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Land Raider Redeemer. Awesome-sauce?
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MUST HAVE MORE FLAMERZ

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Made in us
Stalwart Space Marine






So I just bought the new Land Raider Redeemer. Two words. FRIGGIN AWESOME. Being that I'm a Salamanders player the new flamestorm cannons work quite nicely, seeing as I have a neurotic desire to use template weapons (more hits I say!!! More Hits!!!!), flamers in particular (Cover save? I think not!!)

Now as to why I post this in the tactics forum. The flamestorm cannons have S6 and AP3. Coupled with the land raider's 14 armor all round and its ability to fire an extra weapon at any speed, do you think this new LR variant will be too powerful? All I have to do in a game is drive my LR in between two of my friend's units (SM) and then let loose with the cannons, and...Presto!! Deep-fried space marine. Seriously, the S6 means I wound a T4 marine on 2+ and the AP3 robs them of their precious armor save. Being that this is a template weapon and I can shoot twice at Combat Speed, 2 of my opponents units go down in a flash. Take out the Devastators and you're pretty much home free.

Do you think it's overpowered, or just another useful weapon to be used against hordes of 'nids and immortal 'crons? Other opinions/thoughts/comments?

"Do you guys know where the fire extinguisher is?"

"You wish to douse His Holy Flame? You skirt heresy brother." 
   
Made in ca
Serious Squig Herder






Me boyz betta loot dis right quick!

blarg 
   
Made in us
Regular Dakkanaut




First GW put out an Ork codex with 15 point Devastators (Lootas). Then they changed the vehicle damage table so that Orks cannot kill Landraiders (yes, I'm using a bit of hyperbole). Grey Knights, Daemon Hunters, Black Templars-anyone who can field 2 , or more, Landraiders has some sort of decent decent army build now.

And that is why you will start to see army designs built to take out Landraiders, starting with 24 combit-melta Sternguard, the 5 Ironclad Dreadnaughts, to the traditional Eldar Fire Warriors.

I do cringe nowadays to put any troop units out on the board at all, between the long ranged Lootas, the occassional shrouded Psycannon, the Thunderfire artillery and the LR Crusaders. Don't expect too many players to leave units of marines within your threat range.

I agree that it is a bargain compared to the regular Crusader.

   
Made in us
Maddening Mutant Boss of Chaos





Pennsylvania

Any smart player would just avoid the templates.

Renegade Guardsmen 
   
Made in us
Possessed Khorne Marine Covered in Spikes



NY

Smashotron wrote:Any smart player would just avoid the templates.


and how would they do that?

Where is your saviour now?

"War is an act of force, and there are no limitations to the application of that force" - Clausewitz 
   
Made in us
Fresh-Faced New User




It is disgusting. I am pumped to play against one. Any more than that in a single game...that's a different story.
   
Made in au
Fresh-Faced New User




A Redeemer with Assault Terminators w/ Stormshields and Thunderhammers inside.

Tanks? Thunderhammers away! with a Multi-melta blast
Horde of light infantry? Crispy goodness with the Flame Cannons
Monstrous Creatures? Stormshields and Thunderhammers

Nothing this combo can't handle.
   
Made in us
Stalwart Space Marine






Smashotron wrote:Any smart player would just avoid the templates.


But how can you avoid the templates when the LR can still shoot after cruising speed? (maybe if you're playing on a big table; I play on small ones usually) Plus, the templates ignore cover saves.

This message was edited 1 time. Last update was at 2008/10/05 07:51:29


"Do you guys know where the fire extinguisher is?"

"You wish to douse His Holy Flame? You skirt heresy brother." 
   
Made in us
Stalwart Space Marine






yutang wrote:A Redeemer with Assault Terminators w/ Stormshields and Thunderhammers inside.

Tanks? Thunderhammers away! with a Multi-melta blast
Horde of light infantry? Crispy goodness with the Flame Cannons
Monstrous Creatures? Stormshields and Thunderhammers

Nothing this combo can't handle.


