Switch Theme:

Ork Weirdboy question.  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in us
Fresh-Faced New User




The Codex states that Weirdboyz MUST use a psychic power every turn. Does this count even when he's pinned?I managed to deep srtike out of a bad situation while pinned and am wondering if I did that right. Thanks.
   
Made in gb
[DCM]
Chief Deputy Sub Assistant Trainee Squig Handling Intern






Good question. I would assume so, as they aren't necessarily ranged weapons. I think the best way to play it is that ranged powers would be a no, as the unit is pinned, but others would be ok.

Fed up of Scalpers? But still want your Exclusives? Why not join us?

Goodness me! It’s my 2026 Hobby Extravaganza!

Mashed Potatoes Can Be Your Friend. 
   
 
Forum Index » 40K You Make Da Call
Go to: