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![[Post New]](/s/i/i.gif) 2008/10/22 18:06:35
Subject: Raven Guard 1750
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Stalwart Dark Angels Space Marine
Milwaukee, WI
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Gonna sound very noobish here but ... 1750 is avg. Tourney size correct? I remember 1850, but I had heard they were changing it with the new edition HQ: Chaplin : Jump pack : 115 Elite: Dreadnought : Multi-melta, Extra Armor, DP with Beacon : 120 + 45 Troops: Tac Squad : Missile Launcher, Melta Gun, Power Fist, DP with Beacon : 200 + 45 Tac Squad : Lascannon, Flamer, Power Weapon, DP : 195 + 35 Tac Squad : Missile Launcher, Plasma Gun, DP : 180 + 35 Fast Attack: 5 Vanguard Veterans : Lightning Claws : 250 Assault Squad : 2 Plasma Pistols, Power Fist : 245 Assault Squad : 2 Flamers, Power Fist : 235 Total: 1700 I don't know what to do with the last 50 pts, I'm thinking of scrapping the Dreadnought and throwing in a 5 man Sternguard Veterens. The basic idea of the army is that the Dread and the Melta/PF Tac Squad drop in as a vanguard the tac sqaud splits into combat squads and the missile launcher moves back while the other half moves forward. The other two tac sqauds drop in closer to objectives on my side and hold them. The Assault Sqauds come in where the drop pods with beacons landed and dont scatter while still using it as cover. The vanguard are my oh Sh!t button, getting them to land close to the pods and assault straight in avoiding the round of fire that is inevitably coming their way. Please let me know what you think about this set-up and any changes you think are at the very least prudent, if not down right necessary. Thanks!
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This message was edited 1 time. Last update was at 2008/10/22 18:06:55
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![[Post New]](/s/i/i.gif) 2008/10/22 18:58:25
Subject: Re:Raven Guard 1750
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Thunderhawk Pilot Dropping From Orbit
The wilds of Pennsyltucky
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Looks fun and fluffy. I'd use the etra points to add in Shrike...chappies aren't as good as they used to be in HTH.
ender502
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"Burning the aquila into the retinas of heretics is the new black." - Savnock
"The ignore button is for pansees who can't deal with their own problems. " - H.B.M.C. |
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![[Post New]](/s/i/i.gif) 2008/10/22 19:02:59
Subject: Re:Raven Guard 1750
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Stalwart Dark Angels Space Marine
Milwaukee, WI
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True, but even if I took out the chap I'd be 30 pts over with Shrike in there. I'd have to take out an assault marine (with a special weapon) to make that up, and I'm not sure if it'd be worth it. However I'd love to get an assault squad into combat turn 1 and throw a beacon on the sarge (if that's even possible).
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![[Post New]](/s/i/i.gif) 2008/10/22 19:16:24
Subject: Re:Raven Guard 1750
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Thunderhawk Pilot Dropping From Orbit
The wilds of Pennsyltucky
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I'd drop the assault marines to get the turn one charge.... Also, consider that at least one of the first two pods (coming down on turn one) will/should have the beacon.... A screen of tacs surrounding shrike and his assault marines sounds nifty. Throw in a dread for extra punchy-ness.
I don't know how effective it would be but it sounds like fun.
ender502
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"Burning the aquila into the retinas of heretics is the new black." - Savnock
"The ignore button is for pansees who can't deal with their own problems. " - H.B.M.C. |
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![[Post New]](/s/i/i.gif) 2008/10/22 20:21:38
Subject: Re:Raven Guard 1750
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Stalwart Dark Angels Space Marine
Milwaukee, WI
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That is similar to the thoughts that I was thinking. I'm thinking of dropping one of the Tac squads and replacing them with Sternguard to get below 1750 again. Think that should still leave me with enough to work with or should I consider dropping special gear instead?
Anyone else with some thoughts?
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![[Post New]](/s/i/i.gif) 2008/10/22 20:37:20
Subject: Re:Raven Guard 1750
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Wrathful Warlord Titan Commander
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Pook wrote:
HQ:
Chaplin : Jump pack : 115
Elite:
Dreadnought : Multi-melta, Extra Armor, DP with Beacon : 120 + 45
Troops:
Tac Squad : Missile Launcher, Melta Gun, Power Fist, DP with Beacon : 200 + 45
Tac Squad : Lascannon, Flamer, Power Weapon, DP : 195 + 35
Tac Squad : Missile Launcher, Plasma Gun, DP : 180 + 35
Fast Attack:
5 Vanguard Veterans : Lightning Claws : 250
Assault Squad : 2 Plasma Pistols, Power Fist : 245
Assault Squad : 2 Flamers, Power Fist : 235
Please let me know what you think about this set-up and any changes you think are at the very least prudent, if not down right necessary.
you could drop the extra armor of the dread,exchange the chaplin with shrike. -15, -115, +195.
5x vanguard LC at 250?
Are they 1x LC models? this would be bad in 5th. Go for pairs or leave LC at home.
You could take vanguard with: sgt relic blade,2x power weapon,meltabombs.All JP at 225. = -25.
 205 vs 195 = spare points.
Dreads: maybe better if 2 of them.
RG: may use at least one scout squad.
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Target locked,ready to fire
In dedicatio imperatum ultra articulo mortis.
H.B.M.C :
We were wrong. It's not the 40k End Times. It's the Trademarkening.
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![[Post New]](/s/i/i.gif) 2008/10/22 20:50:45
Subject: Re:Raven Guard 1750
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Stalwart Dark Angels Space Marine
Milwaukee, WI
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you could drop the extra armor of the dread,exchange the chaplin with shrike. -15, -115, +195.
That's one Idea. I ended up Taking out a power weapon from a tac squad, and replacing another tac squad entirely with a 5 man sternguard squad. Overkill?
5x vanguard LC at 250?
Are they 1x LC models? this would be bad in 5th. Go for pairs or leave LC at home.
They do have 2 LCs each. That's why they are so freaking expensive. Though they are less expensive than they used to be if memory serves. They used to be Shrike's Bodyguard, which made them over 50pts per model ...
You could take vanguard with: sgt relic blade,2x power weapon,meltabombs.All JP at 225. = -25.
 205 vs 195 = spare points.
I did get the box of Vanguard as well and since they threw in 2 plasma pistols as well they end up costing the exact same pts wise. I could sub them though ... worth a look maybe. I had planned on experimenting with both types of Vanguards ... I just like them too much, I don't care how worthless people think they are they have too many cool special apps that work in perfectly with my army  .
Dreads: maybe better if 2 of them.
Thought about that one as well. Again the pts restriction is my major drawback right now. I suppose I could drop the Sternguards and throw in a Venerable or Ironclad ...
RG: may use at least one scout squad.
Not quite sure what you're getting at here. Do you mean I have to take a scout squad? Or are you recommending that I take one due to the fluff?
Thanks for the input, it's got me thinking more about this whole army which I like doing
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![[Post New]](/s/i/i.gif) 2008/10/22 22:58:32
Subject: Re:Raven Guard 1750
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Wrathful Warlord Titan Commander
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: question : vanguard = base is 125, add jumppacks is 50, 2x LC for sgt is 15, 2x LC per trooper is 30, sums up to 310 I've added scouts as fluff choice (seen vanguard=shrike s wing) . Possible interesting address http://www.sonsofcorax.freeforums.org
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This message was edited 2 times. Last update was at 2008/10/23 19:45:29
Target locked,ready to fire
In dedicatio imperatum ultra articulo mortis.
H.B.M.C :
We were wrong. It's not the 40k End Times. It's the Trademarkening.
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![[Post New]](/s/i/i.gif) 2008/10/22 23:09:46
Subject: Re:Raven Guard 1750
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Stalwart Dark Angels Space Marine
Milwaukee, WI
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Yea I redid the math ... Was a little unhappy when I figured out I had done it wrong and that the Veterens cost 60 pts more than what I had expected. I think I only gave them one lc each. So I changed them out for the Box Set ones, they are 250 (2 PP, 2 PW, RW) and see how they do overall. The scouts could be fun, I'll have to tweak the army over the next couple months so I'm sure at one point I'll be trying them (yay proxys).
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![[Post New]](/s/i/i.gif) 2008/10/24 16:50:16
Subject: Re:Raven Guard 1750
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Stalwart Dark Angels Space Marine
Milwaukee, WI
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Round 2:
Fluffy yet competitive 1750 Raven Guard.
HQ
Shrike: 195
Elite
Dreadnought : MM, EA, Drop-pod w/ Beacon : 120 + 45
Sternguard Vets : PF, Combi-Melta, Drop-pod : 155 + 35
Troops
Tac : MM, MG, Combi-Melta, Power Fist, Drop-pod w/ Beacon : 200 + 45
Tac : Lascannon, Flamer, Drop-pod : 180 + 35
Tac : Missile Launcher, Melta Gun : 175
Scouts : Sniper Rifles, Heavy Bolter : 85
Fast
Assault : PP, Flamer, PF : 240
Assault : PP, Flamer, PF : 240
Basic Premise:
Scouts start on the board and so does shrike with one of the assault teams. Turn one the two DPs with Beacons drop in forming a spearhead, Shrike gets into combat (12" + d6" + 6" when set up 18.1" away from enemy). As reinforcements show up try to keep the spearhead supported. Combat squad all the tac squads (unless KP).
Scoring Units: 4 - 7
KP:13
Side Notes:
I could give the last tac squad a drop pod if I drop the Lascannon, Combi-Melta (in other tac squad) and the EA on the dreadnought, but I wasn't sure if it was worth it.
Please let me know what you think of this. Would it work in a tourney setting or am I trying to do too much with the army right now?
Anythoughts at all? I'm also thinking about a chaplin instead of the scouts and a few upgrades as having the liturgies would be really nice as well for a squad.
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This message was edited 1 time. Last update was at 2008/10/24 20:11:04
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![[Post New]](/s/i/i.gif) 2008/10/24 23:34:02
Subject: Raven Guard 1750
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Thunderhawk Pilot Dropping From Orbit
wait wait wait wait... huh..?
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Looks really goood. This may just be my bias for the raven guard (corax be praised!) but I like the idea of your army. I'd take out the sternguard PF and put in 2 meltas. Maybe take out the combi melta for the tac squad. Take off the EA... and take out 5 points of something that you don't need... like this: take out the melta gun in the MM squad, and give that guy a flamer.
This will give you a missile launcher, a LAS cannon, to take out tanks from range. A MM to keep enemy tanks away, 2 flamer squads to take buildings with, a melta squad for close range tank hunting. A sniper squad to rend the crap out of everyone. 2 dedicated AT squads (the dread and the sternguard).
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I play (homegrown chapter)
Win 8
Draw1
Loss1
Follow the word of the Turtle Pie. Bathe your soul in its holy warmth and partake in its delicious redemption. Let not the temptation of Lesser desserts divert you, for All is Pie, and Turtle is All
97% of people have useless and blatantly false statistics in their sigs, if you are one of the 8% who doesn't, paste this in your sig to show just what a rebel you are |
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![[Post New]](/s/i/i.gif) 2008/10/25 05:18:04
Subject: Re:Raven Guard 1750
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Stalwart Dark Angels Space Marine
Milwaukee, WI
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Awesome thanks for the Advice, but let me make sure I understand (I have a bad tendency to mis-read).
If I'm reading this right you think it would be prudent to bump up the Sternguard to a 6 man squad with 2 meltas and a combi-melta?
That ends up leaving me with 10 pts floating around. Maybe give the Assault Sergeants Melta Bombs in case there is a tank that I cannot reach?
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This message was edited 1 time. Last update was at 2008/10/25 05:24:31
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![[Post New]](/s/i/i.gif) 2008/10/25 17:49:39
Subject: Raven Guard 1750
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Thunderhawk Pilot Dropping From Orbit
wait wait wait wait... huh..?
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I wouldn't, I just meant to do some re-armament with the sternguard. Just give 2 of them meltas, take out the power fist, and keep the combi melta.
So you have 2 normal sterguard, 1 with combi melta, 2 with regular meltas.
I think that it would be a really good idea to give that last tac squad a drop pod. Then again, you could save the 35 points and the extra KP and just use that tac squad to hold any objective in your deployment zone.
