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Why won't my villagers take the job I want them to have? They are brand-new out of my breeder, non nitwit, no other jobs around.
I've previously stocked a trading hall with villagers from this breeder but had lots of jobs down so they cross jobbed (my Smith behind my fishing barrel, my farmer behind my lectern, this armourer behind that armourer's thing so a lot of them wouldn't restock). I tried to do one, one this time to prevent it and no jobs are being taken, even after days in game.
Bedrock, 1.16, Realm if that helps
Edit : beds. I hadn't gotten around to decorating the houses so nothing had a bed, so the villagers weren't working correctly.
This message was edited 1 time. Last update was at 2021/02/21 10:28:01
So typically you don't need a bed, if the villager already has master level villager level, it can't get any other job, sometimes you do have to reset them but the best way is to the set workbench ltierally right infront of them. If they are bugged you kill them get a new one.
I typically do a 'cell approach' where I put them into a two wide area and put them into a shop window to prevent them from getting killed by random baby zombies and placing a huge roof over them.
You want to set up a villager breeder they are very simple to make and only require moving two farmers into the pen and having two villagers standing on a fence to get food given to.
I think there's a specific time of day when they 'look' for jobs, as well.
I personally prefer just putting beds and job blocks around with the villagers having access to everything freely. They go to their job blocks when they're 'working' during the day, so you can find them. You could hit them with Nametags then, if you want to know who's got what 'after hours' as it were.
But then, I treat my villagers as NPC peoples, rather than 'mobile trading blocks'.
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I use the same strategy for this purpose. Letting the villagers to have the free access to everything freely is key for it work. I was confused as well when I first met this problem, but now I am good. This was in the past though, now I am playing skywars on https://minecraftservers.biz/servers/type/skywars/, this mode I find to be very fun and exciting to play. I have tried a few more, but this is my favourite by far. The community is really amazing and I always enjoy to play with them on this server.
This message was edited 2 times. Last update was at 2021/02/25 14:29:32
LumenPraebeo wrote: Why not just a full conversion to 1.17? I for one would love an updated world height and depth. It means more blocks after all
Given all the underground work that's been done, along with all the bedrock at its current layer, it would be a huge pain in the rear for Darkinit to update it manually.
I think the option with the fewest headaches for Darkinit is to restart the entire world, port our characters over, and then port over mega projects on a case-by-case basis. Of course this assumes there aren't any compatibility issues that pop up after 1.17 which would make porting a major pain in the rear. Hopefully Mojang won't let it come to that.
Go to the bamboo jungle teleporter and enter the nether there. There's a basalt biome almost within sight. Behind the portal.
Edit: and I quoted the wrong post. :( Meant to quote Anvildude.
This message was edited 2 times. Last update was at 2021/04/08 20:04:01
"Through the darkness of future past, the magician longs to see.
One chants out between two worlds: Fire, walk with me." - Twin Peaks
"You listen to me. While I will admit to a certain cynicism, the fact is that I am a naysayer and hatchetman in the fight against violence. I pride myself in taking a punch and I'll gladly take another because I choose to live my life in the company of Gandhi and King. My concerns are global. I reject absolutely revenge, aggression, and retaliation. The foundation of such a method... is love. I love you Sheriff Truman." - Twin Peaks
Summer and holiday releases and are splitting it in two. Because of teams health and they don't want to push it out if its not ready, so they will deliever what they can, and have a ton of technical challenges.
They mention how they are trying to ensure that old worlds can updated to the next version they are splitting it into two updates, the world gen update (Holidays), and starting with the block update.
I am actually quite happy to have the world not reset, and to have certain areas of the game reset, maybe around player homes and that way we can get stuff, but how are we going to get the new copper block? Is it possible to reset everything around spawn? This is actually great news for us I feel. Everyone basically is happy and we just reset a ton of zones that aren't in use, including my old home base.
This message was edited 2 times. Last update was at 2021/04/14 15:56:19
Asherian Command wrote: I am actually quite happy to have the world not reset, and to have certain areas of the game reset, maybe around player homes and that way we can get stuff, but how are we going to get the new copper block? Is it possible to reset everything around spawn? This is actually great news for us I feel. Everyone basically is happy and we just reset a ton of zones that aren't in use, including my old home base.
I wonder if their plan is to just turn the existing level of bedrock into stone and generate new terrain below that. As for resetting zones, I don't know how difficult it would be to reset zone by zone like that. It's up to Darkinnit but I'd prefer a complete overworld reset and port over active projects like your ice palace, Ralphy's home and Star Wars projects, etc. This would let you preserve your projects and give me reason to reset my operations back at spawn. If others come back later, there would be a archive backup for Dark to grab their stuff and port it in, too. But that also depends on how difficult that would be and if Dark even wants to do that or not.
If Dark does decide to keep the current Overworld, I'd really like to know which areas are abandoned, built by banned players, etc. I'd hate to start on an urban renewal project somewhere that I thought was abandoned only to have someone come back after several years and go "WTF?".
This message was edited 2 times. Last update was at 2021/04/14 19:27:14
Anvildude wrote: Some? I don't believe an awful lot of Spawn has been entirely dug up, though there's all sorts of little bits and bobs like the subway and stuff. I don't believe it goes very deep, though.
Then again, there might be mine networks deeper down. People be thirsty for diamonds, and this spawn has been around since before villagers traded diamond tools easily.
I mean it wouldn't be a big deal if even reset that underground area really, and reset everything around spawn, as most of that is abandoned, not many people live there, there might be one or two, but most of spawn island is empty space. Along with my old space and the area surrounding my new base, which is completely empty.
Lots of the areas on the map are just abandoned or old bases that no one uses.
This message was edited 2 times. Last update was at 2021/04/16 21:40:22
I am getting the impression that bedrock at y=0 will get substituted for cobbled deep slate for existing spawned in areas and the new stuff bolted on underneath. Currently ungenerated areas then would have the new generation.
I am happy to go with the flow, I have reached a point with my base where I want to blow it up or abandon it and start afresh somewhere new. Makes no odds in what form that occurs lol.
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We just need to see what Mojang does, but it looks like if most of the blocks are making it in, (Which is most of peoples wants currently) regenerating certain regions like the ocean update would make sense, but I have no idea about the major next update for terrian generation or we just wait? IDK up to Darknnit in this case.
This message was edited 1 time. Last update was at 2021/04/16 21:44:40
For those not on Dakka's minecraft discord, the West tunnel is fully complete, joining the spawn Nether hub to the Jungle nether hub. Gates have been installed at some of the points of interest (Bastions, Nether Fortresses, etc.).