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![[Post New]](/s/i/i.gif) 2008/11/10 22:55:48
Subject: Ork Nobz Mob
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Fixture of Dakka
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My friend and I are painting up the models from Assault on Black Reach.
I'm thinking of adding some spare Nobs from my collection to the five in Black Reach to create a unit of "vanilla" Nobz i.e. no special equipment, just sluggas, choppas and stikkbombz with a Trukk to transport them into close combat.
They would essentially be Skarboyz from the old codex, but with two wounds. I really like the idea, but at 210pts (not including the Tukk) for a mob of ten, is it a viable unit
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![[Post New]](/s/i/i.gif) 2008/11/10 22:59:03
Subject: Ork Nobz Mob
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Battle-tested Knight Castellan Pilot
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totally. I have 7 nobs in a trukk with no major equipment (apart from one klaw and a waaagh banner for the CC bonus) and they've always done me well.
you need to spend some points to get the krump factor in. you gotta have some hard hitting - punishment taking units!!
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Stick to the shadows - Strike from the darkness - Victorus aut Mortis - Ravenguard 1st Company |
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![[Post New]](/s/i/i.gif) 2008/11/11 02:21:31
Subject: Re:Ork Nobz Mob
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Khorne Veteran Marine with Chain-Axe
Kutztown, PA
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With how cheap and cost effective even some of our hardest hitting mobs are I really would not see a problem with it. Plus with the new screening rules I plan on running them on foot behind my squishier boyz to charge in where clean up is needed. Plus if ya got the points springing for the mad dok to give FNP makes them absolutely disgusting. Yeah huge guns and PW will still chew them up, but if ya use them right they should easily reclaim their cost 90% of the time.
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David William Toy: 7/11/1953 - 12/27/09, My Father My Friend, Rest in Peace.
Hidden Powerfist for the wi.....
The internet: providing people with numerous faceless mediums with which to suddenly grow a pair since the 1990's
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![[Post New]](/s/i/i.gif) 2008/11/11 10:04:56
Subject: Ork Nobz Mob
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Longtime Dakkanaut
Springhurst, VIC, Australia
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the only thing i would say to add is either a painboy or uge choppas but other than that, yep, they are geeat as they are
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![[Post New]](/s/i/i.gif) 2008/11/11 16:08:54
Subject: Re:Ork Nobz Mob
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Squishy Squig
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Bring at least one power klaw, they always pay off.
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![[Post New]](/s/i/i.gif) 2008/11/11 16:32:56
Subject: Ork Nobz Mob
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Longtime Dakkanaut
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I think you have to add some upgraded gear. At least one bosspole is required. Throw in a few klaws, maybe a few big choppas, maybe even some kombi-skorchas. For 300 points, you could have a much more effective unit than you'd have at 210 points.
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In the dark future, there are skulls for everyone. But only the bad guys get spikes. And rivets for all, apparently welding was lost in the Dark Age of Technology. -from C.Borer |
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![[Post New]](/s/i/i.gif) 2008/11/11 16:40:33
Subject: Re:Ork Nobz Mob
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Daring Dark Eldar Raider Rider
Minneapolis
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I agree that if you're gonna spend a lot of points on nobs, make 'em count. Painboy is huge. Bosspole is huge. Powerklaw (at least one ya cheapskate!) is a no brainer. The only real good answer to that unit is a demolisher cannon. Ok, well I'm sure there's a few others, but everything else cries.
Rmeju
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3,500 pts
5,000 pts |
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![[Post New]](/s/i/i.gif) 2008/11/11 16:42:40
Subject: Ork Nobz Mob
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Major
far away from Battle Creek, Michigan
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dietrich wrote:I think you have to add some upgraded gear. At least one bosspole is required.
Follow dietrich's advice. Remember you have a morale of 7 only. You will be vulnerable to pinning, tank shock, etc.
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PROSECUTOR: By now, there have been 34 casualties.
Elena Ceausescu says: Look, and that they are calling genocide.
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![[Post New]](/s/i/i.gif) 2008/11/11 17:33:18
Subject: Ork Nobz Mob
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Banelord Titan Princeps of Khorne
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10 Nobz
1x Painboy
10x Cybork Bodies
8x Uge Choppas
1x Powerklaw
1x Waagh Banner
1x Bosspole
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![[Post New]](/s/i/i.gif) 2008/11/11 21:32:35
Subject: Ork Nobz Mob
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Khorne Veteran Marine with Chain-Axe
Kutztown, PA
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whitedragon wrote:10 Nobz
1x Painboy
10x Cybork Bodies
8x Uge Choppas
1x Powerklaw
1x Waagh Banner
1x Bosspole
i dunno, i think i would rather have another klaw or two and drop all the 'uge choppas. Using a marine statline as a control group... each charging nob with slugga choppa causes 0.74 unsaved wounds, and each 'uge choppa nob causes 0.70. So by mathhammer they lose out there. When not charging a slugga choppa nob will do 0.44 unsaved wounds, and each 'uge choppa nob will do 0.53 unsaved wounds. A difference of 0.05 unsaved wounds in favor of 'uge choppa's overall. Klaw nobs doing 2.13 unsaveable wounds on the charge and 1.6 when not charging. So your above set up would do 7.73 dead on the charge and 5.84 when not charging. Slugga choppa with 2 klaws nets you 9.44 dead on the charge and 6.28 when not charging. Neither of these equations count the Painboy as he is static on either build. Wow I realize as I look back at this that I sound full of douche baggery.... you will have to excuse that... I work alone all day on a farm, I sorta do mathhammer over and over in my head so I don't go completely insane from solitude.
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David William Toy: 7/11/1953 - 12/27/09, My Father My Friend, Rest in Peace.
Hidden Powerfist for the wi.....
The internet: providing people with numerous faceless mediums with which to suddenly grow a pair since the 1990's
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![[Post New]](/s/i/i.gif) 2008/11/11 21:39:26
Subject: Ork Nobz Mob
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Banelord Titan Princeps of Khorne
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Uge choppaz make the unit a bear against anything. Even if you are charging, you're going to have the hurt put on you. They also allow the nobs to threaten light vehicles and dreadnoughts. Adding another Klaw is probably a good idea, but getting rid of the 'Uge Choppaz is not.
EDIT:
Another point that your math is not taking into account, is that by only looking at "unsaved" wounds, you miss the total wounds caused. In 5th edition, this is very important because it allows you to "snipe" at specialists in a squad. Causing more raw wounds allows you to take out that powerfist sergeant, or any other number of specialists in a squad.
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This message was edited 1 time. Last update was at 2008/11/11 21:45:23
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![[Post New]](/s/i/i.gif) 2008/11/11 22:47:15
Subject: Ork Nobz Mob
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Ork Boy Hangin' off a Trukk
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The Uge choppa is very nice. It make your nobs hit hard enouph to wound almost anything on a 2. I like them agianst Plague marines and biker units.
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![[Post New]](/s/i/i.gif) 2008/11/12 01:32:57
Subject: Re:Ork Nobz Mob
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Regular Dakkanaut
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What do people feel is the minimum number of power klaws to use in the unit?
I've never actually had experience in using them, and I think this would be a pretty important thing to figure out.
Also, how often is a warsboss included in these units, or does he fit better in a regular boy mob?
For things like plague marines, I find you either need to hit them with a very large unit of boys, or else hit them with claws, otherwise the high T and FNP is going to negate most of your hits.
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![[Post New]](/s/i/i.gif) 2008/11/12 01:44:30
Subject: Ork Nobz Mob
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Yellin' Yoof
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As per your original question: Vanilla Nobz would likely slaughter rank and file, non-power armored troops.
I depends on who you regular opponents are but I don't think they'd make their points back against a power armored army.
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![[Post New]](/s/i/i.gif) 2008/11/12 09:00:05
Subject: Re:Ork Nobz Mob
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Longtime Dakkanaut
Springhurst, VIC, Australia
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Traskel wrote:What do people feel is the minimum number of power klaws to use in the unit?
I've never actually had experience in using them, and I think this would be a pretty important thing to figure out.
Also, how often is a warsboss included in these units, or does he fit better in a regular boy mob?
i feel the minium nuber of klaws shout be a ratio of 1 klaw between 3 boyz, so a mob of 6 nobs should have atleast 2, and the rest 'uge choppa, yes they arnt as good but hell +2 strength makes everyone think again, especially against nid tyrant guards and so on.
warboss in a nob mob really a question of tactics and taste, when i field a warboss, i like to put him in either nobz or mega-armoured nobz, the nobz mob with painboy gives him FNP too which is great
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![[Post New]](/s/i/i.gif) 2008/11/12 10:19:33
Subject: Ork Nobz Mob
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Killer Klaivex
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I test-played my 10-man Nob squad with one PK and a bosspole yesterday. 47 S5 attacks and 4 S9 attacks are nothing to sniff at.
