Switch Theme:

1850 CSM Mostly khrone  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in us
Impassive Inquisitorial Interrogator





Hooper

So I have been playing GK for awhile now and the whole reason i wanted to play them was because they remind me of Spartans. (not the halo pansies the real spartans)

But trying to make them a CC army has been a little rough and i seem to have more sucsess as a shooty army. Anyways back on topic looking through my friends chaos book the beserkers seem to be close to the style i want lots, of attacks, above average weapon skill, and a thirst for battle.

This is my first attempt and im not looking for this to go to any tourneys or anything like that and i dont really want to deviate much from the style of the list

As always C&C are always welcome

HQ Kharn 165pts

HQ Deamon prince 110pts wings 20pts Mark of slaanesh 5pts Lash of Submision 20 pts

Troops 10 Berserkers 210pts Champion 15pts Fist 25pts Melta bombs 5pts in Rhino extra armor 305pts

Troops 10 Berserkers 210pts Champion 15pts Fist 25pts Melta bombs in Rhino extra armor 305pts

Troops 10 Berserkers 210pts Champion 15pts Fist 25pts Melta bombs 255pts

Elites 4 Terminators 120pts Champion 15pt Icon of Slanessh 15 pts Lightning claws 40pts 190pts

Heavy Support Land Raider 220 extra armor 15 pts

Heavy Support Land Raider 220 extra armor 15 pts

1850 Pts Total

First problem i see is horde. Lots of orks or nids will own this list, drop army as well, would be very difficult but as i said before its mostly for fun.

Im still not sure if i want the prince cause i wanted to do a theme of mostly infantry models and the demon will stick out like a sore thumb and take away from the idea i have. So he may chage to a sorc with wings instead.

My plan is Kharn rides with termies foot beserkers go in other land raider and everything goes forward.

Thanks again for any input

This message was edited 1 time. Last update was at 2008/10/29 20:36:33




This is silly! Buttons are not how one escapes dungeons! I would smash the button and rain beatings liberally down on the wizard for playing such a trick!


 
   
Made in us
Regular Dakkanaut




First off, fluff mongerers will ding you for taking all Khorne and a slaanesh psycher for the lash. But screw them let's talk no comp.

In a rhino based list your deamon prince will get shot to death, because any squad that is infantry huinting based has nothing else to shoot at. That's a problem. consider a sorcerer lashin gout of the top of a rhino.

Another thought, I really like a khorne chaos lord on a juggernaught running up the field with a big bunch of zerkers on foot. The lord is a terror. He has 5 + 2D6 S5 power weapon attacks. So a minimum of 0 or a range of 9 to 18 attacks. That become S6 I6 on the charge.

It's a risk. He somethings craps the bed, but he also is the most fun guy to use in the codex, and is errr Chaotic.

The other way I like this guy is you keep him off a jug and put him in a landraider then attack him to a lesser daemon squad when they summon in. This give the daemons enough umph to start rolling squads. If the lord rolls a 1 for attack the squad just takes some wounds becasue they are all fearless. It's a good safe haven for the lord.

That said if you good mixed chaos, I think a nurgle lord with the daemon weapon is the stand out best choice, as he can rid a palanquin and be in a land raider with 8 khorne guys... Very fluffy. The re rollable 4+ auto wound attacks crave through units like carnifex.

Anyway, I think you are little low on a model counts for a hth army in 5th. I would consider dropping a landraider for 20 lesser daemons.

Also, I tend to run a 5 man CSM squad with a aspiring champion that can be sacraficed for a greater daemon and can summong lesser daemons. They don't get out of their rhino or landraider. They are there as a support unit that scores. I usually keep these guys in the land raider so people have to try and kill it. If they do I don;t care becasue all my points are in the rhinos. If they don't I have a scoring landraider/summon/teleport beacon platform.

This keeps the landraider from being an eggs all in one basket unit, while keeping it useful and the center of your army.

Kharn is also really awesome, but again in a comp touney you might get dinged.

If you do keep the lash you might want to try and get some oblits in the list too. lashingpeopel together and hittin gthem with plasma cannons rocks.

Finally, large squads of Raptors with MOK are really good too, and super cheap for what they do. Consider them if you run straight Khorne.

Pete
   
Made in us
Impassive Inquisitorial Interrogator





Hooper

Yeah the more i look at it the more the prince just doesnt fit in and while lash is cool one prince really isnt gonna help. Ill take a look at some other options.

Lord on juggernaut sounds like a good idea



This is silly! Buttons are not how one escapes dungeons! I would smash the button and rain beatings liberally down on the wizard for playing such a trick!


 
   
Made in ca
A Skull at the Throne of Khorne




You really don't need meltabombs if you've got powerfists, and an idea might be to give them power weapons, and therefore strike first. If you want to still keep the anti-tank capability, keep the meltabombs. You will save 5 points, and the only sour-spot might be against MC's, but for them, you've got landraiders to shoot at, so you should be fine. If you really don't like that, take plasma pistols or combi-weapons... you could then take flamers, too, which is rather dandy with lash of submission.

One other thing: please put in commas in your army list (between the points etc, so for example: 10 chaos space marines, 150 points, aspiring champion with power fist, 15+25, etc. etc.) it just makes it easier to read.

It's rather unfluffy, but meh. The writers of this codex clearly like having chaos as a happy family.

This message was edited 1 time. Last update was at 2008/10/29 20:45:09


 
   
Made in us
Grisly Ghost Ark Driver





NC

Ok, a few things. If a champ has a PF, it does not need melta bombs. Also, Kharn is amazing but usually kills a few hundred points of his own stuff before the game is over. If you feel like gambling, take him. If you dont, then take the Lord on Juggernaut with bloodfeeder. As for your terminators, if you want anti-horde, then drop the LCP and give them all combi-flamers. That way you can jump out of a LR and burninate most anything with alot of models to pieces.

But the main thing is, if you want a stronger version of the same theme, then you are better off taking 3 land raiders full of berzerkers with Kharn and a bloodfeeder lord.

Falcon Punch!


 
   
Made in us
Longtime Dakkanaut



Beaver Dam, WI

Kharn 165

8 Berzerkers: SC w PF 208
Rhino w Combi-Flamer 45
253

X 3 759

x3 Defilers with 2 extra CCW 450


1374

I would look what fits your needs better.

- Units of Chosen with 5 Meltas/Flamers in Rhino with Melta.
- Units of Terminators combi-meltas or combi-flamers... at least 1 with chainfist for AT work.
- Lesser Demons
- More Berzerkers in Rhino (A little mono but... if you really want to try chewing up in HTH.
- 2nd Chaos Lord with Demon Blade... either in Termie armor or leading another squad.

The Defilers have the battlecannon for anti-hoard work otherwise they are CC monsters.
I like the outflanking Chosen. That gives you flamers/meltas coming off the short edges... meanwhile your defiler/rhino rush of berzerkers gets to charge home into the troops. With the defilers having fleet, you can sometimes get a shocking charge off and tie up a unit for a turn and then unleash the berzerkers with a charge.

I just don't like berzerkers on foot, it seems usually your opponent runs away or he gets the charge... not good when you really need that +1 S +1 I to piledrive your opponent especially other marines.

Termies with plain PW and Mk of Khorne are still awesome, 3 base attacks at S4. You should own standard marine terminators in HTH. The only one that is superior is Mk of Slaanesh but unless that is what you are facing, I think Khornate termies are a good choice. Not too pricey (see Nurgle termies) and a nasty HTH unit.

2000
2000
WIP
3000
8000 
   
Made in us
Grisly Ghost Ark Driver





NC

Ok, try this list:

HQ: Kharn the betrayer

Troops:
9 berzerkrs, champ w/ PF
10 berzerkers, champ w/PF
10 berzerkers, champ w/PF

Elites:
3 chaos terminators
Heavy flamer, 2 combi flamers, PF
3 chaos terminators,
heavy flamer, 2 combi flamers, PF

Heavy Support:
Land Raider
Land Raider
Land Raider

Comes out to 1844. Exact same theme, and your terminators are on horde control. This should work well.

Falcon Punch!


 
   
Made in us
Slaanesh Veteran Marine with Tentacles





Mpls, MN

the lord is only S4 I5. He doesn't get furious charge or +1 to his strength for the Bloodfeeder just an FYI

REPENT for tommorrow you DIE!!!!

Chaos


I am Red/Black
Take The Magic Dual Colour Test - Beta today!
<small>Created with Rum and Monkey's Personality Test Generator.</small>

I am both selfish and chaotic. I value self-gratification and control; I want to have things my way, preferably now. At best, I'm entertaining and surprising; at worst, I'm hedonistic and violent.
 
   
 
Forum Index » 40K Army Lists
Go to: