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Made in us
Major






far away from Battle Creek, Michigan

I use this crazy bastard all the time and I love it. Usually I put him in a 30 strong mob of boz and watch as cover saves and his FNP make this unit a nightmare to deal with. However, I was thinking about chucking him into my 10 strong nob mob of death instead of a painboy. The draw is that he adds fearless and, per the faq, he can ride in a transport. My nob unit cleaves a path of destruction but it usually craps out from a morale test when it gets to 3 or 4 guys. Grotsnik's fearless would keep it going. So--Grotsnik, with a 30 strong mob or with Nobz?

PROSECUTOR: By now, there have been 34 casualties.

Elena Ceausescu says: Look, and that they are calling genocide.

 
   
Made in gb
[DCM]
Chief Deputy Sub Assistant Trainee Squig Handling Intern






I'd stick him (me?) with the basic Boyz.

The Nobz tend to be 'ard enough once mad Bionik (he allows that, I think) whereas the Boyz, well the Boyz need all the protection that can get! Makes for a nasty surprise as well!

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.................................... Searching for Iscandar

Either way, it works great until someone brings a heavy flamer.

Or a few of them.

Then, it's not so great.

Biker Haemonculi love the ard boyz + mad dok combo.

Tank shock you into formation, let 'em fly.

2 of 6 will be AP1/2, so anyone wounded just dies.

It's a fun little super unit and doesn't cost a whole lot.

   
Made in us
Major






far away from Battle Creek, Michigan

Stelek wrote:Either way, it works great until someone brings a heavy flamer.

Or a few of them.

Then, it's not so great.

Biker Haemonculi love the ard boyz + mad dok combo.

Tank shock you into formation, let 'em fly.

2 of 6 will be AP1/2, so anyone wounded just dies.

It's a fun little super unit and doesn't cost a whole lot.


hahaha..if you are going after a mob of 30 boyz you better bring more than 1 heavy flamer...thanks for the laugh though.

PROSECUTOR: By now, there have been 34 casualties.

Elena Ceausescu says: Look, and that they are calling genocide.

 
   
Made in us
Fixture of Dakka






.................................... Searching for Iscandar

6 haemonculi in one unit hurts--that's 6 flamers on bikes.

Of course I'd bring more than one heavy flamer. I dropped a heavy flamer and 3 flamers into 30 orks repeatedly while testing my LR list.

Glad I can humor you.

Do you want to know how much you humored me?

   
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Paso Robles, CA, USA

Stelek, you are suggesting using Haemonculi, an infrequently used choice in an infrequently used army, to say that the unit is no good?

Yeah, that would destroy that unit, but who takes 6 haemonculi on reavers in their DE army?

Ozymandias, King of Kings

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This conversation has even begun to boggle my internet-hardened mind.

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.................................... Searching for Iscandar

Ozymandias wrote:Stelek, you are suggesting using Haemonculi, an infrequently used choice in an infrequently used army, to say that the unit is no good?

Yeah, that would destroy that unit, but who takes 6 haemonculi on reavers in their DE army?


In 5th edition lists, you sure better be bringing along flamers somewhere if you can.

I use the army frequently.

It wouldn't destroy the unit, but it would hurt it.

I run them.

--------------

To answer your question, I'm simply saying that the unit IS good, but you can kill it with heavy flamers--an option available to virtually every army.

There are lots of foils to most big expensive units.

Nobs with mad dok along for the ride are an expensive chunk of your army.

It can pay off, of course, but if it doesn't--that's not something you can really recover from.

Finally, in the large boyz mob...you can do it but in the end it's not really awesome.

With ard boyz it's a bit better, but still lacking.

   
Made in us
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Ozymandias wrote:but who takes 6 haemonculi on reavers in their DE army?


I run 6 Haemoculi but only 1 Haemy is on a bike, another on a skyboard - the remaining are riding in pairs on raiders which I think are more manuverable anyway (raider moves 12", disembark for 2" and you got 2 flamers on your target).

I think realistically I can get 3 to 4 templates on any given target and even more is possible but not probable. I would be a little hesitant to do it with my luck as the template would wound on "4+" and I usually whiff that part. I would really like to play-test this and see how many orks I can desolve.

Also, the destructor is not a flamer per se, it sprays acid. The Mon-keigh use flamers, the heathens.
   
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.................................... Searching for Iscandar

True but raiders die and the haemonculi can attach to a single reaver squad then detach after zooming and go kill just about anything.

This message was edited 1 time. Last update was at 2008/09/26 23:19:04


   
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on board Terminus Est

Ozymandias wrote:
Stelek, you are suggesting using Haemonculi, an infrequently used choice in an infrequently used army, to say that the unit is no good?

Yeah, that would destroy that unit, but who takes 6 haemonculi on reavers in their DE army?


Stelek wrote:
In 5th edition lists, you sure better be bringing along flamers somewhere if you can.

I use the army frequently.

It wouldn't destroy the unit, but it would hurt it.

I run them.


That is not saying much really.


Stelek wrote:
To answer your question, I'm simply saying that the unit IS good, but you can kill it with heavy flamers--an option available to virtually every army.


A lot of armies have access to heavy flamers? How about Tyranids?


Stelek wrote:
There are lots of foils to most big expensive units.

Nobs with mad dok along for the ride are an expensive chunk of your army.

It can pay off, of course, but if it doesn't--that's not something you can really recover from.

Finally, in the large boyz mob...you can do it but in the end it's not really awesome.


You are just talking out of your hat again aren't you? I know you know better too.

G

This message was edited 1 time. Last update was at 2008/09/27 03:21:31


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Colorado

the heavy flamer statement is kinda funny, as most armies that can get them, cant in a reliable way.

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i find it funny that tyranids were mentioned for heavy flamers, when they can out assault the ork unit.
   
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NY

tyranids have barbed stranglers en masse, what do they need flamers for? str 8 = no FNP

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on board Terminus Est

The point was that all armies do not have access to a heavy flamer. Tau can take a template weapon but how often do you see that?

G

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Made in us
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.................................... Searching for Iscandar

Gee, I don't know, maybe everyone realizes you're being pedantic about the heavy flamer thing.

If they need heavy flamers, they HAVE heavy flamers.

If they don't need heavy flamers, they don't have them.

So the real point is:

You're attacking me for saying something I didn't say--virtually every army is ALOT of armies.

Let's see, Necrons (not played anymore), Tau (don't need it, but I do see alot of TL flamers on suicide suits--but that isn't a heavy flamer), and Tyranids don't have it.

Tau and Nids do not need it.

Necrons need a new Codex.

All of the above is obvious to everyone, everyone knows it, yet you persist. Take your personal crusade against me and drop it already. It was old months ago.

   
 
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