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![[Post New]](/s/i/i.gif) 2008/10/12 01:42:11
Subject: On the use of Landraiders and their ever growing variants
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Thunderhawk Pilot Dropping From Orbit
wait wait wait wait... huh..?
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The Land raider has always been the transport. Transporting marines, terminators, and other units into the fray while keeping them safe in its armored belly. With the inclusion of The Hellion, Redeemer, and Crusader variants, this role has not changed. however, the specific use of the Land Raider, beyond its transport capabilities, has.
How would you use the different land raiders? What roles do the various variants play in the vicious vanguard of vengeance, virtuously, diversified among the vindictive volumes of vagrants, voraciously vying for the Imperium's fall? How do the different armaments affect where they are sent to drop their charges?
Any comments welcome
well... not any comments... lets keep it civil.
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I play (homegrown chapter)
Win 8
Draw1
Loss1
Follow the word of the Turtle Pie. Bathe your soul in its holy warmth and partake in its delicious redemption. Let not the temptation of Lesser desserts divert you, for All is Pie, and Turtle is All
97% of people have useless and blatantly false statistics in their sigs, if you are one of the 8% who doesn't, paste this in your sig to show just what a rebel you are |
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![[Post New]](/s/i/i.gif) 2008/10/12 01:55:50
Subject: On the use of Landraiders and their ever growing variants
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Sword-Bearing Inquisitorial Crusader
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THe old problem with the land raider was that it sucked at any job. It was a dual purpose tank made to be both a great tank with firepower and a good transport. It fails, because it can do one or the other. Of all the variants, though, it makes the best stand back and shoot basic tank. As a transport, it's good for holding scoring units on top of an objective while it moves around and fires.
The crusader is a transport through and through, that is its main role, while I"m not sure about the new variant. Haven't played with it enough. It seems to be well suited to double teaming a squad. Move up, machine spirit to flame something while what's inside gets out and assaults.
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"There is no limit to the human spirit, but sometimes I wish there was."
Customers ask me what army I play in 40k. Wrong Question. The only army I've never played is orks.
The Connoisseur of Crap.
Knowing is half the battle. But it is only half. Execution...application...performance...now that is the other half.
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![[Post New]](/s/i/i.gif) 2008/10/12 02:19:09
Subject: On the use of Landraiders and their ever growing variants
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Nurgle Predator Driver with an Infestation
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land raiders havn't ever sucked in my opinion, they just get misused. Land raiders strength llies in the assault ramp, no matter which variant you take. My strategy is always move six, fire , move six, fire, until you can get the charge, then move 12, fire one gun with POTMS and get out and assault. They are a transport before anything else, so when people try and use them as strickly a tank, they fall short.
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This message was edited 1 time. Last update was at 2008/10/12 02:19:28
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![[Post New]](/s/i/i.gif) 2008/10/12 04:06:48
Subject: On the use of Landraiders and their ever growing variants
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Thunderhawk Pilot Dropping From Orbit
wait wait wait wait... huh..?
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Well of course they fail when they don't fufill their primary role. They are meant to be transports, but the different variants make them different types of transports that are bes suited to different parts of the battle field.
For example. The Land raider is best when it can transport squads to objectives where the long range of whatever squad they are carrying can complement the range of the Landraider itself.
(edit) bump
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This message was edited 1 time. Last update was at 2008/10/12 04:07:13
I play (homegrown chapter)
Win 8
Draw1
Loss1
Follow the word of the Turtle Pie. Bathe your soul in its holy warmth and partake in its delicious redemption. Let not the temptation of Lesser desserts divert you, for All is Pie, and Turtle is All
97% of people have useless and blatantly false statistics in their sigs, if you are one of the 8% who doesn't, paste this in your sig to show just what a rebel you are |
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![[Post New]](/s/i/i.gif) 2008/10/12 05:17:38
Subject: On the use of Landraiders and their ever growing variants
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Battlewagon Driver with Charged Engine
Murfreesboro, TN
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Regular LR: bipolar, doesn't know if it wants to rush up and deliver guys or sit back and shoot. Still tough.
Crusader: wants to be close either way, so works well.
Redeemer: same as the Crusader.
If you want a tough gun platform, vanilla Land Raider.
If you want Marine-erasing firepower and a transport, Redeemer.
