Alright, here's my attempt at a shooty army of death.
HQ
Master of The codex (Sicarius)
Troops
Tac squad
10 Marinez (hurr) Missile Launcher, Flamer, Sergeant with
PF. (infiltrates as per Sicarius's rule)
Scout squad
9 snipers 1 missile launcher. (I know people think I should take the heavy bolter for the bang bang wound on a 2+ death, but The
ML is for anti vehicle, and bikers and stuff.)
Scout Squad
Same as Above.
Tac Squad
10 marines
ML, flamer, Sergeant with
PF, drop pod locator beacon,
Heavy support
Thunder fire cannon, Drop pod locator beacon
Thunderfire cannon, Drop Pod locator beacon
All this adds up to 1250 points. But at this point, I get stuck. I realize that I need some more
AT stuff, but I have no idea what to do with the last 500 points. The plan is to get at least 1 more
DP unit so that the thunderfires automatically come in on the first turn. Also, it would be best if it went with the rest of the extra special

that I've got going. The strategy is to have guys infiltrate onto objectives, then have the Thunderfires land with them, and the last
Tac squad coming in as well. The Thunderfires try to kill stuff, and so do the other squads. Really nasty
CC squads are slown down by the subterranean blasts, while the week ones are torn apart by whatever is left.
I was thinking 2 venerable dreadnoughts.
In a configuration kinda like this
Twin linked Las cannons, Missile launchers, drop pod.
Or 2 assault squads, or a vanguard squad... I really don't know...
Well, any thoughts?