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![[Post New]](/s/i/i.gif) 2008/10/10 06:09:35
Subject: First attempt at 1.5k orks
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Fresh-Faced New User
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Hi all,
This is my first time posting on these forums, and im just getting back into the game after comming to uni last year, so i havent yet played with the 5th edition rules.. however im thinking of going to the warhammer world verterns night (as i live in nottingham) next week and taking a 1500points ork army with me. Im not sure if this list is cheesey or anything, but seems like a strong setup to me, any input would be great.
HQ
Warboss - Big Choppa (5), Attack squig (15), Bosspole (5), Cyborkbody (10)
total: 95points
9 Nobz - Slugga's, Choppa's
total: 180points
Trukk - Red paint job (5), Ram (5)
total: 45points
Elites
15 Kommando's - Nob (10), bosspole(5), Power Klaw(25)
Total: 190points
15 Kommando's - Nob (10), bosspole(5), Power Klaw(25)
Total: 190points
Troops
12 Slugga's - Nob (10), bosspole(5), Power Klaw(25)
Trukk - Red paint job (5), Ram (5)
total: 157points
12 Slugga's - Nob (10), bosspole(5), Power Klaw(25)
Trukk - Red paint job (5), Ram (5)
total: 157points
21 Shoota's - Nob (10), Bosspole(5), Power Klaw (25), 2x Big shoota's (10)
total: 176points
20 Shoota's - Nob (10), Bosspole(5), Power Klaw (25), 2x Big shoota's (10)
total: 170points
Fast Attack
2x Warbuggy's - twin-linked Rokkit Lauchers (10)
total: 70
2x Warbuggy's - twin-linked Rokkit Lauchers (10)
total: 70
Army Total: 1500
My basic tactic will be to infiltrate the 30 kommando's and hit the enemey really early with the kommando's and the trukks carrying my HQ + Nobz, and 2units of boyz, while i have too biggish units of foot sloggers comming in later on firing away while they walk. the buggy's are there too harrass tanks and take shots away from my force. I gave every squad a power klaw to deal with vehicles. Can anyone offer me any advice or ways to improve my list? I was thinking of maybe turning the two units of shoota's into 1 30man squad and trying to get a bigmek with a KFF.
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![[Post New]](/s/i/i.gif) 2008/10/10 06:51:48
Subject: First attempt at 1.5k orks
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Regular Dakkanaut
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i would say screw nobz and take more boys, maximize some of the groups to 30, wont ever have to worry about moral. and stick in a group of kans
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![[Post New]](/s/i/i.gif) 2008/10/10 07:21:57
Subject: First attempt at 1.5k orks
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Bounding Assault Marine
Los Angeles
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I'd keep the nobs, 45 str 5 attacks coming out of a trukk is nothing to be sneezed at, especially with them acting as a scoring unit as well.
however I would take your two big mobs and turn them into trukk mobs, so you have 5 trukk mobs. it's most likely that at 1500 points there will not be enough firepower to take down all five trukks in one turn, making tivery likely for you to get the charge in with atlest one squad.
typically at low points levels that results in the destruction of the offending squads.
I'd make the buggies shoota buggies, and make them squads of three as well, 18 twinlinked str5 sp5 shots are no slouch, and will soften up a hard unit for a charge of the boyz.
but for a 1500 mech boys list, this is not too shabby.
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Not enough 殺氣 ( sorry i have to apologize i honestly dunno how to say this in english ... ) "kill aura" xD -Lunahound |
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![[Post New]](/s/i/i.gif) 2008/10/10 08:02:20
Subject: First attempt at 1.5k orks
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Long-Range Black Templar Land Speeder Pilot
Beijing,China
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Give the warboss some real weapon.
Give the nobz a real leader,and some real weapons,too.
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![[Post New]](/s/i/i.gif) 2008/10/10 13:55:21
Subject: First attempt at 1.5k orks
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Fresh-Faced New User
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thanks for the reply guys.
Just to clear things up the Warboss is in the group of Nobz, and i think the big choppa is just as viable as the power klaw for a warboss nowdays, str5+2(big choppa)+1 (furious charge)= 8str and i dont give up his high Int either so he should be attacking first, with enough str to instant kill any toughness 4 units.
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![[Post New]](/s/i/i.gif) 2008/10/10 15:12:23
Subject: First attempt at 1.5k orks
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Screamin' Stormboy
Oak Park, IL
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Headstrong wrote:thanks for the reply guys.
Just to clear things up the Warboss is in the group of Nobz, and i think the big choppa is just as viable as the power klaw for a warboss nowdays, str5+2(big choppa)+1 (furious charge)= 8str and i dont give up his high Int either so he should be attacking first, with enough str to instant kill any toughness 4 units.
mmm...warboss with PK means can opener for strength 14 armor, LR Crusader, etc. and let me tell you you will need it.
Normally I throw a BC in with the nobs, personally I never tried the BC with the WB, let us know how it goes I would be interested.
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![[Post New]](/s/i/i.gif) 2008/10/10 15:56:25
Subject: First attempt at 1.5k orks
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Sybarite Swinging an Agonizer
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waaagh banner for your nobs wouldnt hurt
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Dark Eldar Tournament Record 2011
W-D-L
12-3-4 |
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![[Post New]](/s/i/i.gif) 2008/10/10 16:07:51
Subject: Re:First attempt at 1.5k orks
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Fresh-Faced New User
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Well the warboss can still get a glancing on a 6 with a Big Choppa, and i have plenty of nobz in my army with PK's to open up tanks aswell as the buggy's to get on the sides of tanks, but in 1.5k points how many armor 14 tanks will i be up against?