If you want anti-horde firepower and lots of transport capacity, Crusader.
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As a rule of thumb, the designers do not hide "easter eggs" in the rules. If clever reading is required to unlock some sort of hidden option, then it is most likely the result of wishful thinking.
But there's no sense crying over every mistake;
You just keep on trying till you run out of cake.
Member of the "No Retreat for Calgar" Club |
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![[Post New]](/s/i/i.gif) 2008/10/12 05:36:52
Subject: On the use of Landraiders and their ever growing variants
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Decrepit Dakkanaut
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Land Raiders are fine. You can either rush the first turn and then stop to deliver full firepower while your transported troops first dismount, move, perhaps run, and then assault. Or you first first, and then jump forward 12" for a slightly shorter delivery, but less worry about enemy armour tankshocking your Marines off the board after they demolish the opposition.
I think it's just really hard for some players to risk a turn where they aren't attacking the enemy, but that prevents them from strategically redeploying. Most Dark Eldar players have learned this patience, but somehow it isn't widespread.
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![[Post New]](/s/i/i.gif) 2008/10/12 05:44:19
Subject: On the use of Landraiders and their ever growing variants
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Thunderhawk Pilot Dropping From Orbit
wait wait wait wait... huh..?
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Ok... but, but when the units are dropped off, what then?
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This message was edited 1 time. Last update was at 2008/10/12 05:45:14
I play (homegrown chapter)
Win 8
Draw1
Loss1
Follow the word of the Turtle Pie. Bathe your soul in its holy warmth and partake in its delicious redemption. Let not the temptation of Lesser desserts divert you, for All is Pie, and Turtle is All
97% of people have useless and blatantly false statistics in their sigs, if you are one of the 8% who doesn't, paste this in your sig to show just what a rebel you are |
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![[Post New]](/s/i/i.gif) 2008/10/12 06:58:58
Subject: On the use of Landraiders and their ever growing variants
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Quick-fingered Warlord Moderatus
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Lascannons may have 48" range but they still pop metal boxes at 12" as well, I don't get why people get caught up with this concept that the Lascannons only work at range, the redeemer is no tougher than a normal land raider and is all main weapons just like the standard one as well, yet people don't have a problem driving it in just cause it can shoot templates.
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Interceptor Drones can disembark at any point during the Sun Shark's move (even though models cannot normally disembark from Zooming Flyers).
-Jeremy Vetock, only man at Games Workshop who understands Zooming Flyers |
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![[Post New]](/s/i/i.gif) 2008/10/12 07:48:38
Subject: On the use of Landraiders and their ever growing variants
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Nurgle Predator Driver with an Infestation
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Once the party gets out, the land raider can run around sucking up fire and blowing crap up.
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![[Post New]](/s/i/i.gif) 2008/10/12 12:47:00
Subject: On the use of Landraiders and their ever growing variants
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Ladies Love the Vibro-Cannon Operator
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Brother Condon wrote:Once the party gets out, the land raider can run around sucking up fire and blowing crap up.
Or contesting mission objectives or tank shocking units (from mission objectives).
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Former moderator 40kOnline
Lanchester's square law - please obey in list building!
Illumini: "And thank you for not finishing your post with a " " I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."
Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss |
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![[Post New]](/s/i/i.gif) 2008/10/12 17:03:06
Subject: On the use of Landraiders and their ever growing variants
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Thunderhawk Pilot Dropping From Orbit
wait wait wait wait... huh..?
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Alright, so is there a difference in the method of deployment? Whether for the Land raider, or the troops inside of it?
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I play (homegrown chapter)
Win 8
Draw1
Loss1
Follow the word of the Turtle Pie. Bathe your soul in its holy warmth and partake in its delicious redemption. Let not the temptation of Lesser desserts divert you, for All is Pie, and Turtle is All
97% of people have useless and blatantly false statistics in their sigs, if you are one of the 8% who doesn't, paste this in your sig to show just what a rebel you are |
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![[Post New]](/s/i/i.gif) 2008/10/12 18:28:28
Subject: On the use of Landraiders and their ever growing variants
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Resolute Ultramarine Honor Guard
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Personally I don't like the Vanilla LR too much. The Terminus... well that one makes me shake my head and look for the crying Baby Jesus. I love the Crusader, especially with Chronus. Move 6 and fire everything all day long. And I disagree with the Crusader not being good vs MEQ's. 12 TL Hurricane, 11 hits, 5.5 wounds. 4 AssCan Shots generally 3-4 hits 3-4 wounds, MultiMelta hit, wound. That's 10 armor saves, at least one, if not 2 on average AP MEQ+ and another 8 that statistically will cause one more casualty. So with the chance of rolling 1 and 1 either from the TL AssCan or the Multi-Melta I'd say you're looking at just under 3 wounds on average after dropping off your unit, + whatever the unit can fire, + its assault.
