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Does Imperial Guard NEED tanks to be competetive?
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Made in us
Brainy Zoanthrope




Oh, here and there.

Now, to see the list with 100+ models and no tanks:

HQ -
Heroic Senior officer (Storm Bolter, Carapace armor) -80
Master Vox -25
Standar barer -11
Medic -11
Lasgunner

Fire support 3x Hvy Bolter (Sharpshooter) -90
Fire support 3x Autocannon (sharpshooter) -105
Antitank 3x Lascannon (sharpshooter) -120
Antitank 3x Lascannon (sharpshooter) -120
Mortar -80

Troop 1-
Junior officer -40
4 Plasma -40

squad 1: 10x vox -65
squad 2: 10x vox -65
squad 3: 10x vox -65
squad 4: 10x vox -65
squad 5: 10x vox -65


Troop 2-
Junior officer -40
4 Melta (sharpshooter) -50

squad 1: 10x vox -65
squad 2: 10x vox -65
squad 3: 10x vox -65
squad 4: 10x vox -65
squad 5: 10x vox -65

Heavy 1- Hvy Weap platoon
Junior Officer -40
4 plasma -40

Fire support 3x Autocannon (sharpshooter) -105
Fire support 3x Hvy Bolter (sharpshooter) -90
Mortar - 80


Heavy 2- Hvy Weap platoon
Junior Officer -40
4 plasma -40

Fire support 3x Autocannon (sharpshooter) -105



TOTAL ARMY COMPOSITION:

Lasguns: 132
Autocannons: 9
Lascannons: 6
Hvy Bolters: 6
Mortars: 6
Plasma guns: 12
Meltas:4


Doctrines:
Sharpshooters
Droptroops
Hvy Weap Platoons


Army strategy:

Push all troops forward untill we reach rapid fire range, meanwhile supporting weapons fire and specweaps drop in and distract the enemy.

C&C is what I'm here for, and sorry for such a long list!

NEED COMMISSION ARTWORK FOR MY MINIATURE GAME! PM ME FOR DETAILS. That is all.
 
   
Made in gb
Tough Treekin






Birmingham - England

it does seem awesome i definitely like it, i do something similar with my guard, 25 men with as many plasma weapons as possible a run them forward with lots of supporting fire from behind, they die and might capture an objective but they take out something along the way

my only concern is the sharpshooters i don't find it useful to get a re roll for every 1/3rd of your misses to hit, instead try iron discipline of your officers to keep them infantry staying around a little longer, and close order drill, its free and it may be useful in some situations to have I4 guard

another thing might be to not use as many heavy weapon platforms and include them in your infantry platoons, you only get 3 extra wounds before you lost your weapons, with them in infantry squads you have 8 extra wounds to keep those heavy weaps firing

theres my 2 cents anyway

This message was edited 2 times. Last update was at 2008/11/13 02:37:10


When you give total control to a computer, it’s only a matter of time before it pulls a Skynet on you and you’re running for your life.

 
   
Made in us
Brainy Zoanthrope




Oh, here and there.

But if I do that I won't be able to move; I'll have to stay and fire which is against my fluff and playstyle. I like a bunch of guys to move, and a bunch of guys to cover fire for the movers.

Thanks for the doctrine advice!

NEED COMMISSION ARTWORK FOR MY MINIATURE GAME! PM ME FOR DETAILS. That is all.
 
   
Made in us
Stalwart Veteran Guard Sergeant






well an easy way to get 5 spare points for iron discipline for one of your command officers is to make your HSO a JO with the honorifica imperialis.....same stat line as an HSO but 5 points cheaper.

I'd probably drop the storm bolter and carapace too, that gives you a total of 15 points now, and i'd be tempted to drop the medic from your main command squad since you dont have any plasma guns in that squad. now you got 26 points open, which means 5 officers get ID and you got an extra point floating around.

Just a quick thought.

Praise the Emperor and pass the ammunition!!!  
   
Made in us
Brainy Zoanthrope




Oh, here and there.

Great idea!

NEED COMMISSION ARTWORK FOR MY MINIATURE GAME! PM ME FOR DETAILS. That is all.
 
   
Made in us
Stalwart Veteran Guard Sergeant






no problem, i got lots of opinions, and luckily I carry them with me at all times.

Praise the Emperor and pass the ammunition!!!  
   
Made in us
Brainy Zoanthrope




Oh, here and there.

Anybody else? Anything you can tell me about tactics or a better list would be great.

NEED COMMISSION ARTWORK FOR MY MINIATURE GAME! PM ME FOR DETAILS. That is all.
 
   
Made in ie
Fully-charged Electropriest





Dublin,Ireland

this is an excellent use of writing with the other end of the pencil'i don't think many people think ig would work as an infantry horde army

 
   
Made in us
Khorne Veteran Marine with Chain-Axe




Kutztown, PA

This list makes me cry inside... unless I was fighting it....
Dude while I respect what you are trying to do, I just don't believe this list could handle any semi decent marine build, 'Nids would probably wipe the board around 3rd turn, and any Ork army worth its salt watching guard try to out horde it would instantly get an army wide boner. Trying to do advancing foot guard is on par with Napoleonic tactics vs. Modern US military. If there was a chance of making no tanks work.... its gonna be as many HW platoons as you can get AND putting heavies in the line squads, then just firing as much as you can while praying.

David William Toy: 7/11/1953 - 12/27/09, My Father My Friend, Rest in Peace.

Hidden Powerfist for the wi.....

The internet: providing people with numerous faceless mediums with which to suddenly grow a pair since the 1990's
 
   
Made in au
Owns Whole Set of Skullz Techpriests






Versteckt in den Schatten deines Geistes.

