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Made in se
Sybarite Swinging an Agonizer





Me and my friend had a discusion on how many burnas to have in a squad what do you guys think is the optimal number iam thinking of footsloging them with a big mek with burna and KFF.

Comments please

Dark Eldar Tournament Record 2011

W-D-L
12-3-4 
   
Made in ca
Morally-Flexible Malleus Hearing Whispers






Well I kind of moved near Toronto, actually.

May as well take a full squad with three heavy weapons. Either that or ... 10, 12 or 14.

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Made in ie
Joined the Military for Authentic Experience






Nuremberg

I would say Burnas are best used with a battlewagon, where they can get stuck in quickly and relatively safely.
As for numbers, I dunno. I'll have to play more games. I'm going to try 8, and see how it runs. I have a feeling 15 might be total overkill.

   
Made in us
Fixture of Dakka






.................................... Searching for Iscandar

Bring 5 man squads of burnas with 3 plasma cannons each.

Stick them inside a battlewagon and drive forward.

It's not pretty.

   
Made in au
Killer Klaivex






Forever alone

Plasma cannons? I take it you mean Kustom Mega-Blastas?

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Longtime Dakkanaut




St. George, UT

The KMB isn't nearly as cool as it used to be. It may have gained 1 point of strength, but it lost the blast template, and still gets hot on a model with only a 6+ save. That sucks. It used to be that you would kill the ork only slightly less often than the enemy. But at least when you hit the enemy you killed more than just one guy.

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Made in ca
Morally-Flexible Malleus Hearing Whispers






Well I kind of moved near Toronto, actually.

The KMB is largely an anti-tank option. AP2 is just a bonus. Nidzilla, for example.

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Longtime Dakkanaut




St. George, UT

Rokkits do the same job, cheaper, and don't kill the user. I can find lots of places to put rokkits. Using the KMB for anti-tank seems like a lot more risk than is necessary. The AP2 might be usefull against TMC with 2+ armor, but how many of those are there, and for those of them that do show up, thats what Powerclaws on Nobs are for.

This message was edited 1 time. Last update was at 2008/10/01 04:47:10


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Made in ca
Morally-Flexible Malleus Hearing Whispers






Well I kind of moved near Toronto, actually.

Jayden63 wrote:Rokkits do the same job, cheaper, and don't kill the user. I can find lots of places to put rokkits. Using the KMB for anti-tank seems like a lot more risk than is necessary. The AP2 might be usefull against TMC with 2+ armor, but how many of those are there, and for those of them that do show up, thats what Powerclaws on Nobs are for.


True, but that is what they are good for. You can always give your Meks Rokkits for +5 points or Big Shootas. Not bad for 15/20 points. Compare to Deffcoptas and Warbuggies.

Chance of losing a Mek is ... about 1 in 7. Fire three of them over three turns pretty good chance of losing two.

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Made in gb
Highlord with a Blackstone Fortress






Adrift within the vortex of my imagination.

Optimal? 0

Burnas are good but instead of being mixed amongst the rest of the ladz they are now out on their own and a big target.

I would srtill consider burnas in select vehicle heavy lists, two or three of them to be exact with three meks with big shootas. They are mobile repair team and they sit behind or in a vehicle.

75-90pts for a bit of burny, a fair amount of shooting and a repair team.

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Made in au
Longtime Dakkanaut






Springhurst, VIC, Australia

I play with 2 full squads with three meks in each with big shootas and they work wonders

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Made in us
Widowmaker






Syracuse, NY

Burnas in a battlewagon breaks the game, seriously. Particularly with multiple wagons so the burnas can play the shell game with them. Optimal number being 15 always, no meks. I'm tempted to throw a burna on a bigmek and run him with that unit just to get more flamer templates out of them.

Example:
Burnas move 6", embark 2", wagon moves 7", flamer template from any point on the wagon's hull covers 5 guys. 5 x 15 burnas = 75 hits. 75 Burna hits = dead squad of 30 boyz, dead squad of 10 marines, 5 dead terminators.