Plus the storm shield invulnerable save has been bumped up to 3+. Pretty sexy stuff.

I just love how my play style naturally falls into place with Vulkan He'stan's bonuses.

This message was edited 1 time. Last update was at 2008/10/05 07:41:51


"Do you guys know where the fire extinguisher is?"

"You wish to douse His Holy Flame? You skirt heresy brother." 
   
Made in ca
Decrepit Dakkanaut





It sure makes the most of its Machine Spirit.
   
Made in us
Stalwart Space Marine






mikeguth wrote:First GW put out an Ork codex with 15 point Devastators (Lootas). Then they changed the vehicle damage table so that Orks cannot kill Landraiders (yes, I'm using a bit of hyperbole). Grey Knights, Daemon Hunters, Black Templars-anyone who can field 2 , or more, Landraiders has some sort of decent decent army build now.

And that is why you will start to see army designs built to take out Landraiders, starting with 24 combit-melta Sternguard, the 5 Ironclad Dreadnaughts, to the traditional Eldar Fire Warriors.

I do cringe nowadays to put any troop units out on the board at all, between the long ranged Lootas, the occassional shrouded Psycannon, the Thunderfire artillery and the LR Crusaders. Don't expect too many players to leave units of marines within your threat range.

I agree that it is a bargain compared to the regular Crusader.


Every infantry unit will have to start taking dedicated transports now just to make it through the first round (as if they don't already). But rhinos are practically made of match sticks and tissue paper anyway, so that plan goes out the window.

Increased transport capacity aside, the crusader LR seemed kinda lame to me. Your signature weapons are 6 twin-linked bolters? I'm paying in excess of 250 pts for BOLTERS??? The redeemer can deal out so much more damage and is also 10 pts cheaper.

"Do you guys know where the fire extinguisher is?"

"You wish to douse His Holy Flame? You skirt heresy brother." 
   
Made in ca
Decrepit Dakkanaut





I agree with PestilenceBlossom that Hurricane Bolters are lame, but the Crusader does get to carry extra goons.
   
Made in gb
Morphing Obliterator





the trouble is that redeemers are short range only, and thats a dangerous place to be in 5th. if you come too close you'll get meltad to death before you can use those nice cannon. landraider spam has always been an effective build, even more so now in 5th, but spending too many points on big vehicles may leave you with a lack of scoring units, and a smart player will take advantage of that.

taking up the mission
Polonius wrote:Well, seeing as I literally will die if I ever lose a game of 40k, I find your approach almost heretical. If we were to play each other in a tournament, not only would I table you, I would murder you, your family, every woman you ever loved and burn down your house. I mean, what's the point in winning if you allow people that don't take the game seriously to live?
 
   
Made in se
Dakka Veteran




Going 12 and still firing your flamer pretty much makes sure you will get to fire it before beeing "melted" to death. Jumping out and assulting from the assultramp with your TH assult terminators only boosts your possibilites here.
   
Made in us
Prescient Cryptek of Eternity





Mayhem Comics in Des Moines, Iowa

Move your 12" and tank shock thru one half of a unit, bunching them together on one side of your tank. Then use the Machine Spirit to fire the flamer into them.

 
   
Made in us
Stalwart Space Marine






Regwon wrote:the trouble is that redeemers are short range only, and thats a dangerous place to be in 5th. if you come too close you'll get meltad to death before you can use those nice cannon. landraider spam has always been an effective build, even more so now in 5th, but spending too many points on big vehicles may leave you with a lack of scoring units, and a smart player will take advantage of that.


That's why it's important to run over the heavy weapons units with the LR first. But I understand where you're coming from. A lot of the time heavy wepons units are hunkered in a high cover spot or the heavy weapons might be coming from another LR! In 5th, it's very important who goes first, because you can typically wipe out half the enemy's force in the first round if you do it right (I'm looking at YOU thunderfire cannon! And YOU railgun!).

But in terms of too many points, the LR has pretty much replaced the predator IMO. You only need about 3 LRs, since 750 pts for vehicles in a 1500+ army won't really have that detrimental of an effect.