And giving assault squads melta bombs is good
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I play (homegrown chapter)
Win 8
Draw1
Loss1
Follow the word of the Turtle Pie. Bathe your soul in its holy warmth and partake in its delicious redemption. Let not the temptation of Lesser desserts divert you, for All is Pie, and Turtle is All
97% of people have useless and blatantly false statistics in their sigs, if you are one of the 8% who doesn't, paste this in your sig to show just what a rebel you are |
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![[Post New]](/s/i/i.gif) 2008/11/08 17:01:11
Subject: Raven Guard 1750
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Battle-tested Knight Castellan Pilot
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Its a good army, balanced, troop heavy and with lots of options.
but I dont know how well it would deal with tanks, especially against a landraider or a battlewagon.
I'd say melta bombs would be good. nice and melty!!
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Stick to the shadows - Strike from the darkness - Victorus aut Mortis - Ravenguard 1st Company |
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![[Post New]](/s/i/i.gif) 2008/11/08 18:46:44
Subject: Raven Guard 1750
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Drew_Riggio
Russia
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i'm not sure that Drop Pods are fluffy with Shrike (= He mostly know for his operations deep behind enemy lines, without any kind of support. But Drop Pods are thrown off the orbit\high from the sky... and need some big ship to do this.
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are writer, not reader
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![[Post New]](/s/i/i.gif) 2008/11/09 04:12:43
Subject: Re:Raven Guard 1750
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Stalwart Dark Angels Space Marine
Milwaukee, WI
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HQ:
Kayvaan Shrike 195
Troops:
Tactical Squad 195 Multi-Melta; Flamer; Power Fist; Rhino
Tactical Squad 180 Lascannon; Flamer
Tactical Squad 175 Missile Launcher; Melta Gun
Scout Squad 150 Sniper Rifles; Heavy Bolter
Elite:
Sternguard Veterans 260 2 Combi-melta; Special Issue Ammunation; Rhino
Ironclad Dreadnought 145 Seismic Hammer (w/ Meltagun); Dreadnought CCW (w/ Heavy Flamer); Smoke Launchers; Searchlights; Extra Armor
Fast Attack:
Assault Squad 240 Plasma Pistol; Flamer; Power Fist
Assault Squad 240 Plasma Pistol; Flamer; Power Fist
Switched the Drop-pods with a pair of rhinos and filled out a couple squads. Bumped the points up to 1850 for Non-GW tourneys. I am thinking of dropping the Ironclad back down to a regular dread and get some more melta goodness in both the sternguard and the assault squad, OR to get a razorback that will tank-hunt / drop off the PF combat squad in the appropriate places. I have yet to test this out, but I think it would fit my play style much better.
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![[Post New]](/s/i/i.gif) 2008/11/09 12:39:33
Subject: Re:Raven Guard 1750
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Wrathful Warlord Titan Commander
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i think it is a fine army,but if youre dropping the ironclad: get 2x razorbacks and a few upgrades? More vehicles = more targets.
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Target locked,ready to fire
In dedicatio imperatum ultra articulo mortis.
H.B.M.C :
We were wrong. It's not the 40k End Times. It's the Trademarkening.
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![[Post New]](/s/i/i.gif) 2008/11/09 16:00:33
Subject: Raven Guard 1750
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Stalwart Dark Angels Space Marine
Milwaukee, WI
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Well I'd still have a dreadnought, so I'm only getting 10 or 20 pts out of it.
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![[Post New]](/s/i/i.gif) 2008/11/09 19:18:16
Subject: Re:Raven Guard 1750
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Wrathful Warlord Titan Commander
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Pook wrote:
I am thinking of dropping the Ironclad back down to a regular dread and get some more melta goodness in both the sternguard and the assault squad, OR to get a razorback that will tank-hunt / drop off the PF combat squad in the appropriate places.
If you want a razorback for tank-hunt it will be at 75 pts, so its either downgrade dread + get melta goodness or drop the dread and
get razorback + a few pieces for the squads.
Thats the point where i suggested to exchange 1 dread with 2 razorbacks.(distribute spare pts at squads).
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Target locked,ready to fire
In dedicatio imperatum ultra articulo mortis.
H.B.M.C :
We were wrong. It's not the 40k End Times. It's the Trademarkening.
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