The record in our store currently for a single burna squad attack is 135 hits (I've only gotten 120 ). And that's just a flamer covering 9 guys which isn't a stretch at all. Much higher numbers can and will be achieved by those looking to break this slowed set of associated rules wide open.

This message was edited 1 time. Last update was at 2008/10/01 13:39:38


   
Made in us
Longtime Dakkanaut




St. George, UT

I run two squads of burners in my KOS army. 10 in each of the two battlewagons. Thats only until I can convert up the last 10 needed to make both squads 15 strong.

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Made in se
Sybarite Swinging an Agonizer





thx for the input iam gonna look in to this and maybe scramble some points for a battlewagon for them

Dark Eldar Tournament Record 2011

W-D-L
12-3-4 
   
Made in gb
Horrific Hive Tyrant





London (work) / Pompey (live, from time to time)

im currently running 3 units of 15, all in wagons (2 meks with them, KFF and burnas) and backed up by buggy's upgraded to skorchas.
so the flame element if a good laugh, and against other oks or nids a unit of 15 will kill any unit in a turn.

against marines and such they arent as good at shooting, but since they hae power weps just charge in and kill anything in your way.

3 power weapon attacks on charge each
flame template each

what more could you want for such low points?


ps: i do have an obsession with flames
my army has over 60 burna's / skorcha's XD

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Fixture of Dakka






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Then you play against a 5th edition list that can pop your Battlewagons from the side and your burnas die.

It's like the old 'who can get the most hits from Baharoth' line.

It's funny, but then you lose that unit and you realize you just traded a lot of points for a lot less points...

Winna winna...wait...

This message was edited 1 time. Last update was at 2008/10/02 00:11:08


   
Made in us
Regular Dakkanaut




how do you get the side of a Battlewaggon loaded with burnas?

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Lead-Footed Trukkboy Driver





DS'ing meltas (IG - cheapest option)
DP'ing meltas/multi-meltas
orks in a trukk
Fusion piranha (next cheapest)
Serpent Fire Dragons
Pretty much the entire DE army

But I'm pretty sure that stelek is talking about DS vets with meltas.

   
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Regular Dakkanaut




Also things that can flank, sentinels, warwalkers, etc.
   
Made in gb
Highlord with a Blackstone Fortress






Adrift within the vortex of my imagination.

Tau can pop the front.

n'oublie jamais - It appears I now have to highlight this again.

It is by tea alone I set my mind in motion. By the juice of the brew my thoughts aquire speed, my mind becomes strained, the strain becomes a warning. It is by tea alone I set my mind in motion. 
   
Made in au
Longtime Dakkanaut






Springhurst, VIC, Australia

brightlances

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Made in us
Longtime Dakkanaut




St. George, UT

Orlanth wrote:Tau can pop the front.


Squig_herder wrote:brightlances


There is a rock to every single scissor in the game. You can't be afraid to take any unit or combo of units just because there is something out there that can hand it its ass every now and then. I'd still take my two battlewagons to war against a Tau army. Custom forcefields cause railguns to do squat half the time (same with bright lances). The boys inside can destroy any unit the tau can put on the table in a single turn. With the exception of wraithlords, it can destroy any eldar unit. Including the dreaded seer council.

That might be worth the risk of a few shots from their big guns.

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Made in us
Banelord Titan Princeps of Khorne






Multiple Battlewagons full of boyz, including burnaz? The boyz hardly even care if their vehicle gets wrecked anymore, and then they just run around and flame broil everything else in the army, or against your deepstriking meltaguns, they would probably be able to string out a pretty lengthy multiple assault.

I mean, sure you can pop the wagonz (maybe not with the KFF) but what do you do to all the orks that spill out of them?

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All in all the Burna is a multi use unit that has many strengths. 15 power weapons wielded by orks are great as are 15 flame templates. They lend themselves to our strengths (close combat), and ignores our weakness (bs). But everything counts in numbers. If you take them take as many as possable.

 
   
 
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