Voxes and squads with no heavy or special weapons?

Why even bother player Guard?

BYE

Industrial Insanity - My Terrain Blog
"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
Made in us
Brainy Zoanthrope




Knoxville TN

I agree with Aztralwolf, hordes would have an easy time with this list as it doesn't have much against them. I disagree with the last part of his argument (well second to last) I do think that this list could work, but you need some stuff to make armies such as orks and nids think twice about. Why not arm some of your squads with flamers and instead of the autocannons use heavy bolters on everything? This gives you one more die to roll and the flamers will do a number on any horde army and you don't have to worry about hitting.

I love the idea of the list and I think it can work, but it will take some play testing to figure out which of the combinations of weapons will work.

Also, I was thinking about other fluff units that would be really awesome to see on the table and why not try something like roughriders. They are cheap, would make a great flank. Give them a flamer and lances and they could rock any average horde or marine unit.

I'd give it a try at least, it fits the theme and I think it'd would be an awesome unit to see on the table.

Good Luck
   
Made in us
Stalwart Veteran Guard Sergeant






think "Combines Arms" approach

Modern day infantry don't do it alone, they have in-direct fire support (basilisks and mortars in 40k), and often work in conjunction with armor units(obviously leman russ variants and hellhounds in 40k). Even modern infantry squads don't just pack in M-16s, you have SAWs and M203s and your headquarters unit will have mortars....and mechanised units have far more firepower along with them. not to mention individual platoon members carrying anti-tank weapons as well.

It's a nice academic exercise, but i agree that this army fielded on a table against anyone else but a newb 3rd grader playing his first game would probably get tabled.

~Bart

Praise the Emperor and pass the ammunition!!!  
   
Made in us
Brainy Zoanthrope




Oh, here and there.

So, what if I dropped a few heavy platoons and equipt my line squads with heavy weaps? Would it be competetive then? I just don't wanna use tanks.

Thanks for the advice, if a bit harsh

This message was edited 1 time. Last update was at 2008/11/21 02:33:53


NEED COMMISSION ARTWORK FOR MY MINIATURE GAME! PM ME FOR DETAILS. That is all.
 
   
Made in us
Brainy Zoanthrope




Knoxville TN

I think you have the idea and play-testing will smooth out the edges. I don't think you will be able to take on crazy horde armies or anything with any speed, but a lot of general lists have a hard time with those types of lists anyways.

Another thing that I didn't take into consideration is that you running somewhere around 150 models. I think against a lot of armies that want to shoot you, you could come away on top. There aren't many army lists with that much firepower.
   
Made in au
Owns Whole Set of Skullz Techpriests






Versteckt in den Schatten deines Geistes.

You don't have to use tanks. All Infantry Guard is quite powerful - was quite powerful... KP saw to that though - but you can still do it.

Just don't bring infantry squads with nothing. You might as well take Grenadiers then and sink your points inot HW platoons and other specialists. Not that I'm advocating that - I'm not - but yeah, naked Guard Squads are bad.

And don't bring Voxes. Ever.

Ever ever.

BYE

Industrial Insanity - My Terrain Blog
"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
Made in us
Brainy Zoanthrope




Oh, here and there.

I know this may be turning into a tactics thing, but I thought voxes were good? My HQ is tooled for leadership that I think I may need. I haven't played guard in about 2 years, so I may be wrong.

Why not voxes?

NEED COMMISSION ARTWORK FOR MY MINIATURE GAME! PM ME FOR DETAILS. That is all.
 
   
Made in au
Owns Whole Set of Skullz Techpriests






Versteckt in den Schatten deines Geistes.

Because why pay points for something you get for free already?

Officers have Leadership Radii. Each one of them puts out a bubble that is 24" in diametre (that's a long way) and it is at least Ld8, or 9 for your JO w/Honorifica in your CHQ. This costs you nothing, and three Command Units is usually enough to cover a whole army.

So why pay 5 points per squad and 25 points in your CHQ for something you already get for free?

BYE

Industrial Insanity - My Terrain Blog
"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
Made in ca
Stealthy Space Wolves Scout






Windsor, Ontario

frankly, the only reason I shy away from massed guardsmen armies is the metagame. Too many figs to push around and too many boring guardsmen to paint (though that would just make this an "maybe one day....." kinda army for me). Call me lazy, I'd rather achieve an equal task with half half as many, twice as good units as I can.

And I don't even play space marines. Figure that one out.....


I don't see infantry guard being anything but SAFH. Sit your piles of infantry in cover, inside the officer Ld bubble, and kill everyone you see with 150+ lasguns, heavy and special weapons. Conceptually, it's a grand idea and isn't terrible. Like all army list ideas, it needs to be written well, and played even better.

In an army like this, I'd enjoy employing the ablative conscript wall. Stand them between your firing line and anyone who's already getting a 4+ or better save (armour or cover), and put those 50 wounds to work soaking up fire. So what if even puny bolters wreck your face, just take it on the chin and rapid fire right back next round. They say marines have little to fear from lasguns, but I know of a SM player who is terrified of them, because a notorious local player fields a SAFH like this and mows down entire tactical squads at a time with lasgun volleys. Just remember, you need to average 18 lasgun shots for every marine. So buy more dice blocks Though it's a shame KP missions have crippled this type of army list.....


Oh, And for the record: massed guardsmen>massed orks when set up properly. A decent stockpile of lasguns, heavy bolters and mortars will make short work of even 30 boy mobz relatively quickly.
   
 
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