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New strat 1500 5th ed. Shooty but mobile  [RSS] Share on facebook Share on Twitter Submit to Reddit
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Made in us
Been Around the Block






HQ
Pedro Kantor 175

Chaplain 100

TROOP
Tactical Squad 205
+10 Lascannon
+80 5-Marines
+25 Power Fist

Tactical Squad 205
+10 Lascannon
+80 5-Marines
+25 Power Fist

HEAVY
Devastator Marines 265
+30 2 Missile Launcher
+50 2 Plasma Cannons
+80 5-Marines
+15 Power Weapon

Elite
Sternguard Vet. Squad 125
+125 5-vets.
+25 Power Fist

Sternguard Vet. Squad 125
+125 5-vets.
+25 Power Fist

Grand Total 1500 exactly

Open to all suggestions and ridicule. The vets have hellfire rounds and count as scoring units. My strategy is to use the las squads to tank bust and then bounce them forward on the field. The dev. Squad is the light anti-armor squad that really shouldn’t have to move much and they still ignore most armor saves with the plasma . The vets are meant to well anti marine and they are pretty good to just general anti-infantry and I bury the chaplain and Pedro in the vet. Squads. And they also count as scoring units for objective gathering.

Iron Kights 1850
1500, needs help lol
2000, dosnt work anymore due to changes in rules
Bretonnians up to 4,000 points
Tomb Kings are WIP

 
   
Made in se
Sybarite Swinging an Agonizer





2 troop choices is not that good i would take another tac squad. and maybe give them some sort of transport for a last run to grab a pbjective.

Dark Eldar Tournament Record 2011

W-D-L
12-3-4 
   
Made in us
Thunderhawk Pilot Dropping From Orbit






wait wait wait wait... huh..?

Yeah, you definitely need another troop choice. Also, I don't that you should max out your HQ's at such a low point total

I play (homegrown chapter)
Win 8
Draw1
Loss1

Follow the word of the Turtle Pie. Bathe your soul in its holy warmth and partake in its delicious redemption. Let not the temptation of Lesser desserts divert you, for All is Pie, and Turtle is All

97% of people have useless and blatantly false statistics in their sigs, if you are one of the 8% who doesn't, paste this in your sig to show just what a rebel you are 
   
Made in au
Fresh-Faced New User




Drop the Chaplain and the power weapon on the Devastator sergeant.

Give some squads transports for mobility.
   
Made in gb
Morphing Obliterator





you do know that pedro makes sternguard scoring right? add to that combat squads and he has a potential of 8 scoring units.

your chaplain doesnt do anything. points would bet better spent elsewhere, giving your stenguard squads drop pods for example.

tactical squads with lascannon arent good primary anti-tank. you also get a flamer for free but i would look into giving them a melta each.

you should not have a power weapon in a dev squad. they should not be getting into combat with anything that it will be worth it against. i would also swap the plasma cannon to more MLs so you can better kill tanks.

combi-meltas on the sternguard would be nice. im also not sure if they will need powerfists. you dont really want them to be in combat.

This message was edited 1 time. Last update was at 2008/10/04 18:14:44


taking up the mission
Polonius wrote:Well, seeing as I literally will die if I ever lose a game of 40k, I find your approach almost heretical. If we were to play each other in a tournament, not only would I table you, I would murder you, your family, every woman you ever loved and burn down your house. I mean, what's the point in winning if you allow people that don't take the game seriously to live?
 
   
Made in us
Sneaky Striking Scorpion




Between the Sun and the Sky

For all of you questioning the Chaplain, I think he rounds out the list nicely, and gives you two characters, one for each Sternguard squad.

I like the list, but I'm skeptical on the naked Sternguards. I have no problem with the Chaplain, but also have no problem with dropping the Chaplain for weapons for the Sternguard.

Catch me if you can.
 
   
Made in us
Been Around the Block






Burning Star was thinking along my lines a lil and I do like the idea of droping the chaplain though becuase I was looking over the list in my head and I think I could squeeze another set of marines in or possibly a few rhinos.

Iron Kights 1850
1500, needs help lol
2000, dosnt work anymore due to changes in rules
Bretonnians up to 4,000 points
Tomb Kings are WIP

 
   
Made in us
Thunderhawk Pilot Dropping From Orbit






wait wait wait wait... huh..?

Definitely go for the rhinos. Or, razor backs, that would fit nicely with your mobile but shooty army. then again, with nothing else to occupy the LAS cannon equivalents of other armies, they will be nuked very quickly.

I play (homegrown chapter)
Win 8
Draw1
Loss1

Follow the word of the Turtle Pie. Bathe your soul in its holy warmth and partake in its delicious redemption. Let not the temptation of Lesser desserts divert you, for All is Pie, and Turtle is All

97% of people have useless and blatantly false statistics in their sigs, if you are one of the 8% who doesn't, paste this in your sig to show just what a rebel you are 
   
Made in us
Been Around the Block






Well I do have a lil rules question. Even though the squad is 10 men can I still get a razorback but not use it as a transport more or less a heavy tlink lascannon. And I am adding rhinos the new list has 2 for sure possibly 4 and a preditor or not dunno yet.

Iron Kights 1850
1500, needs help lol
2000, dosnt work anymore due to changes in rules
Bretonnians up to 4,000 points
Tomb Kings are WIP

 
   
Made in us
Devastating Dark Reaper




Chicago

In my opinion, this sounds like a boring list to play. I would personally drop the chaplain, and stick your Sternguard and Pedro into drop pods. I would also give your Sternguard Sgts. a power fist. This way you can drop in and melt a squad or two's face the very first turn by rapid firing those beautiful AP3 bolters. And in my dev squads I like to take two MLs and two Lascannons. This way you can combat squad the devs and shoot different targets.

40k armies:
Fantasy: TK, Dwarfs, VC 
   
 
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