"Do you guys know where the fire extinguisher is?"

"You wish to douse His Holy Flame? You skirt heresy brother." 
   
Made in us
Stalwart Space Marine






Aduro wrote:Move your 12" and tank shock thru one half of a unit, bunching them together on one side of your tank. Then use the Machine Spirit to fire the flamer into them.


And if you do it right, you might be able to move from the tank shock into a ram. That way you bunch up the units for the flamers and take out, or at least hinder, a vehicle. Moving at 12" with 14 front armor and being a tank means the LR will deliver an S9 hit on a vehicle. BA-BOOM!

"Do you guys know where the fire extinguisher is?"

"You wish to douse His Holy Flame? You skirt heresy brother." 
   
Made in us
Thunderhawk Pilot Dropping From Orbit






wait wait wait wait... huh..?

The redeemer is amazing+Jesus+taco sauce.

In other words it's Jesacauce.

It's harder to use, because of its shorter range. But it is really good.

When you use it most effectively though, it will not make up its points. The redeemer is the ultimate line breaker, but when you use it, it will be most effective by forcing your opponent to move. Whether they move to attack it, or flee its flamers of kill all death. The Redeemer forces your opponent to move away from where he would like to go. Giving you the upper hand.

Sure you can use the redeemer as a hammer, smashing apart your enemies lines. But that is not the most effective way to use it.

I play (homegrown chapter)
Win 8
Draw1
Loss1

Follow the word of the Turtle Pie. Bathe your soul in its holy warmth and partake in its delicious redemption. Let not the temptation of Lesser desserts divert you, for All is Pie, and Turtle is All

97% of people have useless and blatantly false statistics in their sigs, if you are one of the 8% who doesn't, paste this in your sig to show just what a rebel you are 
   
Made in us
Stalwart Space Marine






Shrike78 wrote:The redeemer is amazing+Jesus+taco sauce.

In other words it's Jesacauce.

It's harder to use, because of its shorter range. But it is really good.

When you use it most effectively though, it will not make up its points. The redeemer is the ultimate line breaker, but when you use it, it will be most effective by forcing your opponent to move. Whether they move to attack it, or flee its flamers of kill all death. The Redeemer forces your opponent to move away from where he would like to go. Giving you the upper hand.

Sure you can use the redeemer as a hammer, smashing apart your enemies lines. But that is not the most effective way to use it.


Well I usually play annihilation, so my strategies involve a lot of hammering.

"Do you guys know where the fire extinguisher is?"

"You wish to douse His Holy Flame? You skirt heresy brother." 
   
Made in us
Thunderhawk Pilot Dropping From Orbit






wait wait wait wait... huh..?

PestilenceBlossom wrote:

Well I usually play annihilation, so my strategies involve a lot of hammering.


Well then, do what works

I play (homegrown chapter)
Win 8
Draw1
Loss1

Follow the word of the Turtle Pie. Bathe your soul in its holy warmth and partake in its delicious redemption. Let not the temptation of Lesser desserts divert you, for All is Pie, and Turtle is All

97% of people have useless and blatantly false statistics in their sigs, if you are one of the 8% who doesn't, paste this in your sig to show just what a rebel you are 
   
Made in us
Fixture of Dakka



Chicago, Illinois

what's funny about it is that since it is a template setting out a assault squad term squad of 8 guys on the side will pretty much auto hit the models because of base size. Dont believe me? Take 8 terms and put them with in 2 inches of the side of the landraider then deploy the terms now try and place the template at a squad within 6 inches of terms which they are trying to assault.


If they deply from the front and the term squad is in front of the tank its even more difficult.

At least its not ap2 ,but it still will hit them and force a save. Just kind of funny , god help whatever is not in term armour though.

Just kind of interesting. Its not impossible to place and still hit but its pretty damn easy to catch your own guys

If I lose it is because I had bad luck, if you win it is because you cheated. 
   