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My WHFB armies were Bretonians and Tomb Kings. |
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![[Post New]](/s/i/i.gif) 2008/10/12 20:00:55
Subject: On the use of Landraiders and their ever growing variants
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Thunderhawk Pilot Dropping From Orbit
wait wait wait wait... huh..?
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But it's not great VS Meq, and if there's something in the army that has lighter armor, lower toughness, etc, then charging the crusader down the throat of units that it is not designed to kill won't be too helpful.
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I play (homegrown chapter)
Win 8
Draw1
Loss1
Follow the word of the Turtle Pie. Bathe your soul in its holy warmth and partake in its delicious redemption. Let not the temptation of Lesser desserts divert you, for All is Pie, and Turtle is All
97% of people have useless and blatantly false statistics in their sigs, if you are one of the 8% who doesn't, paste this in your sig to show just what a rebel you are |
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![[Post New]](/s/i/i.gif) 2008/10/12 20:47:21
Subject: On the use of Landraiders and their ever growing variants
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Quick-fingered Warlord Moderatus
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Breton wrote:Personally I don't like the Vanilla LR too much. The Terminus... well that one makes me shake my head and look for the crying Baby Jesus. I love the Crusader, especially with Chronus. Move 6 and fire everything all day long. And I disagree with the Crusader not being good vs MEQ's. 12 TL Hurricane, 11 hits, 5.5 wounds. 4 AssCan Shots generally 3-4 hits 3-4 wounds, MultiMelta hit, wound. That's 10 armor saves, at least one, if not 2 on average AP MEQ+ and another 8 that statistically will cause one more casualty. So with the chance of rolling 1 and 1 either from the TL AssCan or the Multi-Melta I'd say you're looking at just under 3 wounds on average after dropping off your unit, + whatever the unit can fire, + its assault.
Compared to a St 6 AP 3 template, it's pretty ho hum against MEQ
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Interceptor Drones can disembark at any point during the Sun Shark's move (even though models cannot normally disembark from Zooming Flyers).
-Jeremy Vetock, only man at Games Workshop who understands Zooming Flyers |
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![[Post New]](/s/i/i.gif) 2008/10/12 20:56:29
Subject: On the use of Landraiders and their ever growing variants
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Resolute Ultramarine Honor Guard
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Drunkspleen wrote:Breton wrote:Personally I don't like the Vanilla LR too much. The Terminus... well that one makes me shake my head and look for the crying Baby Jesus. I love the Crusader, especially with Chronus. Move 6 and fire everything all day long. And I disagree with the Crusader not being good vs MEQ's. 12 TL Hurricane, 11 hits, 5.5 wounds. 4 AssCan Shots generally 3-4 hits 3-4 wounds, MultiMelta hit, wound. That's 10 armor saves, at least one, if not 2 on average AP MEQ+ and another 8 that statistically will cause one more casualty. So with the chance of rolling 1 and 1 either from the TL AssCan or the Multi-Melta I'd say you're looking at just under 3 wounds on average after dropping off your unit, + whatever the unit can fire, + its assault.
Compared to a St 6 AP 3 template, it's pretty ho hum against MEQ
Yeah, A S6 AP3 template. Don't get me wrong, I see the value in the Redeemer, but I think the Crusader edges it out by a small margin... I think the POMS is more effective with the Crusader, and I think the range (short though it may be) is more flexible for the same average result on the Crusader.
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My WHFB armies were Bretonians and Tomb Kings. |
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![[Post New]](/s/i/i.gif) 2008/10/13 15:45:50
Subject: On the use of Landraiders and their ever growing variants
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Been Around the Block
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Ok, if I read it right, the OP is actually asking:
There are so many awesome variants of the Land Raider available: Does this affect what type of unit you put in it and how you use the LR and its payload together?
