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'Ard Boyz Necrons, WHich is better?  [RSS] Share on facebook Share on Twitter Submit to Reddit
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Made in us
Grisly Ghost Ark Driver





NC

Ok, in light of seeing the scenarios, I am not quite sure which List to bring to 'Ard Boyz. Maybe you guys can help.

List Number 1:

HQ
Lord w/ Res orb and viel

Troops
10 warriors
10 warriors

fast attack
10 scarabs 10 disruption fields
10 scarabs 10 disruption fields
10 scarabs 9 disruption fields (not sure if that is legal actually, I will check)

Elites
10 immortals
10 immortals
10 immortals

Heavy support
Monolith
Monolith
Monolith

List number 2:

HQ
Lord with Resurrection Orb and veil of darkness.

Troops
10 warriors
10 warriors
10 warriors

Elites
10 immortals
9 immortals

Fast attack
5 destroyers
5 destroyers
5 destroyers

Heavy Support
Monolith
Monolith

This tournament is approaching fast, so any input you guys have will be much appreciated.

Falcon Punch!


 
   
Made in gb
Horrific Hive Tyrant





London (work) / Pompey (live, from time to time)

Go with the 2nd one, may only be 3 scoring units, but you have enough support in the army to pick away at an enemy, take objctives and still keep them back.
and with 15 desroyers you have enough mobility for qick flank attacks.

Suffused with the dying memories of Sanguinus, the warriors of the Death Company seek only one thing: death in battle fighting against the enemies of the Emperor.  
   
Made in us
Sinewy Scourge





Bothell, WA

Just remember the kill points adjustment for being so heavy with non troops.

Salamander Marines 65-12-13
Dark Eldar Wych Cult 4-1-0
Dark Eldar Kabal 36-10-4
2010 Indy GT Tournament Record: 11-6-3
Golden Ticket Winner with Dark Eldar
Timmah wrote:Best way to use lysander:
Set in your storage bin, pick up vulkan model, place in list.
 
   
Made in us
Grumpy Longbeard




New York

Absolutely the first one, but I would drop a unit of Immortals to pick up another scoring unit of Warriors.

Monoliths are amazing in that they can drop out of the sky on top of an objective even if your opponent is already sitting on it. You can force units off objectives on the last turn or just sit on them the whole game. If they can't destroy the Monolith then you contest the objective. Most armies will have a very hard time killing 3 Monoliths.
   
Made in us
Trigger-Happy Baal Predator Pilot





Bakersfield, CA

first list wouldnt be my choice. its 50 models that count for phase and at 2500 pts they can be easily taken out by assaults. if the monoliths arent in play their in trouble. id just ignore the monoliths and destroy everythin else. i do like the second lis though. i think you could drop something and another squad of warriors.




nWo blackshirts GT Team Member

http://inthenameofsangunius.blogspot.com/?m=1 
   
Made in us
Tough Tyrant Guard




North Carolina

With the new rules mono are going to die to SM with Tank hunter skillage. STR 10....

List one is just to weak as your not really mobile and your lacking in punch. You might be able to hold your own at 12-24 but out side of that range your going to see some heavy hitting. Tri lascannon are going to pound your list because of lack of range.

List two as you can keep up and keep killing, drop 10 and get 10 warriors like a few of the posters talked about. Maybe even drop two units of imm for two more units of warrior so that you can pull them threw a mono?

Biomass

 
   
 
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