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Witchhunter Close Combat units. Are they viable?  [RSS] Share on facebook Share on Twitter Submit to Reddit
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Made in gb
Ultramarine Land Raider Pilot on Cruise Control






Yorkshire, UK

Something that I imagine I have in common with many WH/SoB players are units that sit on the shelf looking pretty, but never got a game because (in 4th at least) they were utter pants.

The two I have in mind are Repentia and Arco-flagellants. If they get to fight, they are pretty good, but are very expensive and die easily. Now that 5th has come along with its plethora of cover saves and the ability to run, are they worth dusting off?

While you sleep, they'll be waiting...

Have you thought about the Axis of Evil pension scheme? 
   
Made in us
Dakka Veteran







Sisters Repentia - absolutely not. Still incredibly fragile on the way to the target, and then will lose half their numbers from cc before they even swing.

Arco-Flagellants - better. They're a hard unit that can move in fast when needed. Biggest issues are that they are expensive and that you need a Priest somewhere in the army to field them.

 
   
Made in us
Bounding Assault Marine




Los Angeles

yeah at half the points cost sisters repentia "might" be worth it. but not at 20 points per model...

A 5th ed trick might be to have an allied sister repentia unit in a LRC, then atleast they would get the charge. Don't know if it's worth the 500+ points though.


Not enough 殺氣 ( sorry i have to apologize i honestly dunno how to say this in english ... ) "kill aura" xD -Lunahound 
   
Made in us
Dakka Veteran







That'd be a trick - as Repentia can never be transported in a vehicle.

 
   
Made in us
Plastictrees






Salem, MA

What about a fighty WH inquisitor lord with a bunch of CC-oriented henchmen?

"The complete or partial destruction of the enemy must be regarded as the sole object of all engagements.... Direct annihilation of the enemy's forces must always be the dominant consideration." Karl von Clausewitz 
   
Made in us
Dakka Veteran







LOL... he said "fighty WH inquisitor lord" !!!

Silly Flavius.

 
   
Made in us
Fresh-Faced New User





I've had great success with a Canoness and Celestian retinue in an immolator. Canoness with a blessed weapon, Celestian Vet with an eviscerator. Lots of dead stuff and you can give them a 3+ invulnerable save if they REALLY need it.

   
Made in us
Plastictrees






Salem, MA

stjohn70 wrote:LOL... he said "fighty WH inquisitor lord" !!!

Silly Flavius.


I can dream, cant I? Sigh.


"The complete or partial destruction of the enemy must be regarded as the sole object of all engagements.... Direct annihilation of the enemy's forces must always be the dominant consideration." Karl von Clausewitz 
   
Made in us
Plastictrees






Salem, MA

Oh wait, now I remember what I was thinking.

An inquisitor lord has the advantage of being able to *decide* to hold or break, as long as he's alive, and regardless of casualties. So a tarpitting Inq Lord unit is theoretically explorable.

"The complete or partial destruction of the enemy must be regarded as the sole object of all engagements.... Direct annihilation of the enemy's forces must always be the dominant consideration." Karl von Clausewitz 
   
Made in gb
Ultramarine Land Raider Pilot on Cruise Control






Yorkshire, UK

@stjohn70 - I think you've hit the nail on the head.

Arcos are better than Repentia, but need a priest to field.
The only useful place to put a priest is.... in a unit of Repentia!. So, that's 275pts for Mistress + 9 Repentia + Priest with Eviscerator before I get to spend 175pts for my 5 Arcos.

Oh well, back on the shelf until the next version of the codex comes out.


Oh, wait......

While you sleep, they'll be waiting...

Have you thought about the Axis of Evil pension scheme? 
   
Made in cn
Long-Range Black Templar Land Speeder Pilot




Beijing,China

Could penitent engine be discussed as "close cmobat unit" here?

Tokugawa plays:  
   
Made in us
Fixture of Dakka






.................................... Searching for Iscandar

Sure.

As soon as they aren't:

80 points.
Open topped.
Crap.
Did I mention crap?

lol

   
Made in us
Regular Dakkanaut





Honestly 5-8 seraphim with an evisc arent that bad, easy to get invuln saves, can weaken the unit youre charging with 2 flamers(or melta pistols), but its certainly not a dedicated close combat unit, you just need to pick and choose your battles, I had a few games this weekend where seraphim charges made a huge difference. and with hit and run it makes it better.

5th Ed Tourney rec.
Ard Boyz - SOB 2-1 4th place
SM Spearhead Tourney - SOB 1-1-1 4th place
1750 RT - Space Marines 3-0 first place 
   
Made in ca
Morally-Flexible Malleus Hearing Whispers






Well I kind of moved near Toronto, actually.

Death Cult Assassins are viable.

Dakka Articles: Eldar Tactica | In Defence of Starcannons (math) | Ork Takktika Quick Tips
taco online: WoW PvP
ur hax are nubz 
   
Made in us
Plastictrees






Salem, MA

Death Cult assassins--and regular assassins too--are also worth 1KP per model. And they can't hide as many places anymore.

"The complete or partial destruction of the enemy must be regarded as the sole object of all engagements.... Direct annihilation of the enemy's forces must always be the dominant consideration." Karl von Clausewitz 
   
Made in us
Dakka Veteran







DCA's are a liability in 5e. As flavius pointed out, they are worth a KP in those missions. In all other missions, you can no longer hide them from enemy fire so they die quickly to shooting. And if you do manage to get into combat with them, because of the Counter-Assault Move, you will kill one model and then be swept from the table.
woohoo.

 
   
Made in us
Regular Dakkanaut





I still think the callidus is viable, maybe not so much if youre not taking an inquisitor, but 120 pts for a garunteed charge against anything, Dev squads and rangers come to mind, but with the template and a charge she could probably take out a unit of 5-6 terminators. plus the jump back and word in your ear special rules makes deciding where and when you want to fight very easy, which is always a good thing

5th Ed Tourney rec.
Ard Boyz - SOB 2-1 4th place
SM Spearhead Tourney - SOB 1-1-1 4th place
1750 RT - Space Marines 3-0 first place 
   
Made in us
Maddening Mutant Boss of Chaos





Pennsylvania

The Callidus' template wounds against leadership. The only time I've really brought the pain with a Callidus assassin was when I paired her with a Culexus (which drops all units within 12" to Ld7) and ran circles around the board.

Oh but that was Apocalypse and there were 5 pairs of assassins.

This message was edited 1 time. Last update was at 2008/09/16 23:46:48


Renegade Guardsmen 
   
 
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