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People are like dice, a certain Frenchman said that. You throw yourself in the direction of your own choosing. People are free because they can do that. Everyone's circumstances are different, but no matter how small the choice, at the very least, you can throw yourself. It's not chance or fate. It's the choice you made. |
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![[Post New]](/s/i/i.gif) 2008/11/12 13:23:00
Subject: Ork Nobz Mob
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Fixture of Dakka
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Grim wrote:As per your original question: Vanilla Nobz would likely slaughter rank and file, non-power armored troops.
I depends on who you regular opponents are but I don't think they'd make their points back against a power armored army.
Hmm... looks like at least one power klaw and boss pole are going to be called for. Guess I'll have to sacrifice a Deffkopta from my 1000pt list.
Cheers for all your thoughts
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![[Post New]](/s/i/i.gif) 2008/11/12 13:29:24
Subject: Ork Nobz Mob
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Ladies Love the Vibro-Cannon Operator
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whitedragon wrote:10 Nobz
1x Painboy
10x Cybork Bodies
8x Uge Choppas
1x Powerklaw
1x Waagh Banner
1x Bosspole
That's one of the toughest units in the game. I'd drop the choppas and cybork bodies, since FNP should suffice to keep the unit going.
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Former moderator 40kOnline
Lanchester's square law - please obey in list building!
Illumini: "And thank you for not finishing your post with a " " I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."
Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss |
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![[Post New]](/s/i/i.gif) 2008/11/12 21:46:09
Subject: Ork Nobz Mob
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Khorne Veteran Marine with Chain-Axe
Kutztown, PA
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whitedragon wrote:Uge choppaz make the unit a bear against anything. Even if you are charging, you're going to have the hurt put on you. They also allow the nobs to threaten light vehicles and dreadnoughts. Adding another Klaw is probably a good idea, but getting rid of the 'Uge Choppaz is not.
EDIT:
Another point that your math is not taking into account, is that by only looking at "unsaved" wounds, you miss the total wounds caused. In 5th edition, this is very important because it allows you to "snipe" at specialists in a squad. Causing more raw wounds allows you to take out that powerfist sergeant, or any other number of specialists in a squad.
Very well said... and I will concede on the point of number of wounds caused. I guess it just a matter of personal taste, whether you want more attacks or fewer stronger ones. Way I figure it I got enough Nobs from AoBR to make 2 full 10 ork squads.... Ill just convert my PK guys, and do the rest as half converted to 'uge choppa's and leave the rest as slugga/choppa. That outta let me see what mileage I get from each build. I wanna have enough  orks to be my own apocalypse team anyway. I've got greenskin fever, can't buy enough of these guys, so I will always have room to experiment.
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David William Toy: 7/11/1953 - 12/27/09, My Father My Friend, Rest in Peace.
Hidden Powerfist for the wi.....
The internet: providing people with numerous faceless mediums with which to suddenly grow a pair since the 1990's
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![[Post New]](/s/i/i.gif) 2008/11/17 12:28:10
Subject: Ork Nobz Mob
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Stinky Spore
ohio
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no matter how you disperse your points on your nobz there probably the best elite unit you can have i run mine with the boss in a truck with a painboy 2 klaws 8 big choppas with eavy armor and a waaaagh banner its expensive but its worth the reasurances i get when i kill wraith lords or avatars or pariahs i know that there gonna do it
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![[Post New]](/s/i/i.gif) 2008/11/18 19:10:54
Subject: Ork Nobz Mob
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Flashy Flashgitz
Chicago Suburbs Northwest
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Getting back on topic again to the bare-minimum but effective Nob Mob.
Armchair advice:
9 x Nobz
with
1 x klaw
2 x 'uge choppa
Trukk with Ram
Have an HQ join them. If you have extra points (like dropping a Deffkopta), replace one with a Painboy and throw some 'eavy armor on them.
- Blackbone
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Us Blood axes have learnt a lot from da humies. How best ta kill 'em, fer example. |
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![[Post New]](/s/i/i.gif) 2008/11/18 19:19:29
Subject: Ork Nobz Mob
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Joined the Military for Authentic Experience
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Put in a bosspole. It's only 5 points, but that re-roll at a critical time is so worth it. With a Warboss in with them you will stick around.
Doc is great too, against small arms fire he makes them super tough. Beware instant death or >AP3 fire though, it will killify them.
I'd say 1 klaw too. Means you can't get tarpitted by a dreadnaught, and you can explode land raiders and monoliths.
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