Let’s start with my list for the LVGT:
Inquisitor Lord w/Scourging, Bolter, 2 Sages, 2 Familiars, 2 Gun Servitors w/Heavy Bolters, 1 Gun Servitors w/Plasma Cannon
Inquisitor Lord w/Emperor’s Tarot, Psychic Hood, Null Rod, Psycannon, 2 Mystics, 2 Sages, 3 Familiars, 2 Gun Servitors w/Heavy Bolters, 1 Gun Servitors w/Plasma Cannon
9 Sisters of Battle w/Melta Gun, Heavy Flamer, Veteran Sister Superior, Book of
St. Lucious, Rhino w/ EA and Smoke
9 Sisters of Battle w/Melta Gun, Heavy Flamer, Veteran Sister Superior w/Book of
St. Lucious and Rhino w/ EA and Smoke
5 Storm troopers w/2 plasma guns Chimera w/Multi Laser, Heavy Bolter
5 Storm troopers w/2 plasma guns Chimera w/Multi Laser, Heavy Bolter
5 Storm troopers w/2 melta guns Chimera w/Multi Laser, Heavy Bolter
Exorcist
Exorcist
Exorcist
No assault in the army at all, but it has the ability to throw a lot of shoots down range, and even more short range shooting, and it has 8 vehicles.
2008 LVGT Game #1
Blackmoor’s Witch Hunter’s vs. Eric’s Dark Angels.
I started out on table #43 and met my opponent Eric and his Dark Angels. Eric is from Holiday Utah, and I use to live just south of him in Cottonwood Heights Utah. When I looked at his list nothing really stood out. It was a bunch of Dark Angels units all coming together. As a general rule you want your whole army working together. You want to go all Deathwing and overload your opponent’s ability to kill 2+ save, or all Ravenwing and strike fast and hit your opponent with your entire army or all Mech and put to more vehicles on the table that your opponent can kill. His list was sadly not optimized.
Eric’s Dark Angels:
HQ
Belial
Elite
Venerable Dreadnought w/Assault Cannon, Heavy Flamer, Searchlight, Smoke, Extra Armor
Drop Pod
Troops
5 Deathwing Terminators w/ Apothecary and Assault Cannon.
9 Space Marines w/Plasma Cannon and Plasma Gun
Sergeant
9 Space Marines w/Plasma Cannon and Plasma Gun
Sergeant
9 Space Marines w/Plasma Cannon and Plasma Gun
Sergeant w/Power Fist
Rhino w/Searchlight. Smoke, Extra Armor
Fast Attack
Ravenwing Attack Squadron
2 Ravenwing Bikes w/2 Meltaguns
Sergeant
Space Marine Attack Bike w/Multimelta
Ravenwing Attack Squadron
2 Ravenwing Bikes
Sergeant w/Meltabombs
Space Marine Attack Bike w/Multimelta
Heavy Support
Vindicator
Mission: Seize Ground (5 Objectives)
Deployment: Pitched Battle
The setup:
This is the right side of the table. There is an objective just in front of the chimera's in the lake to the lower right and another in the rock pile in the middle left.
I started with everyone in the vehicles, and all of the Ings in the forest. His deployment was his 10 man plasma cannon squads out in the open, his vindicator in the left, powerfist squad is on the right in the rhino, and lone attack bike on the far right.
Here is the left side of the board. The units in the back left are held in reserve. He is keeping off the Dreadnought, one attack bike, and his 2 ravenwing squads. The last 2 objectives are on left in the building and in the lake.
I like that there is a lot of water on this board. Chimera power activate!
I win the dice roll to go first, and I take it.
Turn #1
Top of turn #1 Witch Hunters
I shoot my
Inq at the plasma cannon squad and kill 6 out of 10 marines. My Chimeras on the right shoot at the attack bike on the right killing it, and my exorcists shoot at the vindicator shaking it.
Bottom of turn #1 Dark Angels
He moves his rhino up. He shoots mostly at my vehicles with his plasma cannons and does nothing. He drops his terminators on turn #1 and kills my rhino. He gets a bike squad and hides them behind the hill on the left.
Left side
Right side
Top of turn #2 Witch Hunters
My Chimeras kill the rhino on a penetrating 6. The
Inq finish off the first plasma cannon squad, and the exorcists unload on the terminators killing 5 of them.
Bottom of turn #2 Dark Angels
From his reserves he gets a bike squad. He moves his marines forward. His dreadnought scatters 12” strait back. His bike squad damages the chimera on the left in assault. His attack bike shoots and misses and exorcist.
Top of turn #3 Witch Hunters
I finish off the last of the 2nd plasma cannon squad with the
Inq. His bike kills the Chimera in assault. The sister squads kills 2 of the bikes. One exorcist kills one attack bike, and the other 2 kill the vindicators. The storm troops get out and with the help of the
Inq hill the last of the marines.
Right Side
Left Side
Bottom of turn #3 Dark Angels
He kills my chimera. His last bike squad rolls on and shoots the vehicles.
Right side
Left side
Top of turn #4 Witch Hunters
I shoot up the bikes leaving just one.
Bottom of turn #4 Dark Angels
His last bike assaults the sisters and dies.
Top of turn #5 Witch Hunters
I run the units on the left to get to the objective, and hold the others. I shoot the crap out of the Ven. Dread and can’t kill it.
Bottom of turn #5 Dark Angels
His Dreadnought assaults my rhino
Right side
Left side
Top of turn #6 Witch Hunters
I kill his dreadnought ending the game.
I ended up with a full 20 points, and a trip down to table #8 where I get to play Shep's Orks.