The answer BETTER be yes.
Most of the payloads I have seen in LRs has been some form of assault unit, an HQ and his retinue (often tooled for CC as well), or a more vanilla squad of termies who are more than capable of shooting AND giving a few good rounds of CC.
It seems to me that the Redeemer would be well served with a shooty(er) unit inside it, however. For marines even a standard Tac Squad unloading with rapid fire after those flamers have gone off would be devestating.
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This message was edited 1 time. Last update was at 2008/10/13 15:46:27
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![[Post New]](/s/i/i.gif) 2008/10/17 17:28:43
Subject: On the use of Landraiders and their ever growing variants
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Sinewy Scourge
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Okay, I understand the crusader has a larger transport capacity. However, where else does it outdo the reedemer?
I'm just thinking that for the same price I can get a reedemer with a multi melta.
Are 6 twin linked bolter shots better then the flamestorms?
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Salamander Marines 65-12-13
Dark Eldar Wych Cult 4-1-0
Dark Eldar Kabal 36-10-4
2010 Indy GT Tournament Record: 11-6-3
Golden Ticket Winner with Dark Eldar
Timmah wrote:Best way to use lysander:
Set in your storage bin, pick up vulkan model, place in list. |
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![[Post New]](/s/i/i.gif) 2008/10/20 19:57:34
Subject: Re:On the use of Landraiders and their ever growing variants
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Regular Dakkanaut
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Hmm I'm not sure if marines Crusader version gets to always fire it's hurricane bolters regardless of how far it moved... but theres an advantage to this, it means you can fire weapons (2) (hurricane) + machine spirit (1) when you move 12" and all the weapons if it moves 6"
Thats where it outdoes the Redeemer because the Redeemer moves 6" one weapon + machine spirit and if it moves 12" it only gets a weapon with the machine spirit.
Hope that made sense.
It also means the Crusader can outgo creatures assaulting it. This is because if it moves 12" units assaulting it, hit on 6's. And still be efficient (shooting)
Imo flamestorm flamers are Uber, anyways least I don't have to choose between them, I play Daemonhunters.
As for what goes in LR variants... All assault units, afterall it is a allrounder and so best as an assault vehicles.
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![[Post New]](/s/i/i.gif) 2008/10/20 20:53:51
Subject: On the use of Landraiders and their ever growing variants
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Fixture of Dakka
Chicago, Illinois
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Running through your Opponents deployment with a Redeemer outflanking with terms is probably the most fun you can have with a tank I would think.
Hell just having 3 redeemers is probably really fun to rush the frontline with.
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This message was edited 1 time. Last update was at 2008/10/20 20:55:06
If I lose it is because I had bad luck, if you win it is because you cheated. |
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![[Post New]](/s/i/i.gif) 2008/10/21 00:58:33
Subject: Re:On the use of Landraiders and their ever growing variants
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Slippery Scout Biker
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Mr.Tibbles wrote:Captain:100
sniper Scout squad:75
sniper Scout squad:75
Landraider redeemer:240
Landraider redeemer:240
Keep in mind that after a few games with raider spam, they will either take lascannons, or stop playing with you.
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Inquisitor lord of the Ordo Grammatica, the leetspeak hunters |
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![[Post New]](/s/i/i.gif) 2008/10/21 13:57:03
Subject: On the use of Landraiders and their ever growing variants
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Fixture of Dakka
Chicago, Illinois
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My only problem with Redeemers is the way the turrets are mounted it is pretty much impossible to hit the same squad twice.
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If I lose it is because I had bad luck, if you win it is because you cheated. |
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![[Post New]](/s/i/i.gif) 2008/10/21 14:43:51
Subject: On the use of Landraiders and their ever growing variants
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Been Around the Block
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If you mean the flamestorm cannon sponsons, then I must politely claim that you're wrong. I've used the Redeemer twice and in game #1 I baked 7 genestealers with a shot from both flamestorm cannons, and in game #2 I got 16 hits on an Ork mob with 'em. The sponsons themselves can point toward the center of the tank a bit, so it's possible to hit the same unit with both cannons, even one tightly packed and directly in front of the Redeemer.
