/09/11 21:09:58
Subject: [40k 'ard Boys] Kill point count
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Fireknife Shas'el
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Depends what VS of KP we be using (?) the one we have all come to agree on and hate:
KP for troop "choice" + varreid KP for other "units"
Or the suposedly official non-official rules espoused by GWUS sales teams in the various pevious threads:
Various KP for "FOC"
Lets see one way I get 22, the other way I get 22...Oh, guess it doesn't matter.
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![[Post New]](/s/i/i.gif) 2008/09/11 21:20:30
Subject: [40k 'ard Boys] Kill point count
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Fireknife Shas'el
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I guess people should also note the fact that in the 3rd mission, it is more important to capture both objectives than get the most KP. You grab both objectives and LOSE the KP war and still score a Mayor victory! So in 2 of the 3 missions, the battle is really about the objectives!
Yeah, it just came to me
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This message was edited 1 time. Last update was at 2008/09/11 21:21:27
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![[Post New]](/s/i/i.gif) 2008/09/11 22:52:00
Subject: [40k 'ard Boys] Kill point count
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Longtime Dakkanaut
Brotherhood of Blood
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Back down to 16 if the new KP is accurate.
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This message was edited 1 time. Last update was at 2008/09/11 22:53:15
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