With 2 weeks until a 1500 point Tourny, making up an
IG drop troop list. Bringing it to the Dakka world for critque, flame, and improvements. So here goes:
Doctines:
Drop Troops
Special Weapons Squads
Close Order Drill
Veterans
Priests
HeadQuarters
Command Platton =154
1x Heroic Senior Officer w/PowerFist
4x Veterans w/Plasma Pistols,
CCW
Advisors =315
1x Priest w/Honorifica Imperialis, Eviscerator
3x Commissars w/Mastercrafted Powerfists
Special Weapons Support Squad =110
3x Guardsmen w/Meltaguns, Meltabombs
3x Guardsmen w/Lasguns, Meltabombs
Special Weapons Support Squad =110
3x Guardsmen w/Meltaguns, Meltabombs
3x Guardsmen w/Lasguns, Meltabombs
Elites
Hardened Veterans =95
1x Veteran Sergeant w/Power weapon, Plasma Pistol, Frag
3x Veterans w/Plasmaguns, Frag
1x Veteran w/Lasgun, Frag
Hardened Veterans =95
1x Veteran Sergeant w/Power weapon, Plasma Pistol, Frag
3x Veterans w/Plasmaguns, Frag
1x Veteran w/Lasgun, Frag
Hardened Veterans =95
1x Veteran Sergeant w/Power weapon, Plasma Pistol, Frag
3x Veterans w/Plasmaguns, Frag
1x Veteran w/Lasgun, Frag
Troops
Infantry Platoon =260
1x Junior Officer w/Plasma Pistol
4x Guardsmen w/Plasmaguns
1x Sergeant w/Lasgun
2x Guardsmen w/Lascannon
7x Guardsmen w/Lasguns
1x Sergeant w/Lasgun
2x Guardsmen w/Lascannon
7x Guardsmen w/Lasguns
Infantry Platoon =260
1x Junior Officer w/Plasma Pistol
4x Guardsmen w/Plasmaguns
1x Sergeant w/Lasgun
2x Guardsmen w/Lascannon
7x Guardsmen w/Lasguns
1x Sergeant w/Lasgun
2x Guardsmen w/Lascannon
7x Guardsmen w/Lasguns
And that totals up to: 1496 points
QuickFacts:
86 Men
41 Lasguns
17 Plasmaguns
15 Frag Grenades
12 Meltabombs
8 Plasma Pistols
6 Meltaguns
4 Lascannons
4 Powerfists
3 Powerweapons
1 Eviscerator
The basic battle plan in my head is thus: Dropping the Infantry Squads on the important "Take and hold" points. Be they objectives, quarters, sides... etc etc. Thier job is to take and hold real estate. The Plasma death squads (Vets and Junior Command) are to drop, double tap, and either A: Blow incredable holes in squads, transports, walkers, anything really. (Not much out there likes plasma goodness) or B: Die horribly from plasma burns, get assulted, but make the attackers buy a piece of it and wipe out in 1 turn of
CC. The melta squads go after the big'uns. Be that Heavy Tanks, or Single High Toughness Beasties. The Senior Command squad is just a nasty piece of Assult goodness. My thought is to drop them behind cover, and use them as a counter to anything I need dead NOW.
Not foolproof, but no Battle Plan survives first contact with the enemy. I feel against
MEQ's I shouldnt have a problem. Against tank heavy I feel confident. The only bit I worry about is Hordy. It packs ALOT of ap2 double tapping but not alot of mass casualty createing templates.
Thoughts?

Flame?

Changes?
-Deewalla