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![[Post New]](/s/i/i.gif) 2008/10/10 17:55:14
Subject: Re:First attempt at 1.5k orks
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Fresh-Faced New User
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oops double post :d
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This message was edited 1 time. Last update was at 2008/10/10 17:55:32
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![[Post New]](/s/i/i.gif) 2008/10/10 18:02:16
Subject: Re:First attempt at 1.5k orks
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Wraith
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Potentially 7, in the more bastardly versions of Template LRC spam.
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![[Post New]](/s/i/i.gif) 2008/10/10 23:32:50
Subject: First attempt at 1.5k orks
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Fresh-Faced New User
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anymore suggestions?
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![[Post New]](/s/i/i.gif) 2008/10/10 23:38:20
Subject: First attempt at 1.5k orks
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Fresh-Faced New User
Arthur Ashe Stadium
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your army will be mowed up by a few autocannons, so i suggest adding more heavy armor
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Two times in a row Medibank International Champion
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![[Post New]](/s/i/i.gif) 2008/10/11 00:00:05
Subject: First attempt at 1.5k orks
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Fresh-Faced New User
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Well i plan on having any units like that engaged within the first or 2nd turn with 30 kommando's and 3trukks full of boys, then after the boys are out the trukks ill probly use the trukks as cover for the sloggers.
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![[Post New]](/s/i/i.gif) 2008/10/11 00:10:27
Subject: Re:First attempt at 1.5k orks
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Stabbin' Skarboy
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Eavy armour for a few of the nobs to give them a better armour save would get my vote, as would a couple of power klaws in that Nobs Mob, although you do seem to have a pleasing number across the other squads.
See how you find the shootas now, I'd be looking at some bigger 25- 30 hordes of sluggas, ok it'll take them ages to get in range and into the fight, but they can run now, and when they do get up close and personal they'll sweep through anything, especially if they're screened by a 15-20 shootas who can lay down covering fire and absorb all the bullets on their way across the field.
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Nat, the Reactor Mek
Pariah Press wrote:Help! Jervis just jumped through my window, wearing a ninja costume! He's taking my 4th edition rule book! He's taking my 4th edition rule book!
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![[Post New]](/s/i/i.gif) 2008/10/11 00:12:04
Subject: Re:First attempt at 1.5k orks
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Stabbin' Skarboy
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Oh, and you might want to consider some sort of burna boyz/mek/big mek options to give you a few burner templates. If you're facing lightly armoured opponents it's great fun to lay down that new green burner template and flush out units.
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Nat, the Reactor Mek
Pariah Press wrote:Help! Jervis just jumped through my window, wearing a ninja costume! He's taking my 4th edition rule book! He's taking my 4th edition rule book!
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![[Post New]](/s/i/i.gif) 2008/10/11 03:57:30
Subject: First attempt at 1.5k orks
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Flashy Flashgitz
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I think that even if the Warboss init. is nice, giving up your best AT unit is too much of a sacrifice, even if you have PK nobs in your troops, but your troops will probably be doing something else.
I'd say... Cut 1 Buggy and make 1 unit of 3 (35p), replace BC with PK (15p) and take a Waaagh! banner on the Nobs. If you cut 1 Kommando on each squad and cut the 21th Shoota, you can put a PK on the Nob squad and hit 1499p.
Oh and place the Boss Pole on the Nobs, not on the Boss. That way you can move the boss somewhere else if you need without turning the nobs in pussycats.
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"Because Dakka and More Dakka are the answers to everything in life" |
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![[Post New]](/s/i/i.gif) 2008/10/11 04:21:24
Subject: First attempt at 1.5k orks
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Fresh-Faced New User
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I kinda like the idea of taking the warboss outa the nobz so they dont have to follow him about, and the waagh banner seems like a solid choice, but i still dont think the PK on the warboss is worth it, int 6 on a charge means hes ganna be pretty much striking first and just ripping gak apart with igh WS from waagh banner and then str 8 from chopper, pretty much 2+ to hit and wound on anything.
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![[Post New]](/s/i/i.gif) 2008/10/11 05:07:20
Subject: Re:First attempt at 1.5k orks
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Wraith
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Slight correction, can't be better than 3+ to hit. That being said, the WAAAGH! Banner doesn't really enable him to do that any more than he normally could at WS5. Other Assault Specialists tend to be WS6 already except for Banshees and Scorpions. However, it does let the Nobz hit on 3+ against Marines, which is just plain awesome.
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![[Post New]](/s/i/i.gif) 2008/10/11 15:12:43
Subject: First attempt at 1.5k orks
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Fresh-Faced New User
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Ah ok, well like i said ive not played in a over a year, so just finding my feet again, got the new rules but not thumbed through it all yet.
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![[Post New]](/s/i/i.gif) 2008/10/12 02:47:29
Subject: First attempt at 1.5k orks
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Flashy Flashgitz
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Well, if you do a cut like I wrote you could add a Painboy and get FNP on the nobs (and the boss when he's with em). Makes it easier cuz they'll be focus fired upon.
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"Because Dakka and More Dakka are the answers to everything in life" |
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