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Made in us
Regular Dakkanaut




Would I be better suited running Marauders with flails (+2 str on charge) or with HW/S/LA (5+ save/4+ in HTH)?

For roughly the same cost I could have 20 ot the HW/S/LA or 25 of the flails - does it become a toss up between them when you factor in potential saved wounds?

Thanks

   
Made in us
Dakka Veteran




Use Great Weapons.. flails are useless.. maruaders Either win or loose on the 1st round of combate so you are going 1st (you charge) or getting charged and going last anyway. Same cost.
   
Made in gb
[DCM]
Chief Deputy Sub Assistant Trainee Squig Handling Intern






Flails aren't all that useless at all. I tend to favour them over Great Weapons for the same reason you mentioned, plus, should you be assaulting a building, it goes down to I, where Flails have a clear advantage when fighting Undead, Stunties etc.

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Made in ca
Dakka Veteran




Personally, I think their are three choices.

1) Cheap - go with just flails.
2) Defense - Light Armour shield for the 4+ save in CC.
3) 'Armed to da Teef - Light Armour, Shield, GW, and use what you need depending on the situation. Really, for 7pts, it's quite the steal. A unit of 25 with the MoS still only costs 205pts.
   
Made in us
[MOD]
Madrak Ironhide







Zoned

That makes me think to go with two blocks, one with flails and one big defense
one with Light Armor shield. Perhaps three and MSU the two flail units on either
side of the Defensive block's flank.

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Made in gb
Adolescent Youth on Ultramar





What about option 4: Cheap Mk2 - go with just GW?

   
 
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