Made in us
Prescient Cryptek of Eternity





Mayhem Comics in Des Moines, Iowa

If it hits them, you can't fire it, as you're not allowed to place a template where it hits your own guys.

 
   
Made in us
Regular Dakkanaut




Drop pod assault may make you cry as the meltagun armed troops pop out and blast you from half range.

Good idea to deep strike Obliterators, and did we mention Fire Warriors.

My opinion? Orks are the top codex in the game right now, 30 strength 7 hits per turn for 625 points says so. The ONLY weakness in their whole bleeping Codex is a relative inability to kill armor 14 vehicles. 'You're our only hope Obei Wan Kanobe'. Maybe Redeemer swarm (with Meltaguns to deal with Ork Killer Kanz) will be an answer.

But, if you're within 12 inches of the enemy hoping to tank shock him into a pocket, his meltaguns are within 12 inches of you, which gives move and half range.

That, and the Covnersion Beamer could make you cry....
   
Made in ca
Serious Squig Herder






Kharn, where are yooooouuu?!?!

blarg 
   
Made in nz
Fresh-Faced New User




sorry, so what does redeemer spam do to mech armies? Especially of the eldar variety?

I hope you arn't going to take 3 of them....

edit: lol I love it how an ork player states that his army is the best in the game,

apart from against av 14 vehicles

which this thread is about.

This message was edited 1 time. Last update was at 2008/10/07 12:34:36


 
   
Made in us
Painlord Titan Princeps of Slaanesh






Dallas, TX

Ya know, you can mount the LR sponsons in the front positions, giving you quite the nice field of fire while avoiding problems with hitting your own guys.

40k Armies I play:


Glory for Slaanesh!

 
   
Made in us
Archmagos Veneratus Extremis






Home Base: Prosper, TX (Dallas)

Just a heads up guys. The machine spirit allows you to fire one more weapon than normal. Which means you can either fire two weapons when moving up to 6 inches, or 1 weapon when moving 6 inches and stunned or all like normal when you don't move. You can't move 12" and fire any weapons since your not allowed to fire when moving that fast so how can you get the extra shot. They changed it this edition with the wording.

But i love the redeemer and it fits my style of play if i'm going to field a LR. I'm more of a biker/in your face kind of marine player and love templates so i'm sure i'll be fielding this variant more than the other two. Though it's doubtful my tourney lists will have one.

Best Painted (2015 Adepticon 40k Champs)

They Shall Know Fear - Adepticon 40k TT Champion (2012 & 2013) & 40k TT Best Sport (2014), 40k TT Best Tactician (2015 & 2016) 
   
Made in us
Fresh-Faced New User





Isn't 0+1=1?

I realize in the examples they give in the SM codex, being able to fire at cruising speed is not mentioned. It is stated however, that you get to shoot 'one more than would normally be permitted.'

Simply because the core rules say you are not allowed to fire at cruising speed does not mean PotMS cannot modify those rules. The short paragraph giving examples is not necessarily explicit and defining all the cases of firing (in my opinion.) It makes just as much sense to me that since crew stunned says "the vehicle may not shoot" and PoTMS allows it to shoot... the case of cruising speed should follow suit.
   
Made in us
Painlord Titan Princeps of Slaanesh






Dallas, TX

Spif is right. The old machine spirit said you got to fire one weapon in addition to other weapons firing in that turn - aka you had to fire to get the extra shot. The new one is worded differently, so you can move 12" and fire one weapon still.

40k Armies I play:


Glory for Slaanesh!

 
   
Made in us
Been Around the Block





Is anyone going to regularly put a multimelta on their Redeemer? I'm thinking against it, because I'm going to want to move 6" and use both Flamestorm cannons as much as possible. However, I'm not so foolish as to think that I'll always be able to do so, and it could be handy to have the option of torching a squad and firing the multimelta at another nearby target. Plus once the Weapon Destroyed results start rolling in it will be nice to have the extra big gun.

I've almost changed my own mind! Maybe I will go with a multimelta...
   
 
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