sorry assumed you ran your
DC with Jump packs and didn't read.
I don't like this list for the reason it lets your opponent decide what to shoot at easily.
Turn 1 what targets to they see?
1)
LR with Corbs/chaplain/
DC
2) Dread with relatively short range
3) Rhino # 1
4) Rhino # 2
5) Vindicator
6) Bike 1
7) Bike 2
Lets analyze this from the
KP style mission. Lets say I am running a regular marine list with 2 preds with autocannon/ sponson las. my first target? The
LR with 4 Las cannons. its going down to the 4 las cannons not to mention the other stuff I have that could deal with it. This keeps your
DC/CORBS/Chaplain far away from me where I can deal with them on a later turn. 1
KP earned
The rest of your army is mid range or worst... and they get taken down from range or countered when they get close by
tac squads with a melta gun in them. You are going to play catch up from turn 1 vs a good player... my Point, Jump pack
DC is better in almost every way.
ok, lets do this from an objective based mission....
you have 2 scoring units... I shoot their transports which are only
AV 11... and they aren't going to get to the objectives. I then deal with half your army you stuffed into one
LR as I take 2 objectives to your none since you aren't getting to them.... my point 2 troop choices IS NOT ENOUGH
my suggested list
Dante
Corbs (remember kiddos he can run/travel in a rhino!)
3 squads of 5 in rhinos with
PF
2 assault squads with a fist in them
6-8
MM attack bikes for anti tank
max
DC with Jump packs
Why would you even want to take expensive Heavy support choices in this list when your fast attack bikes do the job better and for less?!
But you can play the way you want