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This message was edited 1 time. Last update was at 2008/10/21 14:45:10
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![[Post New]](/s/i/i.gif) 2008/10/21 14:46:00
Subject: On the use of Landraiders and their ever growing variants
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Fixture of Dakka
Chicago, Illinois
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I thought you couldnt place templates so that they hit your own model? The firing range is a straight 180 degrees I dont see how? Im not good with Vehciles, just started using them, anyway Ill look at it it did not seem like I could though
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This message was edited 1 time. Last update was at 2008/10/21 14:46:51
If I lose it is because I had bad luck, if you win it is because you cheated. |
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![[Post New]](/s/i/i.gif) 2008/10/21 16:12:55
Subject: On the use of Landraiders and their ever growing variants
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Been Around the Block
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I'm pretty sure you're right, but you can definitely angle the flamestorm cannons in toward the center of the vehicle, thus concentrating their fire to the front, while not touching the front corners of the tank with the template.
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![[Post New]](/s/i/i.gif) 2008/10/22 00:17:51
Subject: On the use of Landraiders and their ever growing variants
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Thunderhawk Pilot Dropping From Orbit
wait wait wait wait... huh..?
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So would you say that the regular LR is useless in close quarters?
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I play (homegrown chapter)
Win 8
Draw1
Loss1
Follow the word of the Turtle Pie. Bathe your soul in its holy warmth and partake in its delicious redemption. Let not the temptation of Lesser desserts divert you, for All is Pie, and Turtle is All
97% of people have useless and blatantly false statistics in their sigs, if you are one of the 8% who doesn't, paste this in your sig to show just what a rebel you are |
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![[Post New]](/s/i/i.gif) 2008/10/22 02:27:55
Subject: On the use of Landraiders and their ever growing variants
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Fixture of Dakka
Chicago, Illinois
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Nah it still has a forward firing Assault Cannon
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If I lose it is because I had bad luck, if you win it is because you cheated. |
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![[Post New]](/s/i/i.gif) 2008/10/22 02:35:34
Subject: On the use of Landraiders and their ever growing variants
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Thunderhawk Pilot Dropping From Orbit
wait wait wait wait... huh..?
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And the assault ramp
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I play (homegrown chapter)
Win 8
Draw1
Loss1
Follow the word of the Turtle Pie. Bathe your soul in its holy warmth and partake in its delicious redemption. Let not the temptation of Lesser desserts divert you, for All is Pie, and Turtle is All
97% of people have useless and blatantly false statistics in their sigs, if you are one of the 8% who doesn't, paste this in your sig to show just what a rebel you are |
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![[Post New]](/s/i/i.gif) 2008/10/22 19:27:11
Subject: Re:On the use of Landraiders and their ever growing variants
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Regular Dakkanaut
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I thought the tank shock then flamestorm is probably best, crunching your enemy into clumps.
The Land Raider is like a assault tank/infantry support.
Land Raider Redeemer is assault tank
Land Raider Crusader is assault tank but different version of weapons etc. Most efficient of 3 when moving 12"
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![[Post New]](/s/i/i.gif) 2008/10/22 19:37:19
Subject: On the use of Landraiders and their ever growing variants
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Tunneling Trygon
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Most efficient of 3 when moving 12"
Most efficient of the 3 when moving 6" you mean. All three are stuck firing one weapon if moving over 6".
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snoogums: "Just because something is not relavant doesn't mean it goes away completely."
Iorek: "Snoogums, you're right. Your arguments are irrelevant, and they sure as heck aren't going away." |
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![[Post New]](/s/i/i.gif) 2008/10/22 19:46:10
Subject: On the use of Landraiders and their ever growing variants
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Nurgle Predator Driver with an Infestation
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winterman wrote:Most efficient of 3 when moving 12"
Most efficient of the 3 when moving 6" you mean. All three are stuck firing one weapon if moving over 6".
Since their primary role is as a Transport, moving maximum distance is generally superior to firing a single extra weapon. The LR's job is to get its payload to the destination so that it won't waste its potential (and therefore points) over the course of several turns.
Turn 1: Move 12", shoot or smoke
Turn 2: Move 12", unload payload, shoot
After this it can either pick back up victorious assault troops and move to capture/fight again. Or it can sit on an objective to prevent any enemy units from